📄 qing-yuan.c
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// Npc: /kungfu/class/shaolin/qing-yuan.c// Date: YZC 96/01/19inherit NPC;void create(){ set_name("清缘比丘", ({ "qingyuan biqiu", "qingyuan", "biqiu", })); set("long", "他是一位体格强健的壮年僧人,他身得虎背熊腰,全身似乎蕴含\n" "着无穷劲力。他身穿一袭白布黑边袈裟,似乎身怀武艺。\n" ); set("gender", "男性"); set("attitude", "friendly"); set("class", "bonze"); set("age", 30); set("shen_type", 1); set("str", 21); set("int", 20); set("con", 20); set("dex", 25); set("max_qi", 350); set("max_jing", 200); set("neili", 350); set("max_neili", 350); set("jiali", 30); set("combat_exp", 5000); set("score", 100); set_skill("force", 30); set_skill("hunyuan-yiqi", 30); set_skill("dodge", 30); set_skill("shaolin-shenfa", 30); set_skill("strike", 30); set_skill("qianye-shou", 30); set_skill("parry", 30); set_skill("buddhism", 30); set_skill("literate", 30);set_skill("weituo-zhang", 100);set_skill("shaolin-tantui", 100); map_skill("force", "hunyuan-yiqi"); map_skill("dodge", "shaolin-shenfa"); map_skill("strike", "qianye-shou"); map_skill("parry", "qianye-shou"); prepare_skill("strike", "qianye-shou"); create_family("少林派", 40, "弟子"); setup(); carry_object("/d/shaolin/obj/qing-cloth")->wear();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) ) { remove_call_out("speaking"); call_out("speaking", 1, ob); }}void speaking(object ob){ if ( random(5) < 1 ) { switch( random(4) ) { case 0: command("say 百年前的一场大火,整个少林寺就除这监牢和北边的钟楼没遭灾。唉。。。\n"); break; case 1: command("say 这里四周全用钢汁浇缝的花岗岩给封了起来,你们就是变成苍蝇也飞不出去!\n"); break; case 2: command("say 好好呆着别动,等会儿自然会放你们出去,不过你们自己要打架我可不管!\n"); break; case 3: command("say 嘿,历年来多少巨奸大盗都在这里被关过,北边牢里的狱卒就是其中一个。\n"); break; } }}#include "/kungfu/class/shaolin/qing.h"
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