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📄 japan3.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>inherit NPC;string *nm1_jp =({"山本","龟田","姿三","大岛","松下","横田","东芝","候本","川野","山口","铃木","岗仓","小岛","井上","安奈","浅田","佐藤","广末","大竹","大村","伯佐","富冈","东乡",});string *id_jp =({"shanben","guitian","zisan","dadao","songxia","hengtian","dongzhi","houben","chuangye","shankou","lingmu","gangcang","xiaodao","jinshang","annai","qiantian","zuoteng","guangmu","dazhu","dachun","bozuo","fugang","dongxiang",});        string *nm2_jp =({"太郎","次郎","三郎","四郎","五郎","十一郎","十四郎","二十六","俊树","宁次","英机","冶字","俊雄","牧夫","光夫","敬一","英世","漱石","渝吉","一叶","子规","稻造","伊冲","松园","深水","大观","丰国","孝和","茂","川","卫","岛寿","光云","安治","山乐","梦二",});void create(){   int i = random(sizeof(nm1_jp));    set_name(nm1_jp[i]+nm2_jp[random(sizeof(nm2_jp))], ({id_jp[i]}));    set("gender", "男性" );//性别与上面对应//        set_name("东洋倭寇", ({ "wokou", "japan wokou" }) );        set("long","一个身长不足四尺满脸又是伤疤加横肉的小日本。\n");        set("attitude", "aggressive");        set("vendetta/authority",1);	set("nickname",HIR"倭寇将军"NOR);  set("force_factor",2+random(390));  set("max_qi",300+random(690));  set("max_jing",300+random(890));  set("max_sen",300+random(890));  set("max_neili",300+random(890));  set("max_mana",300+random(890));  set("eff_neili",300+random(390));  set("neili",300+random(1390));        set("per", 1);        set("age", 22);        set("shen", -10000);        set("intellgent",1);	set("pursuer",1);        set("combat_exp", 400000+random(2000000));	set("bellicosity", 10000);        set("chat_chance_combat", 90);        set("chat_msg_combat", ({                (: perform_action, "blade.leitingpili" :),                (: perform_action, "blade.kuang" :),                (: random_move :),        }) );        set("chat_chance", 10);        set("chat_msg", ({                "倭寇将军喝道:男人的,统统的杀啦,杀啦的!!\n",                "倭寇将军笑道:花姑娘的,留下,让皇军快活,快活的!\n",                "倭寇将军笑道:杀喼喼!统统的杀啦,杀啦的!!\n",                (: random_move :),        }) );        set_skill("unarmed", 80+random(180));        set_skill("blade", 80+random(180));        set_skill("parry", 80+random(180));        set_skill("dodge", 80+random(180));        set_skill("wind-blade", 80+random(180));                map_skill("blade", "wind-blade");        map_skill("parry", "wind-blade");        set_temp("apply/attack", 20);        set_temp("apply/defense",50);        set_temp("apply/armor", 50);        set_temp("apply/damage", 20);        setup();        carry_object(__DIR__"obj/japancloth")->wear();        carry_object(__DIR__"obj/japanblade")->wield();	add_money("silver", random(50));}void init( ){	object ob;	        remove_call_out("hunting");	if( interactive(ob = this_player())  ) {        call_out("hunting",1);        }	if(!environment()->query("no_fight") && random(10) < 5)        call_out("hunting",1);}void hunting(){	int i;        object *ob;        ob = all_inventory(environment());        for(i=sizeof(ob)-1; i>=0; i--) {        if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;        if(ob[i]->query("vendetta/authority")) continue;                kill_ob(ob[i]);                ob[i]->fight(this_object());        }}void die(){        object ob, me, corpse;                ob = this_object();        me = query_temp("last_damage_from");                message_vision(WHT"$N大叫一声,天皇万岁!!倒地而亡。\n"NOR,ob,me);        if( objectp(corpse = CHAR_D->make_corpse(this_object())) )        corpse->move(environment(this_object()));        if((int)me->query("combat_exp") < 1800000)   {        message("vision", me->name() + "由于成功的保家为国,增加了800经验和400潜能。\n", me);        me->add("combat_exp",800);        me->add("potential",400);        me->add("score",50);        destruct(ob);        }        message("vision", me->name() + "成功的保卫了祖国。\n", me);        me->add("score",2);        me->add("shen",10);        destruct(ob);        return;}

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