📄 qing-le.c
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// Npc: /kungfu/class/shaolin/qing-le.c// Date: YZC 96/01/19inherit NPC;//inherit F_CLEAN_UP;string ask_me_1();string ask_me_2();void create(){ set_name("清乐比丘", ({ "qingle biqiu", "qingle", "biqiu", })); set("long", "他是一位体格强健的壮年僧人,他身得虎背熊腰,全身似乎蕴含\n" "着无穷劲力。他身穿一袭白布黑边袈裟,似乎身怀武艺。\n" ); set("gender", "男性"); set("attitude", "friendly"); set("class", "bonze"); set("age", 30); set("shen_type", 1); set("str", 17); set("int", 24); set("con", 20); set("dex", 22); set("max_qi", 350); set("max_jing", 200); set("neili", 350); set("max_neili", 350); set("jiali", 30); set("combat_exp", 5000); set("score", 100); set_skill("force", 30); set_skill("hunyuan-yiqi", 30); set_skill("dodge", 30); set_skill("shaolin-shenfa", 30); set_skill("claw", 30); set_skill("yingzhua-gong", 30); set_skill("parry", 30); set_skill("buddhism", 30); set_skill("literate", 30);set_skill("weituo-zhang", 100);set_skill("shaolin-tantui", 100); map_skill("force", "hunyuan-yiqi"); map_skill("dodge", "shaolin-shenfa"); map_skill("claw", "yingzhua-gong"); map_skill("parry", "yingzhua-gong"); prepare_skill("claw", "yingzhua-gong"); create_family("少林派", 40, "弟子"); set("inquiry", ([ "手谕" : (: ask_me_1 :), "七十二绝艺" : (: ask_me_1 :), "达摩令" : (: ask_me_2 :) ])); setup(); carry_object("/d/shaolin/obj/qing-cloth")->wear();}string ask_me_1(){ mapping fam, skl; object ob; string *sname; int i; if (!(fam = this_player()->query("family")) || fam["family_name"] != "少林派") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; if ( (int)this_player()->query("guilty") > 0 ) return RANK_D->query_respect(this_player()) + "你累犯数戒,身带重罪,我如何能给你这手谕!"; if ( (int)this_player()->query_int() < 30 ) return RANK_D->query_respect(this_player()) + "资质不够,不能进入藏经楼。"; skl = this_player()->query_skills(); sname = sort_array( keys(skl), (: strcmp :) ); for(i=0; i<sizeof(skl); i++) { if (skl[sname[i]] < 50) return RANK_D->query_respect(this_player()) + "功力不够,不够资格领取手谕。"; } if ( (int)this_player()->query_skill("buddhism",1) < 80 ) return RANK_D->query_respect(this_player()) + "想学习上乘武功,先要以高深佛法化解它们的戾气。"; ob = new("/d/shaolin/obj/allow-letter"); ob->move(this_player()); message_vision("$N获得一封手谕。\n",this_player()); return "好吧,凭这封手谕,你可自由进入藏经阁二楼研习上乘武功。";}string ask_me_2(){ mapping fam, skl; object ob; string *sname; int i; if (!(fam = this_player()->query("family")) || fam["family_name"] != "少林派") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; skl = this_player()->query_skills(); sname = sort_array( keys(skl), (: strcmp :) ); for(i=0; i<sizeof(skl); i++) { if (skl[sname[i]] < 30) return RANK_D->query_respect(this_player()) + "功力不够,不能领取达摩令。"; } ob = new("/d/shaolin/obj/damo-ling"); ob->move(this_player()); message_vision("$N获得一面达摩令。\n",this_player()); return "好吧,凭这面达摩令,你可自由向你的师尊挑战。";}#include "/kungfu/class/shaolin/qing.h"
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