📄 xixia4.c
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#include <ansi.h>inherit NPC;string *nm1_jp =({"赫连",}); string *nm2_jp =({"忠","孝","礼","义","智","勇","仁","匡","宪","令","福","禄","大","小","晓","高","可","阿","金","世","克","叔","之","公","夫","时","若","庆","文","武","多","才","长","子","永","友","自","人","为","铁",});void create(){ int i = random(sizeof(nm1_jp)); set_name(nm1_jp[i]+nm2_jp[random(sizeof(nm2_jp))], ({"tewu"})); set("gender", "男性" );//性别与上面对应// set_name("东洋倭寇", ({ "wokou", "japan wokou" }) ); set("long","一个身高大但满脸又是伤疤加横肉的蒙古人。\n"); set("attitude", "aggressive"); set("vendetta/authority",1); set("nickname",HIR"西夏特务"NOR); set("force_factor",2+random(1390)); set("max_qi",300+random(1690)); set("max_jing",300+random(1890)); set("max_sen",300+random(1890)); set("max_neili",300+random(1890)); set("max_mana",300+random(1890)); set("eff_neili",300+random(1390)); set("neili",300+random(1390)); set("per", 28); set("age", 22); set("shen", -10000); set("intellgent",1); set("pursuer",1); set("combat_exp", 400000+random(2000000)); set("chat_chance_combat", 90); set("chat_msg_combat", ({ (: perform_action, "sword.leitingpili" :), (: perform_action, "sword.kuang" :), (: random_move :), }) ); set("chat_chance", 60); set("chat_msg", ({ (: random_move :), }) ); set_skill("unarmed", 80+random(180)); set_skill("sword", 80+random(180)); set_skill("parry", 80+random(180)); set_skill("dodge", 180+random(180)); set_skill("kuang-jian", 80+random(180)); map_skill("sword", "kuang-jian"); map_skill("parry", "kuang-jian"); set_temp("apply/attack", 20); set_temp("apply/defense",50); set_temp("apply/armor", 50); set_temp("apply/damage", 20); setup(); carry_object(__DIR__"obj/japancloth")->wear(); carry_object(__DIR__"obj/japanblade")->wield(); add_money("silver", random(50));}void init( ){ object ob; remove_call_out("hunting"); if( interactive(ob = this_player()) ) { call_out("hunting",1); } if(!environment()->query("no_fight") && random(100) < 1) call_out("hunting",1);}void hunting(){ int i; object *ob; ob = all_inventory(environment()); for(i=sizeof(ob)-1; i>=0; i--) { if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue; if(ob[i]->query("vendetta/authority")) continue; kill_ob(ob[i]); ob[i]->fight(this_object()); }}void die(){ object ob, me, corpse, obn; ob = this_object(); me = query_temp("last_damage_from"); message_vision(WHT"$N大叫一声,大夏万岁!!倒地而亡。\n"NOR,ob,me); if( objectp(corpse = CHAR_D->make_corpse(this_object())) ) corpse->move(environment(this_object())); message("vision", me->name() + "从西夏特务身上发现了大量的银两。\n", me); obn=new("/clone/money/gold"); obn->set_amount(random(50)); obn->move(me); me->add("score",50); destruct(ob); return;}
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