📄 xuan-nan.h
字号:
// xuan-nan.h for fight and get letter from Xuan
#include <ansi.h>
string* names = ({
"chengxin luohan",
"chengyi luohan",
"chengsi luohan",
"chengshi luohan",
"chengzhi luohan",
"chengxin luohan",
"chengling luohan",
"chengyu luohan",
"chengshang luohan",
});
string ask_me()
{
mapping fam, my_fam, skl;
object fighter, me, room, monk;
string *sname;
int i,j;
fighter = this_player();
me = this_object();
my_fam = me->query("family");
skl = fighter->query_skills();
if (sizeof(skl) <= 1)
return RANK_D->query_respect(fighter) +
"功力不够,不够资格闯罗汉大阵。";
sname = keys(skl);
for(i=0; i<sizeof(skl); i++) {
if (skl[sname[i]] < 80)
return RANK_D->query_respect(fighter) +
"功力不够,不够资格闯罗汉大阵。";
}
if( fighter->query("luohan_winner") )
return RANK_D->query_respect(fighter) +
"已然闯过罗汉大阵,可不要拿老衲开这等玩笑。";
if ( mapp(fam = fighter->query("family"))
&& fam["family_name"] == "少林派"
&& fam["generation"] != (my_fam["generation"] + 2))
return RANK_D->query_respect(fighter) +
"辈份不合,不够资格闯罗汉大阵。";
if ( (int)fighter->query("guilty") > 0 )
return RANK_D->query_respect(fighter) +
"你累犯数戒,身带重罪,我如何能准许你闯罗汉大阵!";
if ( me->query("assigned_fighter") )
return RANK_D->query_respect(fighter) +
",今日已有人挑战罗汉大阵,你过一段时间再来吧。";
fighter->set_temp("xuannan-asked", 1);
say("\n玄难说道:好吧,我来召集般若堂长老们于西练武场集合,我稍候在中央练武场上等你。\n");
me->set("assigned_fighter", fighter->query("id"));
if( !fighter->query_temp("xuanku-asked") )
say("\n玄难又道:请你速去告知罗汉堂玄苦大师,请他即刻招集般若堂诸罗汉于西练武场集合。\n");
message_vision("\n玄难大师往南离开。\n\n", fighter);
for(j=1; j<10; j++)
{
if(!( room = find_object("/d/shaolin/banruo" + j)) )
room = load_object("/d/shaolin/banruo" + j);
me->move(room);
if( !objectp(monk = present(names[j-1], room) ))
{
me->move("/d/shaolin/luohan5");
message_vision("\n玄难大师走了过来。\n\n", fighter);
return "真是对不起,般若堂中有人不在,无法举行罗汉大阵。\n";
}
message("vision", "\n玄难大师走了过来,跟" + monk->query("name") + "俯耳轻声说了几句。\n", room, monk);
monk->move("/d/shaolin/wuchang1");
message("vision", monk->query("name") + "罗汉点了点头,快步走了出去。\n", room, monk);
}
me->move("/d/shaolin/wuchang");
call_out("waiting", 1, me);
return "好!大家都出来了。\n";
}
int waiting(object me)
{
object fighter;
int wait_time;
if (!me) return 0;
if( wait_time == 300 )
{
say( "玄难说道:看来他不会来了,我们回去罢!\n\n");
call_out("do_back", 0, me);
}
if( !objectp( fighter = present( me->query("assigned_fighter"), environment(me) ) ) )
{
wait_time++;
call_out("waiting", 1, me);
}
else if( !present("xuanku dashi", environment(me)) || !fighter->query_temp("xuanku-asked") )
{
if( random(10) == 0 )
say("\n玄难说道:" + RANK_D->query_respect(fighter) + "去请了玄苦大师没有? 照理他现在该到了罢?\n");
wait_time++;
call_out("waiting", 1, me);
}
else call_out("preparing", 0, me, fighter);
return 1;
}
int preparing(object me, object fighter)
{
object monk, room, ob;
if (!me) return 0;
if(!( room = find_object("/d/shaolin/wuchang")) )
room = load_object("/d/shaolin/wuchang");
say( "玄难说道:不相干的人,如不欲现场观摩罗汉大阵,请即刻离开此处。\n");
message("vision", HIY "\n玄难大师大声宣布:西罗汉大阵合围!\n\n" NOR, room);
command("chat " + fighter->query("title") + fighter->query("name") +
"于今日" + NATURE_D->game_time() + "挑战少林十八罗汉大阵!\n");
fighter->delete_temp("xuannan-asked");
fighter->delete_temp("beat_count");
fighter->set_temp("fighting", 1);
call_out("fighting", 10, me, fighter, 0);
return 1;
}
int fighting(object me, object fighter, int count)
{
object monk1, monk2, room1, room2;
if (!me) return 0;
if(!( room1 = find_object("/d/shaolin/wuchang1")) )
room1 = load_object("/d/shaolin/wuchang1");
if(!( room2 = find_object("/d/shaolin/wuchang")) )
room2 = load_object("/d/shaolin/wuchang");
