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📄 yue-buqun.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// yue-buqun.c lasted updated by cocacola on 2.19 for adding chushi// 岳不群// 此npc上的xunshan设置不当!// 星星lywin改于2000/6/11inherit NPC;inherit F_MASTER;#include <ansi.h>;int do_xunshan();void create(){        set_name("岳不群", ({ "yue buqun", "yue" }) );        set("title", "华山派掌门");        set("nickname", "君子剑");        set("gender", "男性");        set("class", "swordsman");        set("age", 55);        set("long",                "岳不群自幼执掌华山派,乃当今武林中一等一的高手。\n");        set("attitude", "peaceful");        set("str", 26);        set("con", 30);        set("dex", 30);        set("int", 28);        set("neili", 4400);        set("max_neili", 4400);        set("jiali", 30);        set("max_qi",2200);        set("max_jing",2200);        set("combat_exp", 1000000);        set("shen", -200000);        set_temp("xunshan", 200);        set("apprentice_available", 3);        set("chat_chance_combat", 90);        set("chat_msg_combat", ({                (: perform_action, "sword.jm" :),                (: perform_action, "sword.jianzhang" :),                (: perform_action, "sword.jianzhang" :),                (: perform_action, "sword.feilong" :),                                (: perform_action, "dodge.huiyanfeiwu" :),                                (: exert_function, "powerup" :),        }) );        set("inquiry", ([            "巡山": (: do_xunshan :),            "job" : (: do_xunshan :),        ]) );        set_skill("unarmed", 80);        set_skill("sword", 200);        set_skill("force", 200);        set_skill("parry", 200);        set_skill("dodge", 200);        set_skill("literate", 200);        set_skill("huashan-sword", 200);        set_skill("zixia-shengong", 200);        set_skill("huashan-ken", 200);        set_skill("feiyan-huixiang", 200);        set_skill("pixie-sword",80);        set_skill("zhengqijue",200);        map_skill("sword", "huashan-sword");        map_skill("parry", "huashan-sword");        map_skill("force", "zixia-shengong");        map_skill("unarmed", "huashan-ken");        map_skill("dodge", "feiyan-huixiang");        create_family("华山派", 13, "掌门");        setup();        carry_object("/clone/weapon/changjian")->wield();        carry_object("/clone/cloth/cloth")->wear();        carry_object("/clone/book/zixia_book");}void attempt_apprentice(object ob){        if( query("apprentice_available") ) {                if( find_call_out("do_recruit") != -1 )                        command("say 慢著,一个一个来。");                else                        call_out("do_recruit", 2, ob);        } else {                command("say 老夫今天已经收了三个弟子,不想再收徒了。");        }}void do_recruit(object ob){        if( (int)ob->query("int") < 20 )                command("say 我华山派以剑法为主,依我看"+RANK_D->query_respect(ob)+"不适合于学剑法。");        else {                command("say 好,好,好,很好。");                command("recruit " + ob->query("id") );        }}int recruit_apprentice(object ob){        if( ::recruit_apprentice(ob) )        add("apprentice_availavble", -1);}void reset(){        set_temp("xunshan",1);        set("apprentice_available", 3);}int do_xunshan(){        object me = this_player();        if ( me->query_temp("xunshan"))        {              if(me->query_condition("huaxunshan")>0)               {                      message_vision("$N对着$n说:你巡山的时间还没过呢!\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/chaoyang"))               {                      message_vision("$N对着$n说:你朝阳峰没去看看?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/lianhua"))               {                      message_vision("$N对着$n说:你莲花峰没去看看?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/yuntai"))               {                      message_vision("$N对着$n说:你云台峰没去看看?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/sheshen"))               {                      message_vision("$N对着$n说:你怎么没去舍身崖?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/siguo"))               {                      message_vision("$N对着$n说:你到了思过崖去了?这算巡的什么山?\n", this_object(), me);                      return 1;               }               if (!me->query_temp("xunshan/yunu"))               {                      message_vision("$N对着$n说:你到玉女峰后面华山小筑去看过了?这算巡的什么山?\n", this_object(), me);                      return 1;               }               message_vision("$N对着$n说:不错,辛苦了。你这就去休息去吧。\n", this_object(), me);               me->delete_temp("xunshan");                                     me->add("combat_exp", random(220) + 80);               me->add("potential", random(220) + 80);               return 1;        }        else        {               if ( query_temp("xunshan") < 1)               {                      message_vision("$N对着$n说:今天已经有人巡山去了。你明天再来吧。\n", this_object(), me);                      return 1;               }               if( me->query("family/family_name") != "华山派")               {                      message_vision("$N对着$n大喝一声:本派弟子才能巡山。你是哪来的奸细?休怪我剑下不留情!\n", this_object(), me);                      this_object()->kill_ob(me);                      return 1;               }               else               {                      add_temp("xunshan", -1);                      message_vision("$N对着$n说:本派弟子例当巡山。你,很好,很好!这就去吧。\n", this_object(), me);                      me->set_temp("xunshan/start", 1);                      me->set_temp("xunshan/time", time());	              me->apply_condition("huaxunshan",4+random(6));                      return 1;               }        }}

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