📄 zhangwuji.c
字号:
//zhangwuji.c
#include <ansi.h>
inherit F_MASTER;
inherit F_UNIQUE;
inherit NPC;
#include "teamjob.c"
void greeting(object ob);
void create()
{
seteuid(getuid());
set_name("张无忌", ({ "zhang wuji", "zhang", "wuji" }));
set("long", "明教教主张无忌,统领天下十万教众,豪气干云,叱咤千秋,\n"
+"「九阳神功」、「乾坤大挪移」独步天下,是江湖中不世出的\n"
+"少年英雄。\n");
set("title",HIG "明教"HIM"教主"NOR);
set("gender", "男性");
set("age", 20);
set("shen_type",1);
set("attitude", "friendly");
set("class", "fighter");
set("per", 28);
set("str", 36);
set("int", 36);
set("con", 30);
set("dex", 30);
set("qi", 4050);
set("max_qi", 4050);
set("jing", 4050);
set("max_jing", 4050);
set("neili", 18000);
set("max_neili", 18000);
set("jiali", 120);
set("combat_exp", 9900000);
set("score", 455000);
set_skill("force", 250);
set_skill("unarmed", 200);
set_skill("dodge", 200);
set_skill("parry", 220);
set_skill("hand",200);
set_skill("sword",250);
set_skill("blade", 200);
set_skill("cuff", 250);
set_skill("jiuyang-shengong", 300);
set_skill("qiankun-danuoyi", 300);
set_skill("qishang-quan", 300);
set_skill("shenghuo-shengong", 300);
set_skill("taiji-quan",150);
set_skill("taiji-jian",150);
set_skill("taiji-dao",150);
set_skill("shenghuo-ling",300);
map_skill("force", "shenghuo-shengong");
map_skill("dodge", "qiankun-danuoyi");
map_skill("unarmed", "qishang-quan");
map_skill("cuff", "qishang-quan");
map_skill("hand", "taiji-quan");
map_skill("sword","shenghuo-ling");
map_skill("parry","shenghuo-ling");
map_skill("blade","taiji-dao");
create_family("明教",34, "教主");
set("chat_chance",2);
set("chat_msg",({
"张无忌愤然说道“大丈夫当以国为家, 捐躯沙场, 抗元大业未成, 同辈仍需努力!”\n",
"张无忌叹道“人生失一知己, 生亦何欢, 死亦何忧, 敏儿, 你在哪里?”\n",
"张无忌道“我教兄弟听了: 生于乱世, 当克己为公, 行侠仗义, 荡寇驱魔!”\n",
// (: random_move :)
}));
set("chat_chance_combat", 90);
set("chat_msg_combat", ({
(: perform_action, "sword.duo" :),
(: perform_action, "sword.tougu" :),
(: perform_action, "sword.xiyanling" :),
(: perform_action, "sword.yinfeng" :),
(: command("unwield ling") :),
(: command("unwield ling") :),
(: command("wield ling") :),
(: command("wield ling") :),
(: perform_action, "cuff.hunpofeiyang" :),
(: perform_action, "cuff.youyouhunduan" :),
(: perform_action, "cuff.hunpofeiyang" :),
(: perform_action, "cuff.youyouhunduan" :),
(: perform_action, "dodge.canghaiyixiao" :),
}) );
set("inquiry",([
"明教" : "明教正在编写之中,请君稍候。\n",
"金毛狮王" : "那是我义父谢大侠的职司。\n",
"谢逊" : "他就是我义父的大号。\n",
"张翠山" : "你想找我父亲有事麽? \n",
"殷素素" : "我妈是明尊座下紫微堂主。\n",
"张三丰" : "我太师父近来可好? \n",
"赵敏" : "人生失一知己, 生亦何欢, 死亦何忧, 敏儿, 你在哪里?\n",
"小昭" : "小昭我可一直念着她的好处。\n",
"周芷若" : "找她就去峨嵋山, 别来烦我。\n",
"job" : (: ask_jianxi :),
]));
setup();
carry_object("/d/mingjiao/obj/yitianjian");
carry_object("/clone/book/shenghuo-ling")->wield();
// carry_object("/d/mingjiao/obj/jiaozhumingpao")->wear();
add_money("silver",70);
}
void init()
{
object ob;
::init();
if (interactive(this_player()) && this_player()->query_temp("fighting"))
{
COMBAT_D->do_attack(this_object(), this_player(), query_temp("weapon") );
