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📄 qiu.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// qiu.c 丘处机// By Lgg,1998.10#include <ansi.h>inherit NPC;inherit F_MASTER;#include "teamjob.c"void create(){        set_name("丘处机", ({"qiu chuji", "qiu"}));        set("gender", "男性");        set("age", 36);        set("class", "taoist");        set("nickname",HIM"长春子"NOR);        set("long",                "他就是江湖上人称‘长春子’的丘处机丘真人,他方面大耳,\n"                "满面红光,剑目圆睁,双眉如刀,相貌威严,平生疾恶如仇。\n");        set("attitude", "heroism");        set("shen_type",1);        set("str", 32);        set("int", 30);        set("con", 30);        set("dex", 30);        set("title","全真七子之四");        set("chat_chance_combat", 60);        set("chat_msg_combat", ({                (: exert_function, "recover" :),                (: exert_function, "recover" :),                (: perform_action, "strike.ju" :),                (: perform_action, "sword.ding" :),                (: perform_action, "sword.jianqi" :),                (: perform_action, "sword.qixing" :),                (: perform_action, "sword.qixing" :),                (: perform_action, "sword.sanqing" :),                (: perform_action, "sword.sanqing" :),                (: perform_action, "sword.sanqing" :),        }));        set("qi", 8000);        set("max_qi", 8000);        set("jing", 3600);        set("max_jing", 3600);        set("neili", 16000);        set("max_neili", 16000);        set("jiali", 100);        set("combat_exp", 1500000);        set("score", 300000);        set_skill("force", 200);        set_skill("xiantian-qigong", 200);    //先天气功        set_skill("sword", 200);        set_skill("quanzhen-jian",200);  //全真剑        set_skill("dodge", 200);        set_skill("jinyan-gong", 200);   //金雁功        set_skill("parry", 200);        set_skill("haotian-zhang", 200);    //昊天掌        set_skill("literate",200);        set_skill("strike",200);        set_skill("taoism",200);        map_skill("force", "xiantian-qigong");        map_skill("sword", "quanzhen-jian");        map_skill("dodge", "jinyan-gong");        map_skill("parry", "quanzhen-jian");        map_skill("strike", "haotian-zhang");        prepare_skill("strike", "haotian-zhang");	set_temp("apply/attack", 100);        set_temp("apply/defense", 100);        set_temp("apply/armor", 100);        set_temp("apply/damage", 250);        create_family("全真教", 2, "弟子");        set("book_count",1);        set("inquiry", ([                "全真教" :  "我全真教是天下道家玄门正宗。\n",		 "job"  : (: ask_jianxi :),        ]) );        setup();        carry_object("/clone/weapon/changjian")->wield();        carry_object("d/quanzhen/npc/obj/grayrobe")->wear();}void init(){        ::init();        remove_call_out("greeting");        call_out("greeting", 1, this_player());}void greeting(object ob){        mapping fam;        int i ;        object me;        me = this_object();        if (interactive(ob) && !environment(ob)->query("no_fight"))        {             if (!(fam = ob->query("family")) || fam["family_name"] != "全真教") {                if (ob->query("shen")>-5000) {                        command("say 这里是本教重地,你走动小心些。");                }                else {                        command("say 你这魔头,竟敢闯入我全真重地,我一定要杀了你!");                        me->set_leader(ob);                        remove_call_out("kill_ob");                        call_out("kill_ob", 1, ob);                }             }             else {                command("smile "+ob->query("id"));             }        }}void attempt_apprentice(object ob){        if ((int)ob->query_skill("xiantian-qigong",1) < 50 ) {                command("say 你的本门内功心法火候不足,难以领略更高深的武功。");                return;        }        if ((int)ob->query("shen")<5000) {                command("say 行侠仗义是我辈学武人的基本品质,你若能多做些狭义之事,我一定收你为徒。\n");                return;        }        command("say 好吧,我就收下你这个徒弟了。");        command("recruit " + ob->query("id"));}

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