📄 feizei.c
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// feizei.c
//星星(lywin)2000/5/30为一个任务系统写此npc
#include <ansi.h>
inherit NPC;
void create()
{
set_name("飞贼",({ "fei zei","fei" }) );
set("title",HIY"飞天遁地"NOR);
set("gender", "男性" );
set("age", 33);
set("long",
"这是无恶不做的飞贼,背上有一个小小包裹,看样子是才偷了什么东西在手。\n");
set("int", 30);
set("str", 25);
set("con", 25);
set("dex", 25);
set("attitude", "aggressive");
set("shen_type", -1);
set("qi", 1000);
set("max_qi", 1000);
set("jing", 1000);
set("max_jing", 800);
set("neili", 800);
set("max_neili", 1000);
set("jiali", 20);
set("combat_exp", 500000);
set("score", 15000);
set_temp("apply/attack", 60);
set_temp("apply/defense", 60);
set_temp("apply/damage", 40);
set_skill("unarmed",90);
set_skill("force", 90);
set_skill("dodge", 90);
set_skill("parry", 90);
set_skill("sword", 100);
set_skill("staff", 100);
set_skill("literate", 80);
set_skill("huashan-zhangfa", 60);
set_skill("huashan-shenfa",80);
set_skill("huashan-jianfa", 90);
set_skill("zixia-shengong", 80);
set_skill("shenlong-xinfa", 90);
set_skill("shedao-qigong", 90);
map_skill("force", "zixia-shengong");
map_skill("unarmed", "huashan-zhangfa");
map_skill("dodge", "huashan-shenfa");
map_skill("parry", "huashan-jianfa");
map_skill("sword", "huashan-jianfa");
set("chat_chance", 60);
set("chat_msg", ({
(: random_move :),
}) );
setup();
carry_object( __DIR__ "changjian")->wield();
carry_object( __DIR__ "lingzhi");
add_money("gold",1);
}
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