📄 hui-zhen.c
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// Npc: /kungfu/class/shaolin/hui-zhen.c
// Date: YZC 96/01/19
inherit NPC;
inherit F_MASTER;
void create()
{
set_name("慧真尊者", ({
"huizhen zunzhe",
"huizhen",
"zunzhe",
}));
set("long",
"他是一位两鬓斑白的老僧,身穿一袭青布镶边袈裟。他身材略高,\n"
"太阳穴微凸,双目炯炯有神。\n"
);
set("gender", "男性");
set("attitude", "friendly");
set("class", "bonze");
set("age", 50);
set("shen_type", 1);
set("str", 30);
set("int", 30);
set("con", 30);
set("dex", 30);
set("max_qi", 600);
set("max_jing", 500);
set("neili", 1000);
set("max_neili", 1000);
set("jiali", 100);
set("combat_exp", 50000);
set("score", 100);
set_skill("force", 100);
set_skill("hunyuan-yiqi", 80);
set_skill("dodge", 80);
set_skill("shaolin-shenfa", 80);
set_skill("finger", 90);
set_skill("yizhi-chan", 90);
set_skill("strike", 70);
set_skill("banruo-zhang", 70);
set_skill("sword", 80);
set_skill("damo-jian", 80);
set_skill("parry", 80);
set_skill("buddhism", 100);
set_skill("literate", 100);
map_skill("force", "hunyuan-yiqi");
map_skill("dodge", "shaolin-shenfa");
map_skill("finger", "yizhi-chan");
map_skill("strike", "banruo-zhang");
map_skill("sword", "damo-jian");
map_skill("parry", "damo-jian");
prepare_skill("finger", "yizhi-chan");
prepare_skill("strike", "banruo-zhang");
create_family("少林派", 38, "弟子");
setup();
carry_object("/d/shaolin/obj/changjian")->wield();
carry_object("/d/shaolin/obj/hui-cloth")->wear();
}
void init()
{
mapping mine;
object me, room;
me = this_player();
if (!mapp(mine = me->query("family")))
return;
if(!( room = find_object("/d/shaolin/cjlou")) )
room = load_object("/d/shaolin/cjlou");
if( (mapp(mine = me->query("family")) && mine["family_name"] != "少林派")
|| ((!present("daoyi chanshi", room)) && (!present("letter", me))) )
{
command("say 大胆狂徒,竟敢杀人闯入藏经阁,看招!\n");
call_out("kill_ob", 0, this_player());
COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon"));
return;
}
return;
}
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