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📄 zhike.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// zhike.c 知客inherit NPC;#include <ansi.h>void create(){        set_name("知客道长", ({ "zhike daozhang", "lingxu daozhang", "lingxu", "zhike" }));        set("long",                "他道号灵虚,是武当山的知客道长。\n");        set("gender", "男性");        set("age", 30);        set("attitude", "peaceful");        set("shen_type", 1);        set("class", "taoist");        set("no_get", 1);        set("str", 20);        set("int", 20);        set("con", 25);        set("dex", 20);        set("max_qi", 5000);        set("max_jing", 5000);        set("neili", 13000);        set("max_neili", 13000);        set("combat_exp", 100000);        set("score", 1000);        set_skill("force", 160);        set_skill("dodge", 140);        set_skill("unarmed", 140);        set_skill("parry", 140);        set_skill("sword", 140);        set_skill("wudang-jian", 220);        set_skill("taoism", 220);        map_skill("parry", "wudang-jian");        map_skill("sword", "wudang-jian");        create_family("武当派", 3, "弟子");        set("chat_chance",2);        set("chat_msg", ({            "知客道长说道:我武当地灵人杰,香火鼎盛,普天下的人都来朝拜敬香。\n",            "知客道长说道:玄岳门乃武当出入门户,我等一定要精心守卫(volunteer),不可丝毫懈殆。\n"        }));        setup();        carry_object("/clone/weapon/changjian")->wield();}void init(){        object ob;        ::init();        if( interactive(ob=this_player()) && !is_fighting() )        {                remove_call_out("greeting");                call_out("greeting", 1, ob);        }        add_action("do_volunteer","volunteer");}void greeting(object ob){        mapping myfam;        myfam = (mapping)ob->query("family");        if(!myfam || myfam["family_name"] != "武当派")              say ("知客道长笑咪咪地说:这位"+RANK_D->query_respect(ob) + ",欢迎到武当来,进来喝杯茶,歇歇腿吧。\n");        else              say ("知客道长笑咪咪地说:这位"+RANK_D->query_respect(ob) + ",一路辛苦了。\n");        return;}void attempt_apprentice(object ob){        if ((int)ob->query("guarded") < 1) {                command("say " + RANK_D->query_respect(ob) +                        "你对我武当派尽了多少心力,有几分忠心呢?");                return;        }        if ((int)ob->query("shen") < 0) {                command("say 我武当乃是堂堂名门正派,对弟子要求极严。");                command("say 在德行方面," + RANK_D->query_respect(ob) +                        "是否还做得不够?");                return;        }        command("say 好吧,贫道就收下你了。");        command("recruit " + ob->query("id"));}int do_volunteer(){        object me=this_player();        object* ob;        int i;        if(me->query_condition("wudangjob")>0)           return notify_fail("知客道长对你说:你先休息一会再来。\n");        if (me->query_temp("in_guard"))            return notify_fail("知客道长对你说:你专心守好山门,别想打两份工。\n");        ob = users();        for (i=sizeof(ob); i>3; i--)        {                if (ob[i-1]->query_temp("in_guard"))                return notify_fail("知客道长对你说:已经有不少人守山门了,你一会再来吧。\n");        }        tell_room(environment(me),me->query("name")+"开始在武当山门值守。\n");	me->set("guard", HIG"山门守卫"NOR);        me->set_temp("in_guard","1");         me->save();        remove_call_out("end_guard");        call_out("end_guard", 150, me);        remove_call_out("clone_meng");        call_out("clone_meng", 30, me);        return 1;}void clone_meng(object me){        object ob;	int maxskill;	int maxexp;	maxskill=me->query_skill("force");	maxexp=me->query("combat_exp");        tell_room(environment(me),"山下突然冲上来一伙蒙面大汉。\n");        ob=new("/d/wudang/npc/mengmian.c");        ob->move("/d/wudang/xuanyuegate");        ob->set("combat_exp",maxexp);        ob->set_skill("kuang-jian",maxskill);        ob->set_skill("sword",maxskill);        ob->set_skill("parry",maxskill);        	ob->set("title",HIR"蒙面大汉"NOR);	ob->kill_ob(me);	message_vision(HIR"\n$N对着$n大叫一声,杀啊!。\n"NOR,ob,me);         call_out("clone_meng", 100, me);}void end_guard(object me){        me->delete("guard");        me->add("guarded",1);        me->add("combat_exp",random(220) + 80);        me->apply_condition("wudangjob",1+random(5));        me->add("potential",random(200) + 80);//        if ((int)me->query("potential")-(int)me->query("learned_points")>10000)//        me->set("potential",(int)me->query("learned_points")+10000);        me->delete_temp("in_guard");         me->save();        remove_call_out("clone_meng");        tell_room(environment(me),me->query("name")+"在武当山门值守期已满。\n");        tell_object(me,"你在武当山门值守期已满。\n");}void die(){        object *me;        int i;        me = users();        for (i = 0; i < sizeof(me); i ++)            me[i]->delete_temp("in_guard");         ::die();}

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