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📄 emei.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//iejue.c 灭绝师太// Modified by That Oct.1997#include <command.h>#include <ansi.h>inherit NPC;int do_copy(object me,int maxpot,int type);string* nm1 = ({"赵","钱","孙","李","周","吴","郑","王","冯","陈","褚","卫","蒋","沈","韩","杨","朱","秦","尤","许","何","吕","施","张","孔","曹","严","华","金","魏","陶","姜","戚","谢","邹","喻","柏","水","窦","章","云","苏","潘","葛","奚","范","彭","郎","鲁","韦","昌","马","苗","凤","花","方","傻","任","袁","柳","邓","鲍","史","唐","费","廉","岑","薛","雷","贺","倪","汤","藤","殷","罗","华","郝","邬","安","常","乐","呆","时","付","皮","卞","齐","康","伍","余","元","卜","顾","盈","平","黄","和","穆","肖","尹","姚","邵","湛","汪","祁","毛","禹","狄","米","贝","明","藏","计","伏","成","戴","谈","宋","茅","庞","熊","纪","舒","屈","项","祝","董","梁","樊","胡","凌","霍","虞","万","支","柯","昝","管","卢","英","仇","候","岳","帅","司马","上官","欧阳","夏候","诸葛","闻人","东方","赫连","皇甫","尉迟","公羊","澹台","公治","宗政","濮阳","淳于","单于","太叔","申屠","公孙","仲孙","辕轩","令狐","钟离","宇文","长孙","幕容","司徒","师空","颛孔","端木","巫马","公西","漆雕","乐正","壤驷","公良","拓趾","夹谷","宰父","谷梁","楚晋","阎法","汝鄢","涂钦","段千","百里","东郭","南郭","呼延","归海","羊舌","微生","梁丘","左丘","东门","西门","佰赏","南官","缑","亢","况","后","有","琴","商","牟","佘","耳","墨","哈","谯","年","爱","阳","佟","第","五","言","福","蒯","钟","宗","林","石",});string* id = ({"zhao","qian","sun","li","zhou","wu","zhen","wang","feng","chen","zhu","wei","jiang","shen","han","yang","zhu","qing","you","xu","he","lu","shi","zhang","kong","cao","yan","hua","jin","wei","tao","jiang","qie","xie","zhou","yu","bo","shui","dou","zhang","yun","su","pan","ge","xi","fan","peng","lang","lu","wei","chang","ma","miao","feng","hua","fang","sha","ren","yuan","liu","deng","bao","shi","tang","fei","lian","chen","xue","lei","he","ni","tang","teng","yin","luo","hua","hao","wu","an","chang","le","dai","shi","fu","pi","bian","qi","kang","wu","yu","yuan","po","gu","ying","ping","huang","he","mu","xiao","yin","yao","shao","zhan","wang","qi","mao","yu","di","mi","bei","ming","zang","ji","fu","cheng","dai","tan","song","mao","pang","xiong","ji","su","qu","xiang","zhu","dong","liang","fan","hu","ling","ho","yu","wan","zhi","ke","jiu","guan","lu","ying","qiu","hou","yue","suai","sima","shangguan","ouyang","xiahou","zhuge","wenren","dongfang","helian","huangpu","weichi","gongyang","zhantai","gongye","zongzheng","puyang","chunyu","shanyu","taishu","shentu","gongshun","zhongshun","xuanyuan","linghu","zhongli","yuwen","changshun","murong","situ","shikong","zhuankong","duanmu","wuma","gongxi","qidiao","lezheng","xiangsi","gongliang","tuozhi","jiagu","zaifu","guliang","chujing","yanfa","ruye","tuqin","duanqian","baili","dongguo","nanguo","huyan","guihai","yangshe","weisheng","liangqiu","zuoqiu","dongmen","ximen","baishang","nangong","gou","kang","kuang","hou","you","qing","shang","mo","she","er","mo","ha","qiao","nian","ai","yang","dong","di","wu","yan","fu","kai","zong","zong","lin","shi",});string* nm2 = ({"忠","孝","礼","义","智","勇","仁","匡","宪","令","福","禄","大","小","晓","高","可","阿","金","世","克","叔","之","公","夫","时","若","庆","文","武","多","才","长","子","永","友","自","人","为","铁","","","","","","","","","","","","","","","","","","","","","","",});string* nm4 = ({      //女性专用"爱","春","丹","芳","芬","凤","姑","红","虹","娇","娟","菊","兰","岚","丽","莉","莲","玲","琳","娜","琴","芹","倩","萍","婷","霞","香","艳","燕","英","瑛","玉","珍","珠",});void create(){   int i = random(sizeof(nm1));   set_name(nm1[i]+nm2[random(sizeof(nm2))]+nm4[random(sizeof(nm4))], ({id[i]}));   set("per",35);        set("long",                "她是峨嵋派的第三代弟子,。