📄 book22.c
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#include <ansi.h>inherit ITEM;void create(){ set_name(BLU"风云第一刀"NOR, ({ "fyblade" }) ); set("no_put", 1); set("value", 0); set_weight(1); if( clonep() ) set_default_object(__FILE__); else { set("unit", "本"); set("material", "paper"); set("long", "神书之一,若是能找齐风铃中的刀声,边城浪子和天涯明月刀就能重组(zu)。\n"); } setup();}void init(){ add_action("do_zu","zu");}int do_zu(){ object me,newbook,ob; me = this_player(); newbook =new(__DIR__"4book"); //if (!present("fengling", me) //||!present("bclangzi",me) //||!present("skyblade",me)) if (!(ob = present("fengling", me)) || !(ob = present("bclangzi", me)) || !(ob = present("skyblade", me))) tell_object(me,"书好象没齐.\n");else { if( ob->query("ownmake")) return notify_fail("这里面有假货吧。\n"); if(userp(ob)) return notify_fail("这里面有假货吧。\n"); if( ob->is_character() || ob->is_corpse() ) return notify_fail("这里面有假货吧。\n"); if(!ob->query("dynamic_quest")) return notify_fail("这里面有假货吧。\n"); message_vision("$N把从怀中翻出的边城浪子,风铃中的刀声,天涯明月刀,和手中的神雕侠侣合并成了一本。\n", me); newbook->move(me); destruct(present("fengling",me)); destruct(present("bclangzi",me)); destruct(present("skyblade",me)); destruct(this_object());}return 1;}
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