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📄 dashi.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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//snowman 28/02/98
#include <ansi.h>
inherit NPC;
string ask_huijia();
string ask_daojia();
int ask_rob();
void create()
{
        set_name(HIG"玄难大师"NOR, ({ "dashi"}));
       set("long",
                "玄难大师及当今的少林名僧,他武功不高.\n"
                "但常四处奔走,为武林主持公道。\n");
        set("attitude", "friendly");
        set("gender", "男性");
        set("age", 68);
        set("per", 40);
        set("str", 40);
        set("int", 47);
        set("con", 46);
        set("dex", 48);
        set("qi", 4500);
        set("max_qi", 4500);
        set("jing", 4600);
        set("max_jing", 4600);
        set("neili", 4000);
        set("max_neili", 4000);
        set("chat_chance", 0);
        set("chat_msg", ({
                (: random_move :),
        }) );
        set("inquiry", ([
        "回寺" : (:ask_huijia:) ,
        "到寺" : (:ask_daojia:) ,
         ]) );
        set("env/wimpy", 40);
        set_temp("apply/attack", 300);
        set_temp("apply/defense",300);
        set_temp("apply/armor", 300);
        set_temp("apply/damage", 100);
        setup();
        carry_object("/d/shaolin/obj/xuan-cloth")->wear();
}

void init()
{
        object ob = this_object();
	add_action("do_guard", "guard");
	this_player()->start_busy(1);
if (ob->query("husong") == 0 )
{
        remove_call_out("leave");
        call_out("leave",240);
}
}

void leave()
{
        object ob = this_object();
        if (ob->query("husong") == 0) {
                message_vision(HIG "大师见无人来接应,自己离开了。\n" NOR,this_object());
                destruct(this_object());
                }
        else call_out("leave",30);
}

string ask_huijia()
{
object me=this_player();
object ob = this_object();
if(me->query("shaolinjob") == 0 )
return "阿弥陀佛!我不认识施主.\n";
me->apply_condition("shaolin_song",10);
set_leader(me);
ob->set("husong",10);
return "阿弥陀佛!谢谢师侄愿意送我回寺.\n";
}

string ask_daojia()
{
 object ob,me;
// int exp,pot,base_exp
 ob = this_object();
me = this_player();
if(me->query("shaolinjob") == 0 )
return "阿弥陀佛!我不认识施主.\n";
 if( environment(ob)->query("short")=="少林广场")
         {

          set_leader(0);
          write("终于到寺里了,太谢谢你了.\n");

             me->add("potential",200+random(400));
             me->add("combat_exp",300+random(700));
             me->set("shaolinjob",0);
             me->apply_condition("shaolin_song",0);
          write("你的经验和潜能提高了!!\n");
        call_out("leavet",1);
//	 tell_object(team[i],HIW"你被奖励了:\n" + 
//             chinese_number(exp) + "点实战经验\n" +
//             chinese_number(pot) + "点潜能\n"+
//          ob->move("/d/binghuodao/midong");
//          destruct(ob);
           return "我进寺里做法事去了.....\n";  
      }
        else {
                return "还没到寺里面呢!\n";
        }
}

int do_guard(string arg)
{
        write(this_player()->query("name")+",你现在不能用guard!\n");
        return 1;
}

void leavet()
{
        object ob = this_object();
        destruct(this_object());
}

void unconcious()
{            
	::die();       
}	

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