📄 rong.c
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// rong.c 黄蓉#include <ansi.h>inherit NPC;inherit F_MASTER;string ask_chicken();int ask_zhou();int ask_husband();void create(){ set_name("黄蓉", ({"huang rong", "huang", "rong"})); set("title", "桃花岛主独生爱女"); set("gender", "女性"); set("age", 18); set("long", "她方当韶龄,不过十五六岁年纪,肌肤胜雪,娇美无比,容色绝丽,不可逼视。\n" "她长发披肩,全身白衣,头发上束了一条金带,灿然生光。一身装束犹如仙女一般。\n"); set("gender", "女性"); set("rank_info/rude", "小妖女"); set("attitude", "peaceful"); set("class", "scholar"); set("str", 28); set("str", 18); set("int", 30); set("con", 21); set("dex", 26); set("qi", 4800); set("eff_qi", 4800); set("max_qi", 4800); set("jing", 4000); set("eff_jing", 4800); set("max_jing", 4000); set("neili", 8000); set("max_neili", 8000); set("jiali", 20); set("combat_exp", 800000); set("score", 0); set_skill("force", 160); set_skill("bibo-shengong", 180); set_skill("unarmed", 180); set_skill("xuanfeng-leg", 180); // 旋风扫叶腿 set_skill("strike", 180); // 基本掌法 set_skill("luoying-zhang", 180); set_skill("dodge", 150); set_skill("anying-fuxiang", 170); set_skill("parry", 185); set_skill("literate",150); // 读书识字 set_skill("sword", 180); set_skill("luoying-shenjian",180); map_skill("force" , "bibo-shengong"); map_skill("unarmed", "xuanfeng-leg"); map_skill("strike" , "luoying-zhang"); map_skill("dodge" , "anying-fuxiang"); map_skill("sword" , "luoying-shenjian") ; set("chat_chance_combat", 90); set("chat_msg_combat", ({ (: exert_function, "play" :), (: exert_function, "roar" :), (: perform_action, "dodge.taohaimangmang" :), (: perform_action, "hand.fuxue" :), (: perform_action, "strike.shenjian" :), (: perform_action, "strike.xuan" :), (: perform_action, "strike.pikong" :), (: perform_action, "leg.kuangfeng" :), (: perform_action, "finger.huayu" :), (: perform_action, "finger.jinglei" :), (: perform_action, "finger.lingxi" :), })); create_family("桃花岛", 2, "弟子"); set("inquiry", ([ "name" : "在下黄蓉,是桃花岛主的女儿。", "rumors" : "我爹爹在这里布了一个八卦阵,必须精通八卦的卦象才能通过。", "郭靖" : "靖哥哥虽然有点傻乎乎的,对我却是真心的。", "黄蓉" : "你找我有什么事吗?", "黄药师" : "我爹爹聪明绝顶,文才武学,书画琴棋,算数韬略,医卜星相,奇门五行,无一不精。", "爹爹" : "我爹爹聪明绝顶,文才武学,书画琴棋,算数韬略,医卜星相,奇门五行,无一不精。", "东邪" : "我爹爹聪明绝顶,文才武学,书画琴棋,算数韬略,医卜星相,奇门五行,无一不精。", "周伯通" : "是那个被关在山洞里的怪人吗?有一次我穿过八卦阵去玩,和他聊了半天呢。", "八卦阵" : "是爹爹按八卦的卦象排的,不同的方向表示爻的变化与否,每三爻为一卦,八卦按顺序都走对就过阵了。", "爻" : "这也不知道?我没法帮你了。", "丈夫" : (: ask_husband :), "夫君" : (: ask_husband :), "黄药师" : "爹爹呀, 不在厅里麽? ", "郭靖" : "怎么? 