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📄 yue-buqun.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// yue-buqun.c lasted updated by cocacola on 2.19 for adding chushi// 岳不群inherit NPC;inherit F_MASTER;#include <ansi.h>;int do_xunshan();/*mixed out_master(mixed arg);mixed out_master(mixed arg){	object me;	me = this_player();	if( (string)me->query("family/family_name")!="华山派")	{		tell_object(me,"岳不群疑惑地对你说:哇拷!有没有搞错啊!\n");		return 1;	}	if(me->query("gender")=="女性"){		tell_object(me,"这位小姑娘,你是我内人的徒弟,你该出找她出师才是!\n");		return 1;	}	if(me->query("combat_exp") <= 100000) {		tell_object(me,"岳不群对"+me->query("name")+		"怒道:功夫还没学到家就想出去丢脸.\n");		return 1;	}	tell_object(me,"岳不群沉吟了一会,对"+me->query("name")+"说道:要想出师,		你必须接我三招不死(accept test).\n");	add_action("do_accept","accept");	return 1;}int do_accept(string arg){        mapping guild;        if( arg== "test" ) {		say("\n岳不群点了点头,说道:很好,小心了 ,这是第一招....\n\n");		COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon"));		if( (int)this_player()->query("kee") < 0			|| !present(this_player(), environment()))		{		say("岳不群叹了口气,说道:嘻嘻,连第一招都撑不过,真是自不量力....\n");                       return 1;                }                say("\n岳不群喝道:第二招....\n\n");                COMBAT_D->do_attack(this_object(), this_player(),query_temp("weapon"));                if( (int)this_player()->query("kee") < 0                || !present(this_player(), environment())) {			say("岳不群叹道:这样子还想出师,唉.....\n");			return 1;                }                say("\n岳不群怒道:第三招,你去死吧!....\n\n");                COMBAT_D->do_attack(this_object(), this_player(),query_temp("weapon"));                if( (int)this_player()->query("kee") < 0                || !present(this_player(), environment())) {			say("岳不群笑道:嘿嘿,看样子姜还是老的辣,哼.....\n");                        return 1;	}	say("\n岳不群冷笑道:恭喜,你出师了.你我师徒一场,师傅没什么好送的 .	\n为师送你八字真言:天外有天,人外有人!徒儿,喔,不...大侠你好自为知.\n\n");	this_player()->set("betrayer",this_player()->query("betrayer")-1);	this_player()->set("title","隐士");	this_player()->set("family/family_name","华山派");	this_player()->set("family/generation",13);	this_player()->set("family/master_name",0);	command("chat " + this_player()->query("name")+"已脱离华山,日后一切江湖           恩怨均与本派无关.\n");                return 1;        }        return 0;}*/void create(){        set_name("岳不群", ({ "yue buqun", "yue" }) );        set("title", "华山派掌门");        set("nickname", "君子剑");        set("gender", "男性");        set("class", "swordsman");        set("age", 55);        set("long",                "岳不群自幼执掌华山派,乃当今武林中一等一的高手。\n");        set("attitude", "peaceful");        set("str", 26);        set("con", 30);        set("dex", 30);        set("int", 28);        set("neili", 2400);        set("max_neili", 2400);        set("jiali", 30);        set("max_qi",2000);        set("max_jing",1200);        set("combat_exp", 1000000);        set("shen", -200000);        set("xunshan", 1);        set("apprentice_available", 3);        set("chat_chance_combat", 80);        set("chat_msg_combat", ({                (: exert_function, "powerup" :),        }) );        set("inquiry", ([//            "出师": (: out_master :),            "巡山": (: do_xunshan :),        ]) );        set_skill("unarmed", 80);        set_skill("sword", 100);        set_skill("force", 100);        set_skill("parry", 100);        set_skill("dodge", 100);        set_skill("literate", 100);        set_skill("huashan-sword", 100);        set_skill("zixia-shengong", 100);        set_skill("huashan-ken", 80);        set_skill("feiyan-huixiang", 100);        set_skill("pixie-sword",80);        set_skill("zhengqijue",100);        map_skill("sword", "huashan-sword");        map_skill("parry", "huashan-sword");        map_skill("force", "zixia-shengong");        map_skill("unarmed", "huashan-ken");        map_skill("dodge", "feiyan-huixiang");        create_family("华山派", 13, "掌门");        setup();        carry_object("/clone/weapon/changjian")->wield();        carry_object("/clone/cloth/cloth")->wear();        carry_object("/clone/book/zixia_book");}void attempt_apprentice(object ob){        if( query("apprentice_available") ) {                if( find_call_out("do_recruit") != -1 )                        command("say 慢著,一个一个来。");                else                        call_out("do_recruit", 2, ob);        } else {                command("say 老夫今天已经收了三个弟子,不想再收徒了。");        }}void do_recruit(object ob){        if( (int)ob->query("int") < 20 )                command("say 我华山派以剑法为主,依我看"+RANK_D->query_respect(ob)+"不适合于学剑法。");        else {                command("say 好,好,好,很好。");                command("recruit " + ob->query("id") );        }}/*void die(){message("channel:rumor", MAG"【谣言】某人:"+this_player()->query("name")+"抢了紫霞秘芨啦。\n"NOR, users());	::die();}*/int recruit_apprentice(object ob){        if( ::recruit_apprentice(ob) )        add("apprentice_availavble", -1);}void reset(){//        delete_temp("learned");        set("apprentice_available", 3);}int do_xunshan(){        object me = this_player();        if ( me->query_temp("xunshan"))        {               if (time() - me->query_temp("xunshan/time") > 180)               {                      message_vision("$N对着$n说:你去哪里巡山了?这么久!肯定趴哪打嗑睡了!\n", this_object(), me);                      command("slap "+me->query("id"));                      return 1;               }               if (!me->query_temp("xunshan/chaoyang"))               {                      message_vision("$N对着$n说:你朝阳峰没去看看?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/lianhua"))               {                      message_vision("$N对着$n说:你莲花峰没去看看?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/yuntai"))               {                      message_vision("$N对着$n说:你云台峰没去看看?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/sheshen"))               {                      message_vision("$N对着$n说:你怎么没去舍身崖?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/siguo"))               {                      message_vision("$N对着$n说:你到了思过崖去了?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/yunu"))               {                      message_vision("$N对着$n说:你到玉女峰后面华山小筑去看过了?这算巡的什么山?\n", this_object(), me);                      return 1;               }               message_vision("$N对着$n说:不错,辛苦了。你这就去休息去吧。\n", this_object(), me);               me->delete_temp("xunshan");                                     me->add("combat_exp", random(100));               return 1;        }        else        {               if ( query("xunshan") < 1)               {                      message_vision("$N对着$n说:今天已经有人巡山去了。你明天再来吧。\n", this_object(), me);                      return 1;               }               if( me->query("family/family_name") != "华山派")               {                      message_vision("$N对着$n大喝一声:本派弟子才能巡山。你是哪来的奸细?休怪我剑下不留情!\n", this_object(), me);                      this_object()->kill_ob(me);                      return 1;               }               else               {                      add("xunshan", -1);                      message_vision("$N对着$n说:本派弟子例当巡山。你,很好,很好!这就去吧。\n", this_object(), me);                      me->set_temp("xunshan/start", 1);                      me->set_temp("xunshan/time", time());                      return 1;               }        }}

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