📄 wenshu1.h
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#include <ansi.h>
void init()
{
call_out("dest", 1800);
add_action("do_guankan", ({"guankan","kan"}));
add_action("do_wancheng", ({"wancheng","wancheng"}));
}
int do_guankan(string arg)
{
int now_time, time;
object me;
me = this_player();
now_time = me->query_condition("guanfu_task");
time = me->query_temp("guanfu_time");
if(!arg) return 0;
if( arg=="wenshu" ) {
write(
"\n这是一张扬州知府悬赏捉拿江洋大盗的文书,上面栩栩如生的画着一个"
"\n人的头像,下面有一行小字,上面写着:\n“江洋大盗「"+me->query_temp("guanfu_target")+"」,悬赏捉拿”。"
"据飞鸽传书,改犯目前出没于「"+me->query_temp("ch_weizhi")+"」附近。\n");
if(now_time > time*3/4) write("你现在有充足的时间去寻找目标。\n");
if(now_time > time/2 && now_time <= time*3/4) write("已经过去一小半时间了。\n");
if(now_time > time/4 && now_time <= time/2) write("你还有一半的时间去追踪目标。\n");
if(now_time > time/8 && now_time <= time/4) write("你的时间已经不多了。\n");
if(now_time > 0 && now_time <= time/8) write("官府好象已经快有新的目标了,你要抓紧时间了。!\n");
return 1;
}
}
int do_wancheng(string arg)
{
// object ob;
object me, target;
int exp,pot,gfjob_times,now_time;
if(!arg) return notify_fail("你要干什么?\n");
me = this_player();
target = present(arg, environment(me));
now_time = me->query_condition("guanfu_task");
if(!target) return notify_fail("找不到这个东西。\n");
if(target->query("id") != "corpse") return notify_fail("你并没有完成任务。\n");
if(target->query("victim_name") != me->query_temp("guanfu_target")) return notify_fail("那个并不是目标!\n");
if(target->query("victim_user")) return notify_fail("嘿嘿,想作弊?!\n");
if(target->query("kill_by") != me) return notify_fail("你晚了一步,目标已经被人杀了。\n");
if(target->query_temp("mark/dune1")) return notify_fail("那已经是一具已经被人杀过的尸体了。\n");
me->add("gf_job",1);
gfjob_times=(int)me->query("gf_job");
if (gfjob_times < 1) gfjob_times = 1;
message_vision(HIW"$N冷笑一声,从怀中掏出文书看了看,微运内劲将文书向空中飞射出去。"
"\n但见文书化做片片雪片,飞落在$n身上。\n"NOR, me, target);
write(WHT"很好!你成功地完成了任务。目前你已经为官府做了"+gfjob_times+"次贡献。\n"NOR);
target->set("long", target->query("long")+"上面飞落着许多纸片。\n");
target->set_temp("mark/dune1",1);
// if(me->query("potential") > me->query("max_pot"))
// me->set("potential", me->query("max_pot"));
me->delete_temp("guanfu_time");
me->clear_condition("guanfu_task");
me->delete_temp("guanfu_target");
me->delete_temp("ch_weizhi");
me->delete_temp("path_rooms");
me->delete_temp("gstart_rooms");
me->delete_temp("mark/gkill3");
if ((int)me->query("combat_exp")<120000){
pot=250+random(me->query("max_pot")*3/2);
if (pot > 1550) exp =1550;
exp=((5+random(10))*80);
me->add("potential",pot);
me->add("combat_exp",exp);
tell_object(me,HIY"你被奖励了:\n" +
chinese_number(exp) + "点实战经验\n"+
chinese_number(pot) + "点潜能\n"NOR);
destruct(this_object());
return 1;
}
if ((int)me->query("combat_exp")>120000 &&
me->query("combat_exp")<380000){
pot=260+random(me->query("max_pot"));
if (pot >1500) pot =1500;
exp=((5+random(10))*80);
me->add("potential",pot);
me->add("combat_exp",exp);
tell_object(me,HIY"你被奖励了:\n" +
chinese_number(exp) + "点实战经验\n"+
chinese_number(pot) + "点潜能\n"NOR);
destruct(this_object());
return 1;
}
if ((int)me->query("combat_exp")>380000 &&
me->query("combat_exp")<780000){
pot=260+random(me->query("max_pot")*3/2);
if (pot > 1550) pot =1550;
exp=((5+random(10))*80);
me->add("potential",pot);
me->add("combat_exp",exp);
tell_object(me,HIY"你被奖励了:\n" +
chinese_number(exp) + "点实战经验\n"+
chinese_number(pot) + "点潜能\n"NOR);
destruct(this_object());
return 1;
}
if ((int)me->query("combat_exp")>780000 &&
me->query("combat_exp")<1000000){
pot=260+random(me->query("max_pot")*3/2);
if (pot > 1600) pot =1600;
exp=((5+random(10))*80);
me->add("potential",pot);
me->add("combat_exp",exp);
tell_object(me,HIY"你被奖励了:\n" +
chinese_number(exp) + "点实战经验\n"+
chinese_number(pot) + "点潜能\n"NOR);
destruct(this_object());
return 1;
}
if ((int)me->query("combat_exp")>1000000 &&
me->query("combat_exp")<60000000){
pot=100+random(me->query("max_pot")*3/2);
if (pot > 1600) pot =1600;
exp=((2+random(2))*90);
me->add("potential",pot);
me->add("combat_exp",exp);
tell_object(me,HIY"你被奖励了:\n" +
chinese_number(exp) + "点实战经验\n"+
chinese_number(pot) + "点潜能\n"NOR);
destruct(this_object());
return 1;
}
pot=260+random(me->query("max_pot")*3/2);
if (pot > 1600) pot =1600;
exp=((5+random(10))*80);
me->add("potential",pot);
me->add("combat_exp",exp);
me->add("gf_job",1);
tell_object(me,HIY"你被奖励了:\n" +
chinese_number(exp) + "点实战经验\n"+
chinese_number(pot) + "点潜能\n"NOR);
destruct(this_object());
return 1;
}
void dest()
{
object me;
me = this_player();
write("文书已经被你揉的模糊不清了,看来已经没什麽用了,你只好随手丢掉。\n", me);
destruct(this_object());
}
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