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📄 wudang.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// zhang.c 张三丰inherit NPC;int do_copy(object me,int maxpot,int type);string* names = ({"赵","钱","孙","李","周","吴","郑","王","冯","陈","褚","卫","蒋","沈","韩","杨","朱","秦","尤","许","何","吕","施","张","孔","曹","严","华","金","魏","陶","姜","戚","谢","邹","喻","柏","水","窦","章","云","苏","潘","葛","奚","范","彭","郎","鲁","韦","昌","马","苗","凤","花","方","傻","任","袁","柳","邓","鲍","史","唐","费","廉","岑","薛","雷","贺","倪","汤","藤","殷","罗","华","郝","邬","安","常","乐","呆","时","付","皮","卞","齐","康","伍","余","元","卜","顾","盈","平","黄","和","穆","肖","尹","姚","邵","湛","汪","祁","毛","禹","狄","米","贝","明","藏","计","伏","成","戴","谈","宋","茅","庞","熊","纪","舒","屈","项","祝","董","梁","樊","胡","凌","霍","虞","万","支","柯","昝","管","卢","英","仇","候","岳","帅","司马","上官","欧阳","夏候","诸葛","闻人","东方","赫连","皇甫","尉迟","公羊","澹台","公治","宗政","濮阳","淳于","单于","太叔","申屠","公孙","仲孙","辕轩","令狐","钟离","宇文","长孙","幕容","司徒","师空","颛孔","端木","巫马","公西","漆雕","乐正","壤驷","公良","拓趾","夹谷","宰父","谷梁","楚晋","阎法","汝鄢","涂钦","段千","百里","东郭","南郭","呼延","归海","羊舌","微生","梁丘","左丘","东门","西门","佰赏","南官","缑","亢","况","后","有","琴","商","牟","佘","耳","墨","哈","谯","年","爱","阳","佟","第","五","言","福","蒯","钟","宗","林","石",});string* ids = ({"zhao","qian","sun","li","zhou","wu","zhen","wang","feng","chen","zhu","wei","jiang","shen","han","yang","zhu","qing","you","xu","he","lu","shi","zhang","kong","cao","yan","hua","jin","wei","tao","jiang","qie","xie","zhou","yu","bo","shui","dou","zhang","yun","su","pan","ge","xi","fan","peng","lang","lu","wei","chang","ma","miao","feng","hua","fang","sha","ren","yuan","liu","deng","bao","shi","tang","fei","lian","chen","xue","lei","he","ni","tang","teng","yin","luo","hua","hao","wu","an","chang","le","dai","shi","fu","pi","bian","qi","kang","wu","yu","yuan","po","gu","ying","ping","huang","he","mu","xiao","yin","yao","shao","zhan","wang","qi","mao","yu","di","mi","bei","ming","zang","ji","fu","cheng","dai","tan","song","mao","pang","xiong","ji","su","qu","xiang","zhu","dong","liang","fan","hu","ling","ho","yu","wan","zhi","ke","jiu","guan","lu","ying","qiu","hou","yue","suai","sima","shangguan","ouyang","xiahou","zhuge","wenren","dongfang","helian","huangpu","weichi","gongyang","zhantai","gongye","zongzheng","puyang","chunyu","shanyu","taishu","shentu","gongshun","zhongshun","xuanyuan","linghu","zhongli","yuwen","changshun","murong","situ","shikong","zhuankong","duanmu","wuma","gongxi","qidiao","lezheng","xiangsi","gongliang","tuozhi","jiagu","zaifu","guliang","chujing","yanfa","ruye","tuqin","duanqian","baili","dongguo","nanguo","huyan","guihai","yangshe","weisheng","liangqiu","zuoqiu","dongmen","ximen","baishang","nangong","gou","kang","kuang","hou","you","qing","shang","mo","she","er","mo","ha","qiao","nian","ai","yang","dong","di","wu","yan","fu","kai","zong","zong","lin","shi",});//----以下欢迎添加,nm2需要一定的空字,以便产生出单名--------------string* nm2 = ({"忠","孝","礼","义","智","勇","仁","匡","宪","令","福","禄","大","小","晓","高","可","阿","金","世","克","叔","之","公","夫","时","若","庆","文","武","多","才","长","子","永","友","自","人","为","铁","","","","","","","","","","","","","","","","","","","","","","",});string* nm3 = ({"霸","白","班","斌","宾","昌","超","诚","川","鼎","定","斗","法","飞","风","锋","钢","罡","贯","光","海","虎","华","浩","宏","济","坚","健","剑","江","进","杰","俊","康","良","麟","民","明","鸣","宁","培","启","强","荣","山","泰","涛","挺","伟","熙","祥","雄","旭","毅","瑜","羽","宇","岳","舟",});void create(){   int i = random(sizeof(names));  set_name(names[i]+nm2[random(sizeof(nm2))]+nm3[random(sizeof(nm3))], ({ids[i]}));	set("per", 35);	set("long", 		"他就是武当派的一名出师弟子。