this_player()->add_temp("beat_count", 1);
}
if( interactive(ob=this_player()) && !is_fighting())
{
remove_call_out("greeting");
call_out("greeting",1,ob);
}
}
void greeting(object ob)
{
if(!ob || environment(ob)!=environment()) return;
if((int)ob->query("shen")<-50000)
{
// command("say
command("wield yitian jian");
command("hit"+(string)ob->query("id"));
command("unwield yitian jian");
}
else if((int)ob->query("shen")<-5000)
{
command("say 魔从心起,于武学不利,其道必诛,劝君放下屠刀,立地成佛.");
}
else if((int)ob->query("shen")<-100)
{
command("say 这位朋友,人行江湖,言行当正,切务走进邪魔歪道.");
}
else if((int)ob->query("shen")>=0)
{
command("say 光明正道任人走,劝君多加保重.");
}
else if((int)ob->query("shen")>10000)
{
command("say 大侠在上,受无忌一礼,大侠它日必为武林翘楚.");
}
return;
}
void attempt_apprentice(object ob)
{
if((int)ob->query("int")<20)
{
command("say 你的悟性太低了,不适合学习我的功夫。");
return 0;
}
if((string)ob->query("gender")=="无性")
{
command("say 你阳气不足,习我功夫恐将走火如魔。");
return 0;
}
if((int)ob->query("shen") <= 15000)
{
command("say 你应当多作些行侠仗义的事,以修身心。");
return 0;
}
command("say 好,我就收下你这位好徒弟!");
command("say 你的职司就是本教的光明使者。");
command("recruit " + ob->query("id"));
ob->set("title", HIR"明教使者"NOR);
return;
}
int accept_fight(object ob)
{
if(((int)ob->query("combat_exp")<30000)&&((int)ob->query("shen")>0))
{
message_vision("武林中人最忌争强斗狠,你不是我的对手,回去吧。\n",ob);
return 0;
}
message_vision("张无忌一拱手说道:这位"+RANK_D->query_respect(ob)+
",在下领教了。\n", ob);
return 1;
}
int accept_object(object me, object obj)
{
object ob=this_object();
if(!me || environment(me) != environment()) return 0;
if(!objectp(obj)) return 0;
if(!present(obj, me)) return notify_fail("你没有这件东西。");
if(userp(obj)){
command("consider "+(string)me->query("id"));
command("say 你拿个快死的人来骗我?");
return 0;
}
if(obj->query("id") == "lingqi" && me->query("mjjob") == 1)
{
command("nod "+(string)me->query("id"));
command("say 干得好!\n");
remove_call_out("destroying");
call_out("destroying", 5, obj, ob, me);
return 1;
}
if(me->query("mjjob") == 0 ){
command("hehe "+(string)me->query("id"));
command("say 不错啊,但这活我没叫你干啊。");
return 1;
}
if(obj->query("money_id")) {
command("pat " + me->query("id"));
command("say 我要钱干什么?");
return 0;
}
else return 0;
}
void destroying(object obj, object ob, object me)
{
object n_money;
int kar, exp, pot;
kar = random(me->query("kar")) * 15;
exp = 1000 + kar;
pot = 600 + random(exp);
if(obj) destruct(obj);
if(!ob) return;
if(!me || environment(me) != environment()){
command("say 咦,人呢?");
return;
}
command("pat "+me->query("id"));
message_vision(HIY"$N对$n说道:你这次做得极为出色!我就指点你两手功夫吧.\n"NOR,ob, me);
message_vision(HIC "\n由于$N成功的消灭了五大门派的人马,被奖励:\n"
+ chinese_number(exp / 2) + "点实战经验,\n"
+ chinese_number(pot / 2) + "点潜能,\n"
+ chinese_number(50) + "点评价作为答谢。\n" NOR, me);
me->add("combat_exp", exp / 2);
me->add("potential", pot / 2);
me->add("score",50);
ckiller=3;
me->apply_condition("mingjiaojob",0);
//
// me->delete("quest");
me->delete("mjjob");
return;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -