📄 jin1.c
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#include <ansi.h>inherit NPC;void create(){ set_name("金兵", ({ "jinbing", "bing" })); set("gender", "男性" );//性别与上面对应 set("long","一个全身披挂的金兵。\n"); set("attitude", "aggressive"); set("vendetta/authority",1); set("nickname",HIC"金国士兵"NOR); set("force_factor",2+random(190)); set("max_qi",300+random(390)); set("max_jing",300+random(390)); set("max_sen",300+random(390)); set("max_neili",300+random(390)); set("eff_neili",300+random(390)); set("neili",300+random(390)); set("max_mana",300+random(390)); set("per", 1); set("age", 22); set("shen", -1000); set("intellgent",1); set("pursuer",1); set("combat_exp", 100000+random(150000)); set("bellicosity", 10000); set("chat_chance_combat", 90); set("chat_msg_combat", ({ (: perform_action, "club.huimaqiang" :), (: random_move :), }) ); set("chat_chance", 10); set("chat_msg", ({ "金兵喝道:杀啊的!!\n", "金兵笑道:这次一定要消灭南蛮!\n", (: random_move :), }) ); set_skill("unarmed", 10+random(100)); set_skill("club", 10+random(100)); set_skill("parry", 10+random(100)); set_skill("dodge", 10+random(100)); set_skill("zhong-qiang", 10+random(100)); map_skill("club", "zhong-qiang"); map_skill("parry", "zhong-qiang"); set_temp("apply/attack", 20); set_temp("apply/defense", 20); set_temp("apply/armor", 20); set_temp("apply/damage", 20); setup(); carry_object("/d/city/obj/tiejia")->wear(); carry_object(__DIR__"obj/changqiang")->wield(); add_money("silver", random(50));}void init( ){ object ob; remove_call_out("hunting"); if( interactive(ob = this_player()) ) { call_out("hunting",1); } if(!environment()->query("no_fight") && random(10) < 5) call_out("hunting",1);}void hunting(){ int i; object *ob; ob = all_inventory(environment()); for(i=sizeof(ob)-1; i>=0; i--) { if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue; if(ob[i]->query("vendetta/authority")) continue; kill_ob(ob[i]); ob[i]->fight(this_object()); }}void die(){ object ob, me, corpse; ob = this_object(); me = query_temp("last_damage_from"); message_vision(WHT"$N大叫一声,金国万岁!!倒地而亡。\n"NOR,ob,me); if( objectp(corpse = CHAR_D->make_corpse(this_object())) ) corpse->move(environment(this_object())); if((int)me->query("combat_exp") < 400000) { message("vision", me->name() + "由于成功的保卫了祖国,增加了300经验和150潜能。\n", me); me->add("combat_exp",300); me->add("potential",150); destruct(ob); } message("vision", me->name() + "成功的保卫了祖国。\n", me); me->add("score",2); me->add("shen",10); destruct(ob); return;}
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