📄 weiyixiao.c
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// WeiYiXiao.c
// pal 1997.05.10
#include "ansi.h"
inherit NPC;
inherit F_MASTER;
inherit F_UNIQUE;
void create()
{
set_name("韦一笑", ({"wei yixiao", "wei", "yixiao",}));
set("long",
"他长得活象是一只青翼大蝙蝠。\n"
"他的脸色灰扑扑的。\n"
);
set("title",HIG "明教" HIC "青翼蝠王" NOR);
set("level",9);
set("gender", "男性");
set("attitude", "peaceful");
set("age", 48);
set("shen_type", 1);
set("per", 19);
set("str", 30);
set("int", 30);
set("con", 30);
set("dex", 30);
set("max_qi", 13000);
set("max_jing", 11500);
set("neili", 23000);
set("max_neili", 23000);
set("jiali", 150);
set("combat_exp", 800000);
set("score", 1000000);
set_skill("cuff", 100); set_skill("strike", 100); set_skill("qingfu-shenfa", 100); set_skill("hanbing-mianzhang", 100); set_skill("sougu", 100);
set_skill("force", 150);
set_skill("dodge", 250);
set_skill("strike", 180);
set_skill("sword", 150);
set_skill("parry", 150);
set_skill("jiuyang-shengong", 150);
set_skill("qingfu-shenfa", 250);
set_skill("hanbing-mianzhang", 180);
set_skill("literate", 100);
map_skill("force", "jiuyang-shengong");
map_skill("dodge", "qingfu-shenfa");
map_skill("strike", "hanbing-mianzhang");
map_skill("parry", "hanbing-mianzhang");
prepare_skill("strike","hanbing-mianzhang");
set("chat_chance_combat", 20);
set("chat_msg_combat", ({
(: command("perform xixueqingfu") :),
}) );
create_family("明教",34, "法王");
setup();
carry_object("/d/mingjiao/obj/baipao")->wear();
}
void init()
{
object me,ob;
me = this_object () ;
ob = this_player () ;
::init();
if (interactive(this_player()) && this_player()->query_temp("fighting"))
{
COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon") );
this_player()->add_temp("beat_count", 1);
}
if( interactive(ob) && !is_fighting() )
{
remove_call_out("greeting");
call_out("greeting", 1, me, ob);
}
}
#include "fawang.h"
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