// message_vision(HIY "xuannan's count = " + count + "\n" NOR, fighter);
if( count <= 8 ) {
message("vision", "\n罗汉大阵急速地旋转着,一层层地向内收紧!\n" NOR, room2);
monk1 = present(names[count], room1);
if (monk1)
{
monk1->move(room2);
}
}
if( count >= 1 && count <= 9 ) {
monk2 = present(names[count-1], room2);
if (monk2)
{
monk2->move(room1);
}
}
if( !find_player(me->query("assigned_fighter")) ||
!living(fighter) || fighter->query("qi") <= 1 )
{
if( objectp(present(me->query("assigned_fighter"), environment(me)) )) {
fighter->delete_temp("fighting");
fighter->delete_temp("beat_count");
}
if (monk1)
{
monk1->move(room1);
}
say( "玄难说道:是啊,可惜呀 ... 唉!\n\n");
command("sigh");
call_out("do_back", 5, me );
}
else if( count >= 9 )
{
if( (int)fighter->query_temp("beat_count") >= 18 )
call_out("do_recruit", 5, me, fighter);
else
call_out("do_back", 5, me );
}
else
{
count++;
call_out("fighting", 2, me, fighter, count);
}
return 1;
}
int do_recruit(object me, object fighter)
{
mapping ft_fam, my_fam;
if (!me) return 0;
fighter->delete_temp("beat_count");
fighter->delete_temp("fighting");
fighter->add("combat_exp", 7500);
fighter->set("luohan_winner", 1);
if (!(ft_fam = fighter->query("family")) || ft_fam["family_name"] != "少林派")
{
command("smile");
say("玄难说道:" + RANK_D->query_respect(fighter) + "武功卓绝,兼又手下留情,品德更是过人一筹,老衲不胜佩服之至!\n");
call_out("do_back", 5, me );
}
else
{
say("\n玄难说道:好,好,好!" + fighter->query("name") + ",你愿意拜我等为师吗?\n");
call_out("do_back", 30, me );
}
return 1;
}
int do_back(object me)
{
object monk, room1, room2;
int i;
message("vision", "\n玄难大师也挥了挥手, 般若堂长老们随即也离开练武场。\n", environment(me) );
if(!( room1 = find_object("/d/shaolin/wuchang")) )
room1 = load_object("/d/shaolin/wuchang");
room1->set("exits/south", "/d/shaolin/houdian" );
room1->set("exits/north", "/d/shaolin/fzlou");
room1->set("exits/east", "/d/shaolin/wuchang2");
room1->set("exits/west", "/d/shaolin/wuchang1" );
if(!( room1 = find_object("/d/shaolin/wuchang1")) )
room1 = load_object("/d/shaolin/wuchang1");
for(i=1; i<10; i++)
{
if(!( room2 = find_object("/d/shaolin/banruo" + i)) )
room2 = load_object("/d/shaolin/banruo" + i);
if( objectp( monk = present(names[i-1], room1) ));
if (monk)
{
monk->move(room2);
}
}
if (!me) return 0;
me->delete("assigned_fighter");
me->move("/d/shaolin/banruo5");
return 1;
}
void attempt_apprentice(object ob)
{
object me;
mapping ob_fam, my_fam;
string name, new_name;
me = this_object();
my_fam = me->query("family");
name = ob->query("name");
if (!(ob_fam = ob->query("family")) || ob_fam["family_name"] != "少林派")
{
command("say " + RANK_D->query_respect(ob) + "与本派素无来往,不知此话从何谈起?");
return;
}
if ( (string)ob->query("class")!="bonze" && ob_fam["family_name"] == "少林派")
{
command("say " + RANK_D->query_respect(ob) + "是俗家弟子,不能在寺内学艺。");
return;
}
if ( ob_fam["generation"] <= my_fam["generation"] )
{
command("say " + RANK_D->query_respect(ob) + ",贫僧哪里敢当 !");
return;
}
if ( ob_fam["generation"] == (my_fam["generation"] + 1) && name[0..1] == "澄")
{
command("say " + ob_fam["master_name"] + "的徒弟怎麽跑到我这儿来了,哈哈哈 !");
command("recruit " + ob->query("id"));
}
if ( ob_fam["generation"] == (my_fam["generation"] + 2) )
{
if ( ob->query("luohan_winner") )
{
command("say 老衲垂死之年,又得一可塑之才,真是可喜可贺 !");
name = ob->query("name");
new_name = "澄" + name[2..3];
ob->set("name", new_name);
command("say 从今以后你的法名叫做" + new_name + ",恭喜你荣升为少林派澄字辈罗汉之一 !");
command("recruit " + ob->query("id"));
}
else
{
command("say " + RANK_D->query_respect(ob) + ",你没有闯过十八罗汉大阵,不能越级拜师。");
return;
}
}
return;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -