📄 qiangdao.c
字号:
//snowman 28/02/98
#include <ansi.h>
inherit ITEM;
int j=3;
void create()
{
set_name("蒙古军队", ({ "mengurenma"}));
set("unit", "只");
set_weight(90000000);
set("long", "
一只远道而来的蒙古军队,看来有不少高手。中间插
着一面大旗,似乎写着“蒙古护教法王”二个大字。。。\n");
set("no_get", 1);
set("no_drop", 1);
set("no_put",1);
}
void init()
{ remove_call_out("aaa");
call_out("aaa", 120, this_object());
add_action("do_rob", "qianru");
}
int do_rob()
{
object me, ob;
string arg;
int stage, i;
me = this_player();
ob = this_object();
stage = 0;
arg = query("arg");
if(!living(me)) return 0;
if(!me->query("kill_gumu"))
return notify_fail("你胆子不小,竟敢在蒙古大军做对?\n");
message_vision(HIY"$N一纵身,潜入了$n !!"+me->name()+"开始潜入蒙古大军内!\n"NOR, me, ob);
me->set_temp("xx_rob", 1);
remove_call_out("make_bs");
call_out("make_bs", 6, me, ob);
return 1;
}
void make_bs(object me, object ob)
{
object room;
me = this_player () ;
ob = this_object() ;
message_vision("你终于发现了这队蒙军的意图了。\n", ob);
if(!( room = find_object("/quest/menpaijob/gumu/mengu")) )
room = load_object("/quest/menpaijob/gumu/mengu");
me ->move(room) ;
destruct(ob);
}
void aaa(object me)
{
message_vision("$N转过几个小山丘就不见了。\n",me);
destruct(me);
return;
}
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