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📄 xueshan2.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// /kungfu/class/xueshan/jiumozhi.c 鸠摩智// by secret#include <ansi.h>inherit NPC;int do_copy(object me);int do_back(object me);string* names = ({"赵","钱","孙","李","周","吴","郑","王","冯","陈","褚","卫","蒋","沈","韩","杨","朱","秦","尤","许","何","吕","施","张","孔","曹","严","华","金","魏","陶","姜","戚","谢","邹","喻","柏","水","窦","章","云","苏","潘","葛","奚","范","彭","郎","鲁","韦","昌","马","苗","凤","花","方","傻","任","袁","柳","邓","鲍","史","唐","费","廉","岑","薛","雷","贺","倪","汤","藤","殷","罗","华","郝","邬","安","常","乐","呆","时","付","皮","卞","齐","康","伍","余","元","卜","顾","盈","平","黄","和","穆","肖","尹","姚","邵","湛","汪","祁","毛","禹","狄","米","贝","明","藏","计","伏","成","戴","谈","宋","茅","庞","熊","纪","舒","屈","项","祝","董","梁","樊","胡","凌","霍","虞","万","支","柯","昝","管","卢","英","仇","候","岳","帅","司马","上官","欧阳","夏候","诸葛","闻人","东方","赫连","皇甫","尉迟","公羊","澹台","公治","宗政","濮阳","淳于","单于","太叔","申屠","公孙","仲孙","辕轩","令狐","钟离","宇文","长孙","幕容","司徒","师空","颛孔","端木","巫马","公西","漆雕","乐正","壤驷","公良","拓趾","夹谷","宰父","谷梁","楚晋","阎法","汝鄢","涂钦","段千","百里","东郭","南郭","呼延","归海","羊舌","微生","梁丘","左丘","东门","西门","佰赏","南官","缑","亢","况","后","有","琴","商","牟","佘","耳","墨","哈","谯","年","爱","阳","佟","第","五","言","福","蒯","钟","宗","林","石",});string* ids = ({"zhao","qian","sun","li","zhou","wu","zhen","wang","feng","chen","zhu","wei","jiang","shen","han","yang","zhu","qing","you","xu","he","lu","shi","zhang","kong","cao","yan","hua","jin","wei","tao","jiang","qie","xie","zhou","yu","bo","shui","dou","zhang","yun","su","pan","ge","xi","fan","peng","lang","lu","wei","chang","ma","miao","feng","hua","fang","sha","ren","yuan","liu","deng","bao","shi","tang","fei","lian","chen","xue","lei","he","ni","tang","teng","yin","luo","hua","hao","wu","an","chang","le","dai","shi","fu","pi","bian","qi","kang","wu","yu","yuan","po","gu","ying","ping","huang","he","mu","xiao","yin","yao","shao","zhan","wang","qi","mao","yu","di","mi","bei","ming","zang","ji","fu","cheng","dai","tan","song","mao","pang","xiong","ji","su","qu","xiang","zhu","dong","liang","fan","hu","ling","ho","yu","wan","zhi","ke","jiu","guan","lu","ying","qiu","hou","yue","suai","sima","shangguan","ouyang","xiahou","zhuge","wenren","dongfang","helian","huangpu","weichi","gongyang","zhantai","gongye","zongzheng","puyang","chunyu","shanyu","taishu","shentu","gongshun","zhongshun","xuanyuan","linghu","zhongli","yuwen","changshun","murong","situ","shikong","zhuankong","duanmu","wuma","gongxi","qidiao","lezheng","xiangsi","gongliang","tuozhi","jiagu","zaifu","guliang","chujing","yanfa","ruye","tuqin","duanqian","baili","dongguo","nanguo","huyan","guihai","yangshe","weisheng","liangqiu","zuoqiu","dongmen","ximen","baishang","nangong","gou","kang","kuang","hou","you","qing","shang","mo","she","er","mo","ha","qiao","nian","ai","yang","dong","di","wu","yan","fu","kai","zong","zong","lin","shi",});//----以下欢迎添加,nm2需要一定的空字,以便产生出单名--------------string* nm2 = ({"忠","孝","礼","义","智","勇","仁","匡","宪","令","福","禄","大","小","晓","高","可","阿","金","世","克","叔","之","公","夫","时","若","庆","文","武","多","才","长","子","永","友","自","人","为","铁","","","","","","","","","","","","","","","","","","","","","","",});string* nm3 = ({"霸","白","班","斌","宾","昌","超","诚","川","鼎","定","斗","法","飞","风","锋","钢","罡","贯","光","海","虎","华","浩","宏","济","坚","健","剑","江","进","杰","俊","康","良","麟","民","明","鸣","宁","培","启","强","荣","山","泰","涛","挺","伟","熙","祥","雄","旭","毅","瑜","羽","宇","岳","舟",});void create(){   int i = random(sizeof(names));  set_name(names[i]+nm2[random(sizeof(nm2))]+nm3[random(sizeof(nm3))], ({"fawang"}));	set("per", 35);	set("long",@LONG他就是雪山寺的弟子身穿一件大红袈裟,头带僧帽。