biaoshi.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 149 行
C
149 行
#include <ansi.h>
inherit NPC;
int do_copy(object me);
int do_back(object me);
void create()
{
string weapon;
set_name("明教弟子", ({ "mingjiaodizi"}));
set("gender", "男性");
set("age", random(10) + 25);
set("no_quest", 1);
set("str", 33);
set("con", 26);
set("int", 20);
set("dex", 23);
set("long", "明教的弟子。\n");
set("combat_exp", 1080000 + random(4000000));
set("attitude", "friendly");
set_skill("force", 50);
set_skill("sword", 50);
set_skill("dodge", 50);
set_skill("parry", 50);
set_skill("jiuyang-shengong", 100);
set_skill("qiankun-danuoyi", 100);
set_skill("qishang-quan", 100);
set_skill("shenghuo-shengong", 100);
set_skill("taiji-quan",150);
set_skill("taiji-jian",150);
set_skill("taiji-dao",150);
set_skill("shenghuo-ling",300);
map_skill("force", "shenghuo-shengong");
map_skill("dodge", "qiankun-danuoyi");
map_skill("unarmed", "qishang-quan");
map_skill("cuff", "qishang-quan");
map_skill("hand", "taiji-quan");
map_skill("sword","shenghuo-ling");
map_skill("parry","shenghuo-ling");
map_skill("blade","taiji-dao");
set("max_qi", 1450);
set("eff_jingli", 1400);
set("neili", 1700);
set("max_neili", 1700);
set("jiali", 30);
set("chat_chance_combat", 30);
set("chat_msg_combat", ({
(: perform_action, "sword.duo" :),
(: perform_action, "sword.tougu" :),
(: perform_action, "sword.xiyanling" :),
(: perform_action, "sword.yinfeng" :),
(: command("unwield jian") :),
(: command("unwield jian") :),
(: command("wield jian") :),
(: command("wield jian") :),
(: perform_action, "cuff.hunpofeiyang" :),
(: perform_action, "cuff.youyouhunduan" :),
(: perform_action, "cuff.hunpofeiyang" :),
(: perform_action, "cuff.youyouhunduan" :),
(: perform_action, "dodge.canghaiyixiao" :),
(: perform_action, "dodge.canghaiyixiao" :),
}) );
weapon = "/clone/weapon/gangjian";
setup();
carry_object(weapon)->wield();
carry_object("/clone/cloth/cloth")->wear();
}
void die()
{
int i,pot,exp;
object killer;
exp= random(150)+50;
pot= exp/7;
if(objectp(killer = query_temp("last_damage_from")))
tell_object(killer,"你被奖励了\n"+chinese_number(exp)+"点实战经验\n"
+chinese_number(pot)+"点潜能\n");
killer->add("combat_exp",exp);
killer->add("potential",pot);
::die();
return ;
}
int checking(object ob, object me)
{
if(!me || !present(me, environment())) do_back(ob);
else call_out("checking", 2, ob, me);
return 1;
}
int do_copy(object me)
{
int i;
object ob;
ob = this_object();
if(!me->query_temp("xx_rob")){
do_back(me);
return 0;
}
message_vision(HIR"突然从队伍后窜出一个$N,二话不说就扑向了$n!\n"NOR, ob, me);
me->add_temp("biaoshi", 1);
ob->set("combat_exp",me->query("combat_exp") * 4 / 5);
ob->set("max_qi",me->query("max_qi"));
ob->set("eff_qi",me->query("max_qi"));
ob->set("qi",me->query("max_qi"));
ob->set("max_jingli",me->query("max_jingli"));
ob->set("eff_jingli",me->query("max_jingli"));
ob->set("jingli",me->query("max_jingli"));
ob->set("max_neili",me->query("max_neili"));
ob->set("neili",me->query("max_neili"));
ob->set_skill("force", me->query_skill("force"));
ob->set_skill("jiuyang-shengong", me->query_skill("force")* 4 / 5);
ob->set_skill("qiankun-danuoyi", me->query_skill("force")* 4 / 5);
ob->set_skill("qishang-quan", me->query_skill("force")* 4 / 5);
ob->set_skill("shenghuo-shengong",me->query_skill("force")* 4 / 5);
ob->set_skill("dodge", me->query_skill("force")* 4 / 5);
ob->set_skill("sword", me->query_skill("force")* 4 / 5);
ob->set_skill("taiji-quan", me->query_skill("force")* 4 / 5);
ob->set_skill("parry",me->query_skill("force")* 4 / 5);
ob->set_skill("shenghuo-ling", me->query_skill("force")* 4 / 5);
ob->set("shen",(me->query("combat_exp")/20));
ob->kill_ob(me);
me->kill_ob(ob);
checking(ob, me);
call_out("do_back", 350, ob);
return 1;
}
//void die()
//{
//int i,pot,exp;
// object killer, corpse,ob;
// exp= random(100)+50;
// pot= exp/3;
// if(objectp(killer = query_temp("last_damage_from")))
// tell_object(killer,"你被奖励了\n"+chinese_number(exp)+"点实战经验\n"
// +chinese_number(pot)+"点潜能\n");
// killer->add("combat_exp",exp);
// killer->add("potential",pot);
// if( objectp(corpse = CHAR_D->make_corpse(this_object())) )
// corpse->move(environment(this_object()));
// destruct(ob);
// return ;
//}
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