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📄 murong-fu.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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 // /u/beyond/mr/npc/murong-fu.c  慕容复// this is made by beyond// update 1997.6.23#include <ansi.h>;inherit NPC;inherit F_MASTER;int ask_job();int ask_fail();string ask_bo();string ask_skill();string ask_wang();string ask_dan();string ask_dan1();string ask_ge();string ask_sword(); string ask_book();string ask_book2();object ob = this_object();void create(){	set_name("慕容复",({"murong fu","murong","fu"}));        set("title","姑苏慕容公子");        set("nick","以彼之道 还施彼身");	set("long",               "他就是天下号称以彼之道,还彼之身的姑苏慕容复。\n"              "他脸上带着不可一世的笑容。\n");        set("age", 27);	set("attitude", "friendly");	set("shen_type", 0);	set("str", 30);	set("int", 30);	set("con", 30);	set("dex", 30);       set("per", 30);		set("max_qi", 3500);	set("max_jing", 3000);	set("neili", 13500);	set("max_neili", 13500);	set("jiali", 50);	set("combat_exp", 2000000);     set("chat_chance_combat", 40);        set("chat_msg_combat", ({        (: perform_action, "parry.xingyi" :)}));        set_skill("strike",170);        set_skill("finger",170);        set_skill("dodge",180);        set_skill("force", 170);	set_skill("canhe-zhi", 200);	set_skill("murong-jianfa",250);               set_skill("shenyuan-gong", 250);	set_skill("yanling-shenfa", 250);   	set_skill("xingyi-zhang",250);        set_skill("douzhuan-xingyi", 250);	set_skill("parry", 180);	set_skill("sword", 160);	set_skill("literate", 250);        set_skill("murong-daofa", 250);        set_skill("blade",160);                map_skill("blade", "murong-daofa");        map_skill("finger", "canhe-zhi");	map_skill("force", "shenyuan-gong");	map_skill("dodge", "yanling-shenfa");	map_skill("strike", "xingyi-zhang");        map_skill("parry", "douzhuan-xingyi");	map_skill("sword", "murong-jianfa");	prepare_skill("finger","canhe-zhi");	prepare_skill("strike","xingyi-zhang");                create_family("姑苏慕容",2,"弟子");       set("chat_chance_combat", 90);        set("chat_msg_combat", ({                (: perform_action, "parry.xingyi" :),                (: perform_action, "parry.xingyi" :),                (: perform_action, "finger.dianxue" :),                (: perform_action, "finger.dianxue" :),                (: perform_action, "sword.kuangjian" :),                (: perform_action, "sword.lianhuan" :),                (: perform_action, "sword.lianhuan" :),                (: perform_action, "dodge.yanling" :),                                (: perform_action, "dodge.yanling" :),                        }));               	set("inquiry",                 ([                        "name" : "我就是以彼之道,还施彼身的姑苏慕容复。\n",                        "here" : "这里是大名鼎鼎的燕子坞,难道你没有听说过?\n",                        "rumors" : "家父突染恶疾,我连他老人家最后一面都没见到,此事顶有蹊跷!\n",                        "姑妈" : "我的姑妈住在曼佗罗山庄,那里有闻名天下的娘缳玉洞。\n",                        "还施水阁" : (: ask_ge :),                        "慕容博" : (: ask_bo :),                        "领悟" : (: ask_book :),                        "王语嫣" : (: ask_wang :),                        "宝剑" : (: ask_sword :),                       	"斗转星移"  : (: ask_skill :),                        "归元丹" : (: ask_dan :),                        "图解" : (: ask_book2 :),                "任务" : (: ask_job() :),                "job" : (: ask_job() :),                "失败" : (: ask_fail() :),                ]));        set("dan_count", 6);       	set("book_count",1);        set("book2_count" ,1);        set("dan1_count", 10);	setup();	carry_object("/clone/weapon/gangjian")->wield();    carry_object("/clone/misc/cloth")->wear();}int count = 0;void reset(){    count = 1 - count;    if (count) return;        set("dan_count", 6);        set("book_count",1);        set("book2_count" ,1);        set("dan1_count", 10);}void init(){        ::init();        add_action("do_jiaoliang", "jiaoliang");}void attempt_apprentice(object