LONG        );        set("title","雪山寺出师弟子");        set("gender", "男性");        set("age", 30);        set("attitude", "friendly");        set("shen_type", -1);        set("str", 30);        set("int", 40);        set("con", 30);        set("dex", 30);        set("max_qi", 5000);        set("max_jing", 2000);        set("neili", 15000);        set("max_neili", 15000);        set("jiali", 100);        set("combat_exp", 2500000);        set("score", 500000);        set_skill("necromancy", 250);        set_skill("force", 200);        set_skill("xiaowuxiang", 300);        set_skill("dodge", 200);        set_skill("shenkong-xing", 300);        set_skill("unarmed", 200);        set_skill("yujiamu-quan", 300);        set_skill("parry", 200);        set_skill("sword", 200);        set_skill("mingwang-jian", 250);        set_skill("lamaism", 250);        set_skill("literate", 100);        set_skill("staff", 100);        set_skill("xiangmo-chu", 300 );        set_skill("strike", 200 );        set_skill("huoyan-dao", 300);        map_skill("force", "xiaowuxiang");        map_skill("dodge", "shenkong-xing");        map_skill("unarmed", "yujiamu-quan");        map_skill("parry", "huoyan-dao");        map_skill("sword", "mingwang-jian");        map_skill("staff", "xiangmo-chu");        map_skill("strike","huoyan-dao");        set_temp("apply/attack", 50);        set_temp("apply/defense", 50);        set_temp("apply/armor", 50);        set_temp("apply/damage", 150);	set("chat_chance_combat", 30);  	set("chat_msg_combat", ({                (: perform_action, "strike.fen" :),                (: perform_action, "strike.honglian" :),                (: perform_action, "strike.xiuluo" :),                (: perform_action, "strike.fen" :),                (: perform_action, "strike.honglian" :),                (: perform_action, "strike.xiuluo" :),                (: perform_action, "dodge.tianmaxingkong" :),                (: perform_action, "dodge.tianmaxingkong" :),	}) );        create_family("雪山寺", 2, "护教弟子");        set("class", "bonze");        setup();//        carry_object("/clone/weapon/changjian")->wield();        carry_object("/d/xueshan/obj/r-jiasha")->wear();        carry_object("/d/xueshan/obj/sengmao")->wear();}int checking(object ob, object me){	if(!me || !present(me, environment())) do_back(ob);	else call_out("checking", 2, ob, me);        return 1;}int do_copy(object me){        int i;        object ob;        ob = this_object();      if(!me->query_temp("xx_rob")){      	   do_back(me);      	   return 0;      	   }        message_vision(HIR"突然从附近窜出一个$N,二话不说就扑向了$n!\n"NOR, ob, me);        me->add_temp("biaoshi", 1);                ob->set("combat_exp",me->query("combat_exp") * 4 / 5);        ob->set("max_qi",me->query("max_qi"));        ob->set("eff_qi",me->query("max_qi"));        ob->set("qi",me->query("max_qi"));        ob->set("max_jingli",me->query("max_jingli"));        ob->set("eff_jingli",me->query("max_jingli"));        ob->set("jingli",me->query("max_jingli"));        ob->set("max_neili",me->query("max_neili"));        ob->set("neili",me->query("max_neili"));        ob->set_skill("force", me->query_skill("force"));        ob->set_skill("xiaowuxiang", me->query_skill("force")* 4 / 5);        ob->set_skill("shenkong-xing", me->query_skill("force")* 4 / 5);        ob->set_skill("yujiamu-quan", me->query_skill("force")* 4 / 5);        ob->set_skill("huoyan-dao",me->query_skill("force")* 4 / 5);        ob->set_skill("dodge", me->query_skill("force")* 4 / 5);         ob->set_skill("sword", me->query_skill("force")* 4 / 5);         ob->set_skill("xiangmo-chu", me->query_skill("force")* 4 / 5);         ob->set_skill("parry",me->query_skill("force")* 4 / 5);         ob->set_skill("mingwang-jian", me->query_skill("force")* 4 / 5);        ob->set_skill("strike", me->query_skill("force")* 4 / 5);         ob->set_skill("unarmed", me->query_skill("force")* 4 / 5);         ob->set_skill("staff", me->query_skill("force")* 4 / 5);         ob->set("shen",(me->query("combat_exp")/20));        ob->kill_ob(me);	 me->kill_ob(ob);        checking(ob, me);            call_out("do_back", 350,  ob);          return 1;}void die(){int i,pot,exp;	object killer;	exp= random(100)+50;	pot= exp/3;	if(objectp(killer = query_temp("last_damage_from")))        	tell_object(killer,"你被奖励了\n"+chinese_number(exp)+"点实战经验\n"		+chinese_number(pot)+"点潜能\n");	killer->add("combat_exp",exp);	killer->add("potential",pot);	::die();return ;}

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