📄 fanzhuan.c
字号:
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
object weapon;
extra = me->query_skill("zhong-qiang",1);
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "club")
return notify_fail("你使用的武器不对。\n");
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[反转流星]只能对战斗中的对手使用。\n");
weapon = me->query_temp("weapon");
msg = HIY "$N使出中平枪法中的[反转流星],假意抽身急退,蓦地反身抖手一枪!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "$N紧跟一招,另一枪反身又是一枪!!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "$N竟然还不回头,两臂一振,再来一枪!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->start_busy(3);
return 1;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -