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📄 zhangwuji.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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//zhangwuji.c#include <ansi.h>inherit F_MASTER;inherit F_UNIQUE;inherit NPC;void greeting(object ob);void create(){    seteuid(getuid());    set_name("张无忌", ({ "zhang wuji", "zhang", "wuji" }));    set("long", "明教教主张无忌,统领天下十万教众,豪气干云,叱咤千秋,\n"               +"「九阳神功」、「乾坤大挪移」独步天下,是江湖中不世出的\n"               +"少年英雄。\n");    set("title",HIG "明教"HIM"教主"NOR);    set("gender", "男性");    set("age", 20);    set("shen_type",1);    set("attitude", "friendly");    set("class", "fighter");    set("per", 28);    set("str", 36);    set("int", 36);    set("con", 30);    set("dex", 30);    set("qi", 4050);    set("max_qi", 4050);    set("jing", 4050);    set("max_jing", 4050);    set("neili", 18000);    set("max_neili", 18000);    set("jiali", 120);    set("combat_exp", 9900000);    set("score", 455000);        set_skill("force", 250);    set_skill("unarmed", 200);    set_skill("dodge", 200);    set_skill("parry", 220);    set_skill("hand",200);    set_skill("sword",250);    set_skill("blade", 200);    set_skill("cuff", 250);    set_skill("jiuyang-shengong", 300);    set_skill("qiankun-danuoyi", 300);    set_skill("qishang-quan", 300);    set_skill("shenghuo-shengong", 300);    set_skill("taiji-quan",150);    set_skill("taiji-jian",150);    set_skill("taiji-dao",150);    set_skill("shenghuo-ling",300);    map_skill("force", "shenghuo-shengong");    map_skill("dodge", "qiankun-danuoyi");    map_skill("unarmed", "qishang-quan");    map_skill("cuff", "qishang-quan");    map_skill("hand", "taiji-quan");    map_skill("sword","shenghuo-ling");    map_skill("parry","shenghuo-ling");    map_skill("blade","taiji-dao");    create_family("明教",34, "教主");    set("chat_chance",2);    set("chat_msg",({ "张无忌愤然说道“大丈夫当以国为家, 捐躯沙场, 抗元大业未成, 同辈仍需努力!”\n",        "张无忌叹道“人生失一知己, 生亦何欢, 死亦何忧, 敏儿, 你在哪里?”\n",        "张无忌道“我教兄弟听了: 生于乱世, 当克己为公, 行侠仗义, 荡寇驱魔!”\n",//        	(: random_move :)    }));        set("chat_chance_combat", 90);        set("chat_msg_combat", ({                (: perform_action, "sword.duo" :),                (: perform_action, "sword.tougu" :),                (: perform_action, "sword.xiyanling" :),                (: perform_action, "sword.yinfeng" :),                                (: command("unwield ling") :),                (: command("unwield ling") :),                (: command("wield ling") :),                (: command("wield ling") :),                (: perform_action, "cuff.hunpofeiyang" :),                                (: perform_action, "cuff.youyouhunduan" :),                                (: perform_action, "cuff.hunpofeiyang" :),                                (: perform_action, "cuff.youyouhunduan" :),                                (: perform_action, "dodge.canghaiyixiao" :),                                        }) );    set("inquiry",([	  "明教" :     "明教正在编写之中,请君稍候。\n",          "金毛狮王" : "那是我义父谢大侠的职司。\n",          "谢逊" :     "他就是我义父的大号。\n",          "张翠山" :   "你想找我父亲有事麽? \n",          "殷素素" :   "我妈是明尊座下紫微堂主。\n",          "张三丰" :   "我太师父近来可好? \n",          "赵敏" :     "人生失一知己, 生亦何欢, 死亦何忧, 敏儿, 你在哪里?\n",          "小昭" :     "小昭我可一直念着她的好处。\n",          "周芷若" :   "找她就去峨嵋山, 别来烦我。\n",    ]));    setup();    carry_object("/d/mingjiao/obj/yitianjian");    carry_object("/clone/book/shenghuo-ling")->wield();//    	carry_object("/d/mingjiao/obj/jiaozhumingpao")->wear();    add_money("silver",70);}void init(){	object ob;	::init();	if (interactive(this_player()) && this_player()->query_temp("fighting"))	{		COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon") );		this_player()->add_temp("beat_count", 1);	}       	if( interactive(ob=this_player()) && !is_fighting())	{		remove_call_out("greeting");		call_out("greeting",1,ob);	}}void greeting(object ob){	if(!ob || environment(ob)!=environment()) return;	if((int)ob->query("shen")<-50000)	{//      command("say	command("wield yitian jian");	command("hit"+(string)ob->query("id"));        command("unwield yitian jian");	}	else if((int)ob->query("shen")<-5000)	{		command("say 魔从心起,于武学不利,其道必诛,劝君放下屠刀,立地成佛.");	}	else if((int)ob->query("shen")<-100)	{		command("say 这位朋友,人行江湖,言行当正,切务走进邪魔歪道.");	}	else if((int)ob->query("shen")>=0)	{		command("say 光明正道任人走,劝君多加保重.");	}	else if((int)ob->query("shen")>10000)	{		command("say 大侠在上,受无忌一礼,大侠它日必为武林翘楚.");	}	return;}void attempt_apprentice(object ob){	if((int)ob->query("int")<20)	{		command("say 你的悟性太低了,不适合学习我的功夫。");		return 0;	}	if((string)ob->query("gender")=="无性")	{		command("say 你阳气不足,习我功夫恐将走火如魔。");		return 0;	}	if((int)ob->query("shen") <= 15000)	{		command("say 你应当多作些行侠仗义的事,以修身心。");		return 0;	}	command("say 好,我就收下你这位好徒弟!");	command("say 你的职司就是本教的光明使者。");	command("recruit " + ob->query("id"));	ob->set("title", HIR"明教使者"NOR);	return;}int accept_fight(object ob){    if(((int)ob->query("combat_exp")<30000)&&((int)ob->query("shen")>0))    {        message_vision("武林中人最忌争强斗狠,你不是我的对手,回去吧。\n",ob);        return 0;    }    message_vision("张无忌一拱手说道:这位"+RANK_D->query_respect(ob)+	",在下领教了。\n", ob);    return 1;}

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