\n");        set("gender", "女性");        set("age", 22);        set("attitude", "peaceful");        set("shen_type", 1);        set("shen", 100000);        set("class", "bonze");	set("chat_chance_combat", 60);          set("chat_msg_combat", ({                (: perform_action, "sword.mie" :),                (: perform_action, "sword.sanqing" :),                (: perform_action, "sword.sanqing" :),                (: perform_action, "strike.bashi" :),                (: perform_action, "finger.lingkong" :),                (: exert_function, "daxiao" :),                (: exert_function, "fengyun" :),                (: exert_function, "longhe" :),                (: exert_function, "tiandi" :),                                                (: exert_function, "zhixin" :),         }) );        set("str", 35);        set("int", 35);        set("con", 35);        set("dex", 35);        set("per", 20);        set("max_qi", 4000);        set("max_jing", 2000);        set("neili", 8000);        set("max_neili", 8000);        set("jingli", 1500);        set("max_jingli", 1500);        set("combat_exp", 2000000);        set("score", 1000);        set_skill("persuading", 150);        set_skill("throwing", 200);        set_skill("force", 200);        set_skill("dodge", 200);        set_skill("finger", 200);        set_skill("parry", 200);        set_skill("strike", 200);        set_skill("sword", 250);        set_skill("blade", 200);        set_skill("literate", 100);        set_skill("mahayana", 250);        set_skill("buddhism", 250);        set_skill("jinding-zhang", 300);        set_skill("tiangang-zhi", 300);        set_skill("huifeng-jian", 300);        set_skill("yanxing-dao", 300);        set_skill("zhutian-bu", 300);        set_skill("linji-zhuang", 250);        map_skill("force","linji-zhuang");        map_skill("finger","tiangang-zhi");        map_skill("dodge","zhutian-bu");        map_skill("strike","jinding-zhang");        map_skill("sword","huifeng-jian");        map_skill("blade","yanxing-dao");        map_skill("parry","huifeng-jian");        set_temp("apply/attack", 100);        set_temp("apply/defense", 100);        set_temp("apply/armor", 100);        set_temp("apply/damage", 250);//        map_skill("magic","bashi-shentong");        create_family("峨嵋派", 4, "出师弟子");        setup();        carry_object("/clone/weapon/changjian")->wield();        carry_object("/d/city/obj/cloth.c")->wear();}int do_copy(object me,int maxpot,int type){        int i,j;        object ob;        ob = this_object();        i=maxpot;        if(type==1)		i = i - random(20);		else  	    i = i +10+ random(10);        if( i < 100) i = 100;        ob->set("combat_exp", (me->query("combat_exp")));        ob->set_skill("force", i);        ob->set_skill("sword", i);        ob->set_skill("staff", i);                ob->set_skill("cuff",  i);	ob->set_skill("blade", i);	ob->set_skill("hand", i);	ob->set_skill("finger", i);        ob->set_skill("dodge", i);        ob->set_skill("parry", i);        ob->set_skill("unarmed", i);	ob->set("max_qi",  me->query("max_qi")); 	ob->set("max_jing",  me->query("max_jing"));         ob->set("eff_jingli", me->query("eff_jingli"));         ob->set("max_neili",  me->query("max_neili"));         ob->set("jiali", i/5);        if(type==3)		{ob->set("max_qi",     i*30);		 ob->set("max_neili",  i*15); 		}		if(type==2)        ob->set("max_qi",     i*20); 		ob->reincarnate();         ob->set("qi",ob->query("max_qi"));        ob->set("neili",ob->query("max_neili"));	    return 1;}void die(){int i,pot,exp;	object killer;	exp= random(100)+150;	pot= exp/3;	if(objectp(killer = query_temp("last_damage_from")))        	tell_object(killer,"你被奖励了\n"+chinese_number(exp)+"点实战经验\n"		+chinese_number(pot)+"点潜能\n");	killer->add("combat_exp",exp);	killer->add("potential",pot);	::die();return ;}

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