📄 huwei.c
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inherit NPC;int ask_me();#include <ansi.h>void create(){ set_name("守城护卫", ({ "hu wei", "wei"}) ); set("gender", "男性" ); set("age", 22);// set("title", "丐帮"); set("long", "这位人物正笑咪咪地看着你。\n"); set("combat_exp", 200000); set("attitude", "friendly"); set("max_neili",2000); set("neili",2000); set("max_qi",2000); set("eff_qi",2000); set("qi",2000); set("max_jingli",2000); set("eff_jingli",2000); set("jingli",2000); set_skill("force",300); set_skill("dodge",300); set_skill("parry",300); set_skill("blade",300); set_skill("cuff",300); set_skill("literate",300); create_family("丐帮",14,"弟子"); setup(); carry_object("/clone/misc/cloth")->wear(); carry_object("/clone/weapon/gangdao")->wield(); add_money("silver",20); set("chat_chance",1); set("chat_msg",({ (: exert_function, "heal" :), })); set("chat_chance_combat",30); set("chat_msg_combat",({ (: exert_function, "recover" :), })); set("inquiry",([ "cancel" : (: ask_me :), ]));}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() && this_player()->query_temp("xhjob_start") ) { command("sweat"); write("快来,我都忙不过来了。快来守(shouwei)住这里,不能让敌人通过。\n"); }}int ask_me(){ object me; mapping family; me=this_player(); family=(mapping)me->query("family"); if ( !family || family["family_name"]!="丐帮") return 0; if ( me->query_temp("xhjob_start") || me->query_temp("shouwei") ) { command("poor "+me->query("id")); command("say 好吧!"+me->query("name")+"你走吧。"); me->add("combat_exp",-(me->query("combat_exp")/1000)); me->add("potential",-(me->query("potential")/1000)); me->delete_temp("shouwei"); me->delete_temp("xhjob_start"); if (environment(me)->query("renshu")) environment(me)->add("renshu",-1); return 1; } return 0;}
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