ob){if (ob->query_skill("parry", 1) < 100) {		command("say 我姑苏慕容以彼之道、还施彼身对招架要求甚高,小兄弟似乎不宜学习。");    command("say " + RANK_D->query_respect(ob) + "的功力不够,还是请回吧。");		return;	}        if (ob->query_skill("shenyuan-gong", 1) < 100) {		command("say 我姑苏慕容以彼之道、还施彼身对内功心法要求甚高,小兄弟似乎不宜学习。");    command("say " + RANK_D->query_respect(ob) + "的功力不够,还是请回吧。");		return;	}            command("say 嗯,看你还是个学武的料,我就收下你吧!");        command("say 苍天在上,让我姑苏慕容又得一良材,为复兴我大燕多了一份力量。");        command("chat 朗声说道:公子我又收一良材,大燕兴复指日可待啦!");        command("chat* haha"); 	command("recruit " + ob->query("id"));	ob->set("title","姑苏慕容第三代弟子");} string ask_wang(){mapping fam;// obiect ob;        if (!fam = this_player()->query("family") || fam["family_name"] !="姑苏慕容")        return RANK_D->query_respect(this_player()) +        "与本派素无来往,不知此话从何谈起?";        return "语嫣是我表妹,一直被姑妈管的很严,连我都很长时间没有见到她了。\n";}string ask_skill(){mapping fam; // object ob;	if (!(fam = this_player()->query("family"))           || fam["family_name"] != "姑苏慕容")                return RANK_D->query_respect(this_player()) +                 "与本派素无来往,不知此话从何谈起?";		return "斗转星移是我慕容家的绝学,最是注重招架和身法。\n";}string ask_ge(){mapping fam; // object ob	if (!(fam = this_player()->query("family"))           || fam["family_name"] != "姑苏慕容")                return RANK_D->query_respect(this_player()) +                 "与本派素无来往,不知此话从何谈起?";		return "还施水阁是我慕容收藏天下秘籍之所在,在我的书.....\n";}string ask_sword(){mapping fam; // object ob;	if (!(fam = this_player()->query("family"))           || fam["family_name"] != "姑苏慕容")                return RANK_D->query_respect(this_player()) +                 "与本派素无来往,不知此话从何谈起?";		return "碧玉剑是老爷子仙逝后的遗物,我让阿朱姑娘收起来好好保管!\n";}string ask_book(){	object ob;	mapping fam; 	if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容")		return RANK_D->query_respect(this_player()) + 		"与本派素无来往,不知此话从何谈起?";   if ( fam["master_name"] != "慕容博" && fam["master_name"] != "慕容复")      	return RANK_D->query_respect(this_player()) + 		"功力不够,何以谈及领悟?";	if (  present("douzhuan xingyi", this_player()) )		return RANK_D->query_respect(this_player()) + 		"你现在身上不是有斗转星移的武籍了嘛,怎么又来要了? 真是贪得无餍!";	if (query("book_count") < 1) return "对不起,斗转星移的武籍已经被别人要走了。";	ob = new("d/mr/npc/obj/shu1");	ob->move(this_player());	add("book_count", -1);	message_vision("$N得到一本斗转星移的武功秘籍。\n",this_player());	return "好吧,看你为慕容家忠心耿耿,这本书就赐于你吧。";}string ask_book2(){	object ob;	mapping fam; 	if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容")		return RANK_D->query_respect(this_player()) + 		"与本派素无来往,不知此话从何谈起?";         if ( fam["master_name"] != "慕容博" && fam["master_name"] != "慕容复")      	return RANK_D->query_respect(this_player()) + 		"功力不够,何以谈及领悟?";        if ( (int)this_player()->query_skill("douzhuan-xingyi",1)<50)             return RANK_D->query_respect(this_player()) + 		"功力不够,何以谈及领取图解?";	if (  present("douzhuan xingyi", this_player()) )		return RANK_D->query_respect(this_player()) + 		"你现在身上不是有斗转星移的武籍了嘛,怎么又来要了? 真是贪得无餍!";	if (query("book2_count") < 1) return "对不起,斗转星移的武籍已经被别人要走了。";	ob = new("d/mr/npc/obj/shu2");	ob->move(this_player());	add("book2_count", -1);	message_vision("$N得到一本斗转星移的武功秘籍。\n",this_player());	return "好吧,看你为慕容家忠心耿耿,这本书就赐于你吧。";} string ask_dan(){	mapping fam;       object ob,me;                me = this_player();	if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容")		return RANK_D->query_respect(this_player()) + 		"与本派素无来往,不知此话从何谈起?";      if ( (int)this_player()->query_condition("medicine" ) > 0 )		return RANK_D->query_respect(this_player()) + 		"你是不是刚吃过药,怎么又来要了? 灵药多吃有害无宜,过段时间再来吧。";      if ( (int)this_player()->query("max_neili" ) < 400)		return RANK_D->query_respect(this_player()) + 		"功力不够,灵药多吃有害无宜,过段时间再来吧。";           if ((int)me->query("max_neili") >= (int)me->query_skill("force")*10)  return RANK_D->query_respect(this_player()) + "怎麽老想吃要呢,你武功已经不凡,去打坐提高修为吧.";	if (  present("guiyuan dan", this_player()) )		return RANK_D->query_respect(this_player()) + 

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