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📄 tufei.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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#include <ansi.h>inherit NPC;string* names = ({"赵","钱","孙","李","周","吴","郑","王","冯","陈","褚","卫","蒋","沈","韩","杨","朱","秦","尤","许","何","吕","施","张","孔","曹","严","华","金","魏","陶","姜","戚","谢","邹","喻","柏","水","窦","章","云","苏","潘","葛","奚","范","彭","郎","鲁","韦","昌","马","苗","凤","花","方","傻","任","袁","柳","邓","鲍","史","唐","费","廉","岑","薛","雷","贺","倪","汤","藤","殷","罗","华","郝","邬","安","常","乐","呆","时","付","皮","卞","齐","康","伍","余","元","卜","顾","盈","平","黄","和","穆","肖","尹","姚","邵","湛","汪","祁","毛","禹","狄","米","贝","明","藏","计","伏","成","戴","谈","宋","茅","庞","熊","纪","舒","屈","项","祝","董","梁","樊","胡","凌","霍","虞","万","支","柯","昝","管","卢","英","仇","候","岳","帅","司马","上官","欧阳","夏候","诸葛","闻人","东方","赫连","皇甫","尉迟","公羊","澹台","公治","宗政","濮阳","淳于","单于","太叔","申屠","公孙","仲孙","辕轩","令狐","钟离","宇文","长孙","幕容","司徒","师空","颛孔","端木","巫马","公西","漆雕","乐正","壤驷","公良","拓趾","夹谷","宰父","谷梁","楚晋","阎法","汝鄢","涂钦","段千","百里","东郭","南郭","呼延","归海","羊舌","微生","梁丘","左丘","东门","西门","佰赏","南官","缑","亢","况","后","有","琴","商","牟","佘","耳","墨","哈","谯","年","爱","阳","佟","第","五","言","福","蒯","钟","宗","林","石",});string* ids = ({"zhao","qian","sun","li","zhou","wu","zhen","wang","feng","chen","zhu","wei","jiang","shen","han","yang","zhu","qing","you","xu","he","lu","shi","zhang","kong","cao","yan","hua","jin","wei","tao","jiang","qie","xie","zhou","yu","bo","shui","dou","zhang","yun","su","pan","ge","xi","fan","peng","lang","lu","wei","chang","ma","miao","feng","hua","fang","sha","ren","yuan","liu","deng","bao","shi","tang","fei","lian","chen","xue","lei","he","ni","tang","teng","yin","luo","hua","hao","wu","an","chang","le","dai","shi","fu","pi","bian","qi","kang","wu","yu","yuan","po","gu","ying","ping","huang","he","mu","xiao","yin","yao","shao","zhan","wang","qi","mao","yu","di","mi","bei","ming","zang","ji","fu","cheng","dai","tan","song","mao","pang","xiong","ji","su","qu","xiang","zhu","dong","liang","fan","hu","ling","ho","yu","wan","zhi","ke","jiu","guan","lu","ying","qiu","hou","yue","suai","sima","shangguan","ouyang","xiahou","zhuge","wenren","dongfang","helian","huangpu","weichi","gongyang","zhantai","gongye","zongzheng","puyang","chunyu","shanyu","taishu","shentu","gongshun","zhongshun","xuanyuan","linghu","zhongli","yuwen","changshun","murong","situ","shikong","zhuankong","duanmu","wuma","gongxi","qidiao","lezheng","xiangsi","gongliang","tuozhi","jiagu","zaifu","guliang","chujing","yanfa","ruye","tuqin","duanqian","baili","dongguo","nanguo","huyan","guihai","yangshe","weisheng","liangqiu","zuoqiu","dongmen","ximen","baishang","nangong","gou","kang","kuang","hou","you","qing","shang","mo","she","er","mo","ha","qiao","nian","ai","yang","dong","di","wu","yan","fu","kai","zong","zong","lin","shi",});//----以下欢迎添加,nm2需要一定的空字,以便产生出单名--------------string* nm2 = ({"忠","孝","礼","义","智","勇","仁","匡","宪","令","福","禄","大","小","晓","高","可","阿","金","世","克","叔","之","公","夫","时","若","庆","文","武","多","才","长","子","永","友","自","人","为","铁","","","","","","","","","","","","","","","","","","","","","","",});string* nm3 = ({"霸","白","班","斌","宾","昌","超","诚","川","鼎","定","斗","法","飞","风","锋","钢","罡","贯","光","海","虎","华","浩","宏","济","坚","健","剑","江","进","杰","俊","康","良","麟","民","明","鸣","宁","培","启","强","荣","山","泰","涛","挺","伟","熙","祥","雄","旭","毅","瑜","羽","宇","岳","舟",});void create(){   int i = random(sizeof(names));  set_name(names[i]+nm2[random(sizeof(nm2))]+nm3[random(sizeof(nm3))], ({ids[i]}));    set("gender", "男性" );//性别与上面对应       set("attitude", "aggressive");        set("vendetta/authority",1);  set("force_factor",2+random(1390));  set("max_qi",300+random(1690));  set("max_jing",300+random(1890));  set("max_sen",300+random(1890));  set("max_neili",300+random(1890));  set("max_mana",300+random(1890));  set("eff_neili",300+random(1390));  set("neili",300+random(1390));        set("per", 1);        set("age", 22);        set("shen", -10000);        set("intellgent",1);	set("pursuer",1);        set("combat_exp", 400000+random(2000000));	set("bellicosity", 10000);        set("chat_chance_combat", 30);        set("chat_msg_combat", ({                (: perform_action, "sword.leitingpili" :),                (: perform_action, "sword.kuang" :),         }) );                set_skill("unarmed", 80+random(180));        set_skill("sword", 80+random(180));        set_skill("parry", 80+random(180));        set_skill("dodge", 180+random(180));        set_skill("kuang-jian", 80+random(180));                map_skill("sword", "kuang-jian");        map_skill("parry", "kuang-jian");        set_temp("apply/attack", 20);        set_temp("apply/defense",50);        set_temp("apply/armor", 50);        set_temp("apply/damage", 100);        setup();        carry_object("clone/cloth/cloth")->wear();        carry_object("clone/weapon/gangjian")->wield();	add_money("silver", random(50));}void init( ){	object ob;	        remove_call_out("hunting");	if( interactive(ob = this_player())  ) {        call_out("hunting",1);        }	if(!environment()->query("no_fight") && random(10) < 5)        call_out("hunting",1);}void hunting(){	int i;        object *ob;        ob = all_inventory(environment());        for(i=sizeof(ob)-1; i>=0; i--) {        if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;        if(ob[i]->query("vendetta/authority")) continue;                kill_ob(ob[i]);                ob[i]->fight(this_object());        }}void away(){        if( living(this_object()) )        {                message_vision(this_object()->query("name") + "一纵身,已经从你的视线里消失了。\n", this_object());                destruct(this_object());        }        return;}

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