📄 yue-buqun.c
字号:
// yue-buqun.c lasted updated by cocacola on 2.19 for adding chushi// 岳不群inherit NPC;inherit F_MASTER;#include <ansi.h>;int do_xunshan();/*mixed out_master(mixed arg);mixed out_master(mixed arg){ object me; me = this_player(); if( (string)me->query("family/family_name")!="华山派") { tell_object(me,"岳不群疑惑地对你说:哇拷!有没有搞错啊!\n"); return 1; } if(me->query("gender")=="女性"){ tell_object(me,"这位小姑娘,你是我内人的徒弟,你该出找她出师才是!\n"); return 1; } if(me->query("combat_exp") <= 100000) { tell_object(me,"岳不群对"+me->query("name")+ "怒道:功夫还没学到家就想出去丢脸.\n"); return 1; } tell_object(me,"岳不群沉吟了一会,对"+me->query("name")+"说道:要想出师, 你必须接我三招不死(accept test).\n"); add_action("do_accept","accept"); return 1;}int do_accept(string arg){ mapping guild; if( arg== "test" ) { say("\n岳不群点了点头,说道:很好,小心了 ,这是第一招....\n\n"); COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon")); if( (int)this_player()->query("kee") < 0 || !present(this_player(), environment())) { say("岳不群叹了口气,说道:嘻嘻,连第一招都撑不过,真是自不量力....\n"); return 1; } say("\n岳不群喝道:第二招....\n\n"); COMBAT_D->do_attack(this_object(), this_player(),query_temp("weapon")); if( (int)this_player()->query("kee") < 0 || !present(this_player(), environment())) { say("岳不群叹道:这样子还想出师,唉.....\n"); return 1; } say("\n岳不群怒道:第三招,你去死吧!....\n\n"); COMBAT_D->do_attack(this_object(), this_player(),query_temp("weapon")); if( (int)this_player()->query("kee") < 0 || !present(this_player(), environment())) { say("岳不群笑道:嘿嘿,看样子姜还是老的辣,哼.....\n"); return 1; } say("\n岳不群冷笑道:恭喜,你出师了.你我师徒一场,师傅没什么好送的 . \n为师送你八字真言:天外有天,人外有人!徒儿,喔,不...大侠你好自为知.\n\n"); this_player()->set("betrayer",this_player()->query("betrayer")-1); this_player()->set("title","隐士"); this_player()->set("family/family_name","华山派"); this_player()->set("family/generation",13); this_player()->set("family/master_name",0); command("chat " + this_player()->query("name")+"已脱离华山,日后一切江湖 恩怨均与本派无关.\n"); return 1; } return 0;}*/void create(){ set_name("岳不群", ({ "yue buqun", "yue" }) ); set("title", "华山派掌门"); set("nickname", "君子剑"); set("gender", "男性"); set("class", "swordsman"); set("age", 55); set("long", "岳不群自幼执掌华山派,乃当今武林中一等一的高手。\n"); set("attitude", "peaceful"); set("str", 26); set("con", 30); set("dex", 30); set("int", 28); set("neili", 2400); set("max_neili", 2400); set("jiali", 30); set("max_qi",2000); set("max_jing",1200); set("combat_exp", 1000000); set("shen", -200000); set("xunshan", 1); set("apprentice_available", 3); set("chat_chance_combat", 80); set("chat_msg_combat", ({ (: exert_function, "powerup" :), }) ); set("inquiry", ([// "出师": (: out_master :), "巡山": (: do_xunshan :), ]) ); set_skill("unarmed", 80); set_skill("sword", 100); set_skill("force", 100); set_skill("parry", 100); set_skill("dodge", 100); set_skill("literate", 100); set_skill("huashan-sword", 100); set_skill("zixia-shengong", 100); set_skill("huashan-ken", 80); set_skill("feiyan-huixiang", 100); set_skill("pixie-sword",80); set_skill("zhengqijue",100); map_skill("sword", "huashan-sword"); map_skill("parry", "huashan-sword"); map_skill("force", "zixia-shengong"); map_skill("unarmed", "huashan-ken"); map_skill("dodge", "feiyan-huixiang"); create_family("华山派", 13, "掌门"); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/clone/cloth/cloth")->wear(); carry_object("/clone/book/zixia_book");}void attempt_apprentice(object ob){ if( query("apprentice_available") ) { if( find_call_out("do_recruit") != -1 ) command("say 慢著,一个一个来。"); else call_out("do_recruit", 2, ob); } else { command("say 老夫今天已经收了三个弟子,不想再收徒了。"); }}void do_recruit(object ob){ if( (int)ob->query("int") < 20 ) command("say 我华山派以剑法为主,依我看"+RANK_D->query_respect(ob)+"不适合于学剑法。"); else { command("say 好,好,好,很好。"); command("recruit " + ob->query("id") ); }}/*void die(){message("channel:rumor", MAG"【谣言】某人:"+this_player()->query("name")+"抢了紫霞秘芨啦。\n"NOR, users()); ::die();}*/int recruit_apprentice(object ob){ if( ::recruit_apprentice(ob) ) add("apprentice_availavble", -1);}void reset(){// delete_temp("learned"); set("apprentice_available", 3);}int do_xunshan(){ object me = this_player(); if ( me->query_temp("xunshan")) { if (time() - me->query_temp("xunshan/time") > 180) { message_vision("$N对着$n说:你去哪里巡山了?这么久!肯定趴哪打嗑睡了!\n", this_object(), me); command("slap "+me->query("id")); return 1; } if (!me->query_temp("xunshan/chaoyang")) { message_vision("$N对着$n说:你朝阳峰没去看看?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/lianhua")) { message_vision("$N对着$n说:你莲花峰没去看看?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/yuntai")) { message_vision("$N对着$n说:你云台峰没去看看?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/sheshen")) { message_vision("$N对着$n说:你怎么没去舍身崖?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/siguo")) { message_vision("$N对着$n说:你到了思过崖去了?这算巡的什么山?\n", this_object(), me); return 1; } if (!me->query_temp("xunshan/yunu")) { message_vision("$N对着$n说:你到玉女峰后面华山小筑去看过了?这算巡的什么山?\n", this_object(), me); return 1; } message_vision("$N对着$n说:不错,辛苦了。你这就去休息去吧。\n", this_object(), me); me->delete_temp("xunshan"); me->add("combat_exp", random(100)); return 1; } else { if ( query("xunshan") < 1) { message_vision("$N对着$n说:今天已经有人巡山去了。你明天再来吧。\n", this_object(), me); return 1; } if( me->query("family/family_name") != "华山派") { message_vision("$N对着$n大喝一声:本派弟子才能巡山。你是哪来的奸细?休怪我剑下不留情!\n", this_object(), me); this_object()->kill_ob(me); return 1; } else { add("xunshan", -1); message_vision("$N对着$n说:本派弟子例当巡山。你,很好,很好!这就去吧。\n", this_object(), me); me->set_temp("xunshan/start", 1); me->set_temp("xunshan/time", time()); return 1; } }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -