📄 dao-zheng.c
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// Npc: /kungfu/class/shaolin/dao-zheng.c
// Date: YZC 96/01/19
#include <ansi.h>
inherit NPC;
int ask_job();
int ask_fail();
void create()
{
set_name("道正禅师", ({
"daozheng chanshi",
"daozheng",
"chanshi",
}));
set("long",
"他是一位身材高大的中年僧人,两臂粗壮,膀阔腰圆。他手持兵\n"
"刃,身穿一袭灰布镶边袈裟,似乎有一身武艺。\n"
);
set("gender", "男性");
set("attitude", "friendly");
set("class", "bonze");
set("age", 40);
set("shen_type", 1);
set("str", 20);
set("int", 20);
set("con", 20);
set("dex", 20);
set("max_qi", 40000);
set("max_jing", 30000);
set("neili", 14500);
set("max_neili", 14500);
set("jiali", 400);
set("combat_exp", 8000000);
set("score", 100);
set_skill("force", 350);
set_skill("hunyuan-yiqi", 350);
set_skill("dodge", 350);
set_skill("shaolin-shenfa", 350);
set_skill("strike", 350);
set_skill("sanhua-zhang", 350);
set_skill("parry", 350);
set_skill("damo-jian", 350);
set_skill("buddhism", 350);
set_skill("literate", 350);
map_skill("force", "hunyuan-yiqi");
map_skill("dodge", "shaolin-shenfa");
map_skill("strike", "sanhua-zhang");
map_skill("parry", "sanhua-zhang");
set("inquiry", ([
"救援" : (: ask_job() :),
"job" : (: ask_job() :),
"失败" : (: ask_fail() :),
]) );
create_family("少林派", 39, "弟子");
setup();
carry_object("/d/shaolin/obj/dao-cloth")->wear();
}
int ask_job()
{
object me = this_player();
object ob;
mapping quest;
mapping skl;
string *sname, place;
int i, skill = 0;
quest = (__DIR__"lagjob")->query_quest();
skl = me->query_skills();
if ( !skl ) {
tell_object(me, "你去学一些本事先吧!\n");
return 1;
}
sname = sort_array( keys(skl), (: strcmp :) );
for(i=0; i<sizeof(skl); i++)
if (skl[sname[i]] >= skill && sname[i] != "literate" && sname[i] != "taoism")
skill = skl[sname[i]];
if (skill < 80) skill = 80;
if( me->query("family/family_name") != "少林派")
{
message_vision("$N对着$n说道。你是哪里来的奸细?\n", this_object(), me);
return 1;
}
if ((int)me->query_condition("menpai_busy"))
{
message_vision("$N对着$n摇了摇头说:你办事不利,等会再来!\n", this_object(), me);
return 1;
}
if (me->query("combat_exp") < 100000) {
command("say " + RANK_D->query_respect(me) + "你还是练高经验再来吧");
return 1;
}
if (me->query("potential") < 200 || me->query("combat_exp") < 300) {
command("say 你的潜能太少了!!");
return 1;
}
if (me->query("shaolinjob") == 1) {
command("kick " + me->query("id"));
command("say 我不是给了你任务了吗?");
return 1;
}
else {
command("nod" + me->query("id"));
command("say " + RANK_D->query_respect(me) + "我派玄难大师遭敌围困。");
command("say " + me->query("id") + " 玄难大师现在『" + quest["short"] + "』的附近!\n" NOR);
command("say " + me->query("id") + "你把玄难大师大师护送回少林!\n" NOR);
me->set("shaolinjob", 1);
me->set("quest/quest_type", "护送");
me->set("quest/quest", "玄难大师");
me->set("task_time", time() + 300);
ob = new(__DIR__"dashi",1);
ob->move(quest["place"]);
ob->set("combat_exp", me->query("combat_exp"));
return 1;
}
}
int ask_fail()
{
object me = this_player();
if (me->query("shaolinjob") == 1) {
command("sigh");
command("say 你保护不利,扣你150点POT.");
me->add("potential",-50);
me->apply_condition("menpai_busy",10);
call_out("delete", 1);
return 1;
}
}
int delete()
{
this_player()->delete("shaolinjob");
return 1;
}
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