📄 qiu.c
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// qiu.c 丘处机// By Lgg,1998.10#include <ansi.h>inherit NPC;inherit F_MASTER;#include "teamjob.c"void create(){ set_name("丘处机", ({"qiu chuji", "qiu"})); set("gender", "男性"); set("age", 36); set("class", "taoist"); set("nickname",HIM"长春子"NOR); set("long", "他就是江湖上人称‘长春子’的丘处机丘真人,他方面大耳,\n" "满面红光,剑目圆睁,双眉如刀,相貌威严,平生疾恶如仇。\n"); set("attitude", "heroism"); set("shen_type",1); set("str", 32); set("int", 30); set("con", 30); set("dex", 30); set("title","全真七子之四"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: exert_function, "recover" :), (: exert_function, "recover" :), (: perform_action, "strike.ju" :), (: perform_action, "sword.ding" :), (: perform_action, "sword.jianqi" :), (: perform_action, "sword.qixing" :), (: perform_action, "sword.qixing" :), (: perform_action, "sword.sanqing" :), (: perform_action, "sword.sanqing" :), (: perform_action, "sword.sanqing" :), })); set("qi", 8000); set("max_qi", 8000); set("jing", 3600); set("max_jing", 3600); set("neili", 16000); set("max_neili", 16000); set("jiali", 100); set("combat_exp", 1500000); set("score", 300000); set_skill("force", 200); set_skill("xiantian-qigong", 200); //先天气功 set_skill("sword", 200); set_skill("quanzhen-jian",200); //全真剑 set_skill("dodge", 200); set_skill("jinyan-gong", 200); //金雁功 set_skill("parry", 200); set_skill("haotian-zhang", 200); //昊天掌 set_skill("literate",200); set_skill("strike",200); set_skill("taoism",200); map_skill("force", "xiantian-qigong"); map_skill("sword", "quanzhen-jian"); map_skill("dodge", "jinyan-gong"); map_skill("parry", "quanzhen-jian"); map_skill("strike", "haotian-zhang"); prepare_skill("strike", "haotian-zhang"); set_temp("apply/attack", 100); set_temp("apply/defense", 100); set_temp("apply/armor", 100); set_temp("apply/damage", 250); create_family("全真教", 2, "弟子"); set("book_count",1); set("inquiry", ([ "全真教" : "我全真教是天下道家玄门正宗。\n", "job" : (: ask_jianxi :), ]) ); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("d/quanzhen/npc/obj/grayrobe")->wear();}void init(){ ::init(); remove_call_out("greeting"); call_out("greeting", 1, this_player());}void greeting(object ob){ mapping fam; int i ; object me; me = this_object(); if (interactive(ob) && !environment(ob)->query("no_fight")) { if (!(fam = ob->query("family")) || fam["family_name"] != "全真教") { if (ob->query("shen")>-5000) { command("say 这里是本教重地,你走动小心些。"); } else { command("say 你这魔头,竟敢闯入我全真重地,我一定要杀了你!"); me->set_leader(ob); remove_call_out("kill_ob"); call_out("kill_ob", 1, ob); } } else { command("smile "+ob->query("id")); } }}void attempt_apprentice(object ob){ if ((int)ob->query_skill("xiantian-qigong",1) < 50 ) { command("say 你的本门内功心法火候不足,难以领略更高深的武功。"); return; } if ((int)ob->query("shen")<5000) { command("say 行侠仗义是我辈学武人的基本品质,你若能多做些狭义之事,我一定收你为徒。\n"); return; } command("say 好吧,我就收下你这个徒弟了。"); command("recruit " + ob->query("id"));}
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