📄 dashi.c
字号:
//snowman 28/02/98
#include <ansi.h>
inherit NPC;
string ask_huijia();
string ask_daojia();
int ask_rob();
void create()
{
set_name(HIM"义士"NOR, ({ "yi shi", "yi", "shi" }) );
set("gender", "男性" );
set("age", 22+random(20));
set("long",
"这位志在反清复明的义士。\n");
set("per", 35);
set("str", 40);
set("int", 47);
set("con", 46);
set("dex", 48);
set("qi", 4500);
set("max_qi", 4500);
set("jing", 4600);
set("max_jing", 4600);
set("neili", 4000);
set("max_neili", 4000);
set("chat_chance", 0);
set("chat_msg", ({
(: random_move :),
}) );
set("inquiry", ([
"护送" : (:ask_huijia:) ,
"到了" : (:ask_daojia:) ,
]) );
set("env/wimpy", 40);
set_temp("apply/attack", 300);
set_temp("apply/defense",300);
set_temp("apply/armor", 300);
set_temp("apply/damage", 100);
setup();
carry_object("/d/lingjiu/obj/qingyi")->wear();
carry_object("/d/lingjiu/obj/doupeng")->wear();
}
void init()
{
object ob = this_object();
add_action("do_guard", "guard");
this_player()->start_busy(1);
if (ob->query("lingsong") == 0 )
{
remove_call_out("leave");
call_out("leave",240);
}
}
void leave()
{
object ob = this_object();
if (ob->query("lingsong") == 0) {
message_vision(HIG "反清义士见无人来接应,自己离开了。\n" NOR,this_object());
destruct(this_object());
}
else call_out("leave",30);
}
string ask_huijia()
{
object me=this_player();
object ob = this_object();
if(me->query("kill_yunlong") == 0 )
return "我看你是清狗派来的那奸细吧。。。\n";
set_leader(me);
ob->set("lingsong",10);
return "地振高冈,一派溪山千古秀,反清义士和你对上了喑号.\n";
}
string ask_daojia()
{
object ob,me;
// int exp,pot,base_exp
ob = this_object();
me = this_player();
if(me->query("kill_yunlong") == 0 )
return "我看你是清狗派来的那奸细吧。。。\n";
if( environment(ob)->query("short")=="春来茶馆")
{
set_leader(0);
write("门朝大海,三河合水万年流.喑号对上了,\n");
me->add("potential",200+random(400));
me->add("combat_exp",300+random(600));
me->set("kill_yunlong",0);
write("你的经验和潜能提高了!!\n");
call_out("leavet",1);
return "我走了,大家保重.....\n";
}
else {
return "还没到呢!你想不管了吗?\n";
}
}
int do_guard(string arg)
{
write(this_player()->query("name")+",你现在不能用guard!\n");
return 1;
}
void leavet()
{
object ob = this_object();
destruct(this_object());
}
void unconcious()
{
::die();
}
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