你有我靖哥哥的消息吗? ", "洪七公" : "师父他老人家就喜欢吃叫化鸡! ", "叫化鸡" : (: ask_chicken :), "周伯通": (: ask_zhou :), ]) ); setup(); carry_object(__DIR__"obj/ruanwei")->wear(); carry_object(__DIR__"obj/shudai")->wear();}init(){ object ob; mapping myfam; ::init(); add_action("do_kiss", "kiss"); if (interactive(ob = this_player()) && !is_fighting()) { myfam = (mapping)ob->query("family"); if ((!myfam || myfam["family_name"] != "桃花岛") && (!wizardp(ob))) { remove_call_out("saying"); call_out("saying",2,ob); } }}int ask_husband(){ object nvxu, user; object ob = this_player(); string id; int user_load = 0; if (!(nvxu = find_object("/clone/npc/huang-son-in-law"))) nvxu = load_object("/clone/npc/huang-son-in-law"); id = nvxu->query("winner"); if (id == ob->query("id")) { if (nvxu->query("death_count") < ob->query("death_count")) say("黄蓉低下头,弄着衣角,什么话也不说。"); else message_vision(CYN"黄蓉含情脉脉地看着$N,眼光娇羞无限。\n"NOR, ob); } else {/* if (!(user = find_player(id))) { user = new(USER_OB, id); if (!user->restore()) { say("黄蓉低下头,弄着衣角,什么话也不说。"); destruct(user); return 1; } user_load = 1; }*/ if (nvxu->query("death_count") < user->query("death_count")) say("黄蓉低下头,弄着衣角,什么话也不说。"); else command("say 我的丈夫就是" + nvxu->query("name") + "!"); if (user_load) destruct(user); } return 1;}int do_kiss ( string arg ){ object ob ; ob = this_player () ; if( !arg || arg!="rong" ) return 0; if ( (string) ob -> query ("gender") == "男性" ) command ("say 救命啊!救命啊!"+ ob->query("name") + "要非礼我!\n") ; else message_vision("\n黄蓉对$N笑道:“好姐姐不要这样,我怕痒!”\n", ob); return 1 ;}void saying(object ob){ if (!ob || environment(ob) != environment()) return; if ((string)ob->query("gender") == "男性") message_vision("\n黄蓉面现惊奇之色,打量了$N一眼,说到:“你是什么人," "竟敢乱闯我的闺房?\n再不滚出去,看我怎么整你!”\n", ob); else message_vision("\n黄蓉看了看$N,说到:“好久没生人来过了," "不知这位姐姐可有我靖哥哥的消息?\n", ob);}void attempt_apprentice(object ob){ if ((int)ob->query_temp("marks/蓉儿")==1) { say( "黄蓉一脸笑意:“多谢你带来靖哥哥的口信!”\n"); say( "黄蓉轻轻一笑:我不收徒的..可也不能让你白来,这软猥甲就送给你吧.\n"); new("/kungfu/class/taohua/obj/ruanwei")->move(ob); tell_object(ob,"黄蓉从身上脱下一件软猥甲递给你。\n"); ob->set_temp("marks/蓉儿",2); } else command("say 我年纪这么小就收徒弟,岂不让人笑掉大牙!");}string ask_chicken(){ if (this_player()->query_temp("marks/鸡", 1)) return "你这个人怎么这么烦?老说车轱辘话!\n"; else { say("蓉儿神往地说:叫化鸡可是杭州著名特产,我爹当年费了好大的劲才搞到了制作\n" "它的秘方。你问它来干什么?\n"); this_player()->set_temp("marks/鸡", 1); return "你可以出去了。\n"; }}int ask_zhou(){ object me = this_player(); if (me->query_temp("jiuyin/huang")) { command("say 他好像是被爹爹关在岛上,不知道为什么。"); command("say 我天天都给他送饭,不过今天爹爹要我好好练些奇门算数。"); command("angry"); command("say 这样吧,你帮我送去可好?"); if (!present("fan he", me)) { new(__DIR__"obj/fanhe")->move(this_object()); command("give fan he to " + me->query("id")); } me->delete_temp("jiuyin/huang"); return 1; } return 0;}
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