📄 zhong-qiang.c
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//zhongping-qiang.c 中平枪法#include "ansi.h"inherit SKILL;mapping *action = ({([ "action": "$N双手一别,尽力前伸,使出一招「中平无敌」,手中$w平平直出,刺向$n的$l", "force": 400, "damage": 200, "dodge" : 10, "lvl" : 0, "skill_name" : "中平无敌", "damage_type": "刺伤"]),([ "action": "$N手中$w盘旋回转,风响阵阵,屈身下蹲,反手一招「夜叉探海」自下向$n的$l刺去", "damage": 200, "force": 300, "dodge" : 30, "lvl" : 0, "skill_name" : "夜叉探海", "damage_type": "刺伤"]),([ "action": "$N举起$w,抖出一朵枪花,一招「灵蛇出洞」向$n分心扎去", "force": 100, "damage": 200, "dodge" : 50, "lvl" : 0, "skill_name" : "灵蛇出洞", "damage_type": "刺伤"]),([ "action": "$N一招「反身拿枪」,手中$w划个小圈消去$n的后招,而后$w微抬,指向$n的$l", "force": 100, "damage": 200, "dodge" : 60, "lvl" : 0, "skill_name" : "反身拿枪", "damage_type": "刺伤"]),});int valid_enable(string usage) { return usage=="club" || usage=="parry"; }mapping query_action(object me, object weapon){ return action[random(sizeof(action))];}int valid_learn(object me){ if ((int)me->query("max_neili") < 70) return notify_fail("你的内力不够。\n"); return 1;}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "club") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练中平枪法。\n"); me->receive_damage("qi", 20); return 1;}string perform_action_file(string action){ return __DIR__"zhong-qiang/" + action;}
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