📄 gelunbu.c
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// /kungfu/class/xueshan/gelunbu.c 葛伦布// by secret#include <ansi.h>inherit NPC;inherit F_MASTER;string ask_fashi();void create(){ set_name("葛伦布", ({ "gelunbu", "ge" })); set("long",@LONG葛伦布是雪山寺中护寺僧兵的头领。同时向本寺第子传授武功。身穿一件黑色袈裟,头带僧帽。LONG ); set("title", HIY "喇嘛" NOR); set("nickname", HIG "僧兵头领" NOR); set("gender", "男性"); set("age", 30); set("attitude", "heroism"); set("shen_type", -1); set("str", 30); set("int", 20); set("con", 28); set("dex", 25); set("max_qi", 1000); set("max_jing", 500); set("neili", 1000); set("max_neili", 1000); set("jiali", 20); set("combat_exp", 100000); set("score", 40000); set_skill("lamaism", 40); set_skill("literate", 30); set_skill("force", 80); set_skill("xiaowuxiang", 80); set_skill("dodge", 75); set_skill("shenkong-xing", 70); set_skill("parry", 60); set_skill("staff", 80); set_skill("xiangmo-chu", 70 ); set_skill("unarmed", 60); set_skill("yujiamu-quan", 60); set_skill("sword", 60); set_skill("mingwang-jian", 60); map_skill("force", "xiaowuxiang"); map_skill("dodge", "shenkong-xing"); map_skill("parry", "xiangmo-chu"); map_skill("staff", "xiangmo-chu"); map_skill("sword","mingwang-jian"); map_skill("unarmed","yujiamu-quan"); set("inquiry", ([ "准备法事" : (: ask_fashi :), "法事" : (: ask_fashi :), ])); create_family("雪山寺", 5, "喇嘛"); set("class", "bonze"); setup(); carry_object("/d/xueshan/obj/b-jiasha")->wear(); carry_object("/d/xueshan/obj/sengmao")->wear(); carry_object("/d/xueshan/obj/senggun")->wield(); add_money("silver",100);}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); }}void greeting(object ob){ int bonus;// if( !ob || environment(ob) != environment() ) return;// if( environment(ob)->query("short") == "雪山祭坛" ) if (!(int)ob->query_temp("作法事")) return; {message_vision("葛伦布急急忙忙吩咐小喇嘛们往祭坛里填柴,倒酥油。\n\n", ob);message_vision(HIR"$N点燃了祭坛中的木柴与酥油,熊熊烈火冲天而起。\n", ob);message_vision(HIB"一丝魂魄升出祭坛,冉冉而起。魂魄受$N佛法感召,徘徊不去。\n", ob);message_vision(RED"$N端起颅钵吸进一口水,「噗」的一声猛地朝那熊熊火焰喷将过去。\n", ob);message_vision(HIC"$N盘腿打坐,神光内蕴,口中念念有辞,渐渐有一丝魂魄在$N面前凝聚成形。\n", ob);message_vision(HIG"魂魄越聚越多,竟然呈出人形!$N手指人形,口念真言,指引往生之路。\n", ob);message_vision(HIW"$N手持法铃,边走变摇,高声诵读密传经咒。突然大喝一声。声似雷霆。\n", ob);message_vision(HIY"大院里光芒四起,一声巨响过后,又恢复了平静。超度完毕。\n"NOR, ob); if (ob->query_temp("作法事") > ob->query("combat_exp")) {//〖 超度对象的经验高过你,才能有所收益。对象若是玩家,收益十倍计。〗// bonus=(ob->query_temp("作法事") - ob->query("combat_exp")) * ob->query_skill("lamaism",1) / 200;// bonus= ob->query_skill("lamaism",1) / 3; bonus= ob->query_skill("lamaism",1) / 2; if ((int)ob->set_temp("玩家法事"))// ob->add("potential", bonus);// ob->add("potential", random(2700) + 300); ob->add("combat_exp", random(2220) + 280); else // ob->add("combat_exp", bonus/1000);// ob->add("potential", bonus/10); ob->add("combat_exp", random(220) + 80); ob->add("potential", random(220) + 20); ob->start_busy(6);// if ((int)ob->query("potential") ) - (int)ob->query("learned_points")) >100) // ob->set("potential", (int)ob->query("learned_points") + 100) } elsemessage_vision(HIR"\n$N不知道哪里找了个菜鸟煞有介事地来超度,看来是白忙了。\n"NOR, ob); ob->add("jing", -20); ob->start_busy(6); ob->delete_temp("作法事"); command("say 法事已经做完,庙里有事我先走了"); ob->apply_condition("gelunbu",1+random(7)); command("go north"); command("go east"); command("go south"); }}void attempt_apprentice(object ob){ if ((string)ob->query("gender") != "男性") { command("say 修习密宗内功需要纯阳之体。"); command("say 这位" + RANK_D->query_respect(ob) + "还是请回吧!"); return; } command("say 我就传你一些武功吧!"); command("recruit " + ob->query("id")); if((string)ob->query("class") != "bonze") { ob->set("title","雪山派俗家弟子"); } else { ob->set("title",HIY"小喇嘛"NOR); }}string ask_fashi(){ mapping fam; object ob = this_player(); if( environment(this_object())->query("short") != "雪山寺山门" ) return "这里正在做法事,你没看见麽?"; if (!(fam = ob->query("family")) || fam["family_name"] != "雪山寺") return "你是那里跳出来的毛虫,也能做个屁法事?"; if ( ob->query_skill("lamaism",1) < 30) return "你的密宗心法还早得很呢,没法让你开坛做法事。"; if(ob->query_condition("gelunbu")>0) return "你刚刚做过法事,还跑这里瞎嚷嚷什麽?"; ob->set_temp("法事",1); return "这位上人是要给哪位施主做法事呀?";}int accept_object(object who, object ob){ object myenv ; if (!(int)who->query_temp("法事")) { message_vision("葛伦布笑着对$N说:这种臭东西给我有什么用,您还是自己留着吧!\n", who); return 0 ; } who->delete_temp("法事"); if (ob->query("id") == "corpse") { message_vision("葛伦布笑着对$N说:那我们去祭坛吧!\n", who); who->set_temp("作法事", ob->query("combat_exp")); if ((int)ob->query("userp")) who->set_temp("玩家法事", 1);// who->set_leader(this_object()); command("go north"); command("go west"); command("go south"); return 1; } else message_vision("葛伦布对$N说:这种东西还能做法事?直接埋了省事。\n", who); return 0;}
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