📄 matou.c
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// Room: /guiyun/matou.c
// Date: Nov.18 1998 by Winder
#include <ansi.h>
inherit ROOM;
void check_trigger();
void on_board();
void arrive();
void close_passage();
int do_yell(string arg);
void reset();
void create()
{
set("short", "码头");
set("long", @LONG
这是一个在江南水乡极常见的码头,由粗糙的大青条石搭成。
北面似乎有一个极大的庄院。靠岸停有一艘大渔船(ship),大篷斜
挂,风帆大张,看那样子不是为了出湖,倒象是征战用的。
LONG );
set("outdoors", "guiyun");
// set("no_clean_up", 0);
set("item_desc", ([
"ship" : "这是太湖水盗劫富济贫的战船。上去(shang ship)就出发。\n",
]));
set("exits", ([
"north" : __DIR__"damen",
]));
setup();
}
void init()
{
add_action("do_yell", "yell");
add_action("do_shang", "shang");
}
/*在此付钱摆渡或买鱼吃*/
/*(等)渡船靠了岸,付了钱,船家一声吆喝,客人们一涌
* 而入,小小渡船片刻间便越过波澜涛涛的汉江,靠上北岸
*/
void check_trigger()
{
object room;
if(!query("exits/enter") ) {
if( !(room = find_object(__DIR__"duchuan")) )
room = load_object(__DIR__"duchuan");
if( room = find_object(__DIR__"duchuan") ) {
if((int)room->query("yell_trigger")==0 ) {
room->set("yell_trigger", 1);
set("exits/enter", __DIR__"duchuan");
room->set("exits/out", __FILE__);
message("vision", "一叶扁舟缓缓地驶了过来,艄公将一块踏脚"
"板搭上堤岸,以便乘客\n上下。\n", this_object() );
message("vision", "艄公将一块踏脚板搭上堤岸,形成一个向上"
"的阶梯。\n", room);
remove_call_out("on_board");
call_out("on_board", 15);
}
else
message("vision", "只听得湖面上隐隐传来:“别急嘛,"
"这儿正忙着呐……”\n",this_object() );
}
else
message("vision", "ERROR: boat not found\n", this_object() );
}
else
message("vision", "岸边一只渡船上的老艄公说道:正等着你呢,上来吧。\n",
this_object() );
}
void on_board()
{
object room;
if( !query("exits/enter") ) return;
message("vision", "艄公把踏脚板收了起来,竹篙一点,扁舟向湖心驶去。\n",
this_object() );
if( room = find_object(__DIR__"duchuan") )
{
room->delete("exits/out");
message("vision", "艄公把踏脚板收起来,说了一声“坐稳喽”,"
"竹篙一点,扁舟向\n湖心驶去。\n", room );
}
delete("exits/enter");
remove_call_out("arrive");
call_out("arrive", 20);
}
void arrive()
{
object room;
if( room = find_object(__DIR__"duchuan") )
{
room->set("exits/out", __DIR__"taihu");
message("vision", "艄公说“到啦,上岸吧”,随即把一块踏脚板"
"搭上堤岸。\n",room );
}
remove_call_out("close_passage");
call_out("close_passage", 20);
}
void close_passage()
{
object room;
if( room = find_object(__DIR__"duchuan") ) {
room->delete("exits/out");
message("vision","艄公把踏脚板收起来,把扁舟驶向湖心。\n", room);
room->delete("yell_trigger");
}
}
int do_yell(string arg)
{
string dir;
if( !arg || arg=="" ) return 0;
if( arg=="boat" ) arg = "船家";
if( (int)this_player()->query("age") < 16 )
message_vision("$N使出吃奶的力气喊了一声:“" + arg + "”\n",
this_player());
else if( (int)this_player()->query("neili") > 500 )
message_vision("$N吸了口气,一声“" + arg + "”,声音中正平和地远远传"
"了出去。\n", this_player());
else
message_vision("$N鼓足中气,长啸一声:“" + arg + "!”\n",
this_player());
if( arg=="船家")
{
check_trigger();
return 1;
}
else
message_vision("湖面上远远传来一阵回声:“" + arg +
"~~~”\n", this_player());
return 1;
}
void reset()
{
object room;
::reset();
if( room = find_object(__DIR__"duchuan") )
room->delete("yell_trigger");
}
int do_shang ( string arg )
{
object ob ;
string dir;
if( !arg || arg !="ship" )
{
tell_object(this_player() , "你要 enter 哪儿?\n" ) ;
return 1 ;
}
ob = this_player () ;
message_vision("船上群盗一见$N上船,忙叫了一声:首领来了,开船喽!杀金狗去!\n", ob);
message_vision("船上升起帆,船就向湖中航行。\n", ob);
ob ->move("/d/guiyun/ship") ;
tell_object(ob, CYN "你率船在湖上破浪前行,战旗猎猎.......\n" NOR ) ;
call_out("rjinbing", 10 , ob );
return 1 ;
}
void rjinbing( object ob )
{
object ship, jinship,guan;
if(!( ship = find_object("/d/guiyun/ship")) )
ship = load_object("/d/guiyun/ship");
if(!( jinship = find_object("/d/guiyun/jinship")) )
jinship = load_object("/d/guiyun/jinship");
if(!( guan = find_object("/d/guiyun/guan")) )
guan = load_object("/d/guiyun/guan");
tell_object(ob , "战船在一阵阵喊杀声中撞上了另一艘大船。\n" ) ;
ship->set("exits/out", "/d/guiyun/jinship" );
jinship->set("exits/out", "/d/guiyun/ship" );
if (ob->query("taohuajob") == 1) {
ship->set("exits/out", "/d/guiyun/guan" );
guan->set("exits/out", "/d/guiyun/ship" );
}
}
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