\n");	set("gender", "男性");	set("age", 28);	set("attitude", "friendly");	set("shen_type", 1);	set("str", 30);	set("int", 30);	set("con", 30);	set("dex", 30);		set("max_qi", 15000);	set("max_jing", 13000);	set("neili", 15000);	set("max_neili", 15000);	set("jiali", 100);	set("combat_exp", 2000000);	set("score", 500000);	set("chat_chance_combat", 60);          set("chat_msg_combat", ({                (: perform_action, "dodge.zong" :),                (: perform_action, "unarmed.zhenup" :),                (: perform_action, "unarmed.zhan" :),                (: perform_action, "unarmed.ji" :),                (: perform_action, "unarmed.jielidali" :),                (: perform_action, "sword.lian" :),                (: perform_action, "sword.chan" :),                (: perform_action, "sword.chanup" :),                (: perform_action, "sword.sui" :),                (: perform_action, "sword.lian" :),                (: perform_action, "sword.lian" :),                (: perform_action, "sword.lian" :),                        }) );	set_skill("force", 250);	set_skill("taiji-shengong", 300);	set_skill("dodge", 150);	set_skill("tiyunzong", 300);	set_skill("unarmed", 200);	set_skill("taiji-quan", 300);	set_skill("parry", 200);	set_skill("sword", 200);	set_skill("taiji-jian", 300);	set_skill("liangyi-jian", 150);	set_skill("wudang-array", 300);	set_skill("array",100);	set_skill("taoism", 250);	set_skill("literate", 100);	map_skill("force", "taiji-shengong");	map_skill("dodge", "tiyunzong");	map_skill("unarmed", "taiji-quan");	map_skill("parry", "taiji-jian");	map_skill("sword", "taiji-jian");        set_temp("apply/attack", 100);        set_temp("apply/defense", 100);        set_temp("apply/armor", 100);        set_temp("apply/damage", 250);	create_family("武当派", 2, "出师弟子");	set("class", "taoist");	setup();	carry_object("/clone/weapon/changjian")->wield();}int do_copy(object me,int maxpot,int type){        int i,j;        object ob;        ob = this_object();        i=maxpot;        if(type==1)		i = i - random(20);		else  	    i = i +10+ random(10);        if( i < 100) i = 100;        ob->set("combat_exp", (me->query("combat_exp")));        ob->set_skill("force", i);        ob->set_skill("sword", i);        ob->set_skill("staff", i);                ob->set_skill("cuff",  i);	ob->set_skill("blade", i);	ob->set_skill("hand", i);	ob->set_skill("finger", i);        ob->set_skill("dodge", i);        ob->set_skill("parry", i);        ob->set_skill("unarmed", i);	ob->set("max_qi",  me->query("max_qi")); 	ob->set("max_jing",  me->query("max_jing"));         ob->set("eff_jingli", me->query("eff_jingli"));         ob->set("max_neili",  me->query("max_neili"));         ob->set("jiali", i/5);        if(type==3)		{ob->set("max_qi",     i*30);		 ob->set("max_neili",  i*15); 		}		if(type==2)        ob->set("max_qi",     i*20); 		ob->reincarnate();         ob->set("qi",ob->query("max_qi"));        ob->set("neili",ob->query("max_neili"));	    return 1;}void die(){int i,pot,exp;	object killer;	exp= random(100)+150;	pot= exp/3;	if(objectp(killer = query_temp("last_damage_from")))        	tell_object(killer,"你被奖励了\n"+chinese_number(exp)+"点实战经验\n"		+chinese_number(pot)+"点潜能\n");	killer->add("combat_exp",exp);	killer->add("potential",pot);	::die();return ;}

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