📄 rong1.c
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inherit NPC;
inherit F_MASTER;
void consider();
void create()
{
set_name("黄蓉", ({"huang rong", "huang", "rong"}));
set("title", "桃花岛主独生爱女");
set("gender", "女性");
set("age", 18);
set("long",
"这是桃花岛主的独生女儿。由于岛主夫人早死,岛主对这个女儿备加疼爱。\n"
"她生性跳脱飞扬,喜欢四处乱跑。\n");
set("attitude", "peaceful");
set("str", 18);
set("int", 30);
set("con", 21);
set("dex", 26);
set("qi", 500);
set("max_qi", 500);
set("jing", 100);
set("max_jing", 100);
set("neili", 800);
set("max_neili", 800);
set("jiali", 0);
set("combat_exp", 150000);
set("score", 0);
set_skill("force", 60);
set_skill("bibo-shengong", 80);
set_skill("unarmed", 80);
set_skill("luoying-zhang", 80);
set_skill("dodge", 100);
set_skill("anying-fuxiang", 80);
set_skill("parry", 85);
set_skill("sword", 80);
set_skill("luoying-shenjian",80);
map_skill("force" , "bibo-shengong");
map_skill("unarmed", "luoying-zhang");
map_skill("dodge" , "anying-fuxiang");
map_skill("sword" , "luoying-shenjian") ;
create_family("桃花岛", 2, "弟子");
setup();
carry_object(__DIR__"obj/ruanwei")->wear();
carry_object(__DIR__"obj/shudai")->wear();
}
init()
{
object ob;
mapping myfam;
::init();
if (interactive(ob = this_player()) && !is_fighting()) {
myfam = (mapping)ob->query("family");
if ((!myfam || myfam["family_name"] != "桃花岛") &&
(!wizardp(ob))) {
remove_call_out("saying");
call_out("saying",2,ob);
}
}
}
void saying(object ob)
{
if (!ob || environment(ob) != environment())
return;
if ((string)ob->query("gender") == "男性")
message_vision("\n黄蓉面现惊奇之色,打量了$N一眼,说到:“你是什么人,"
"竟敢乱闯我的闺房?\n再不滚出去,看我怎么整你!”\n", ob);
else
message_vision("\n黄蓉看了看$N,说到:“好久每生人来过了,"
"不知这位姐姐可有我靖哥哥的消息?\n", ob);
}
void attempt_apprentice(object ob)
{
command("say 我年纪这么小就收徒弟,岂不让人笑掉大牙!");
}
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