📄 shichang1.c
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// shichang 1
inherit ROOM;
#include <ansi.h>;
int potential_lv(int exp);
void create()
{
set("short", "采石场");
set("long",
"这里是个很大的采石场,可以清楚的看见许许多多的已经采下的大大
小小的岩石垒在山旁,几个采石工人站在巨石上用铁锤敲打着石头,还有
很多的人将石块扛在肩膀上往里面运送。据说这些石头都是用来在建造防
外敌的"+HIR+"“城墙”"+NOR+"所需的。\n ");
set("no_clean_up", 0);
set("valid_startroom", 1);
set("no_fight",1);
set("exits", ([
// "eastup" : __DIR__"shanlu1",
"south" : "/d/xiangyang/caodi5",
// "west" : __DIR__"shanlu",
]));
set("objects", ([
__DIR__"cao" : 1,
__DIR__"jushi" : 2,
]));
setup();
}
void init()
{
add_action("do_za","砸");
}
int do_za(string arg)
{
object me;
int i, bonus;
me=this_player();
if( !arg && arg !="石头" && arg !="ju shi" && arg !="shi" ) return notify_fail("你要砸什么?\n");
if (me->is_busy())
return notify_fail("你现在正忙不过来呢。\n");
if (me->query("combat_exp") >= 50000)
return notify_fail("你已经不能通过砸石来增加经验了。\n");
if( !present("hammer", this_player()) ) {
tell_object(me,"\n只见你抡起巴掌狠狠的向巨石上击去,只听“喀嚓”一声,竟是骨碎的声音,这时你发现周围的人好象都在偷偷的乐!\n");
me -> receive_damage ("qi",10) ;
me->start_busy(2);
return notify_fail("还是赶紧找个工具来吧!\n");
}
if(me->query_temp("stonework")<6) {
message_vision(HIY"$N举起铁锤,抡圆了胳膊对准石头狠狠地砸了起来。\n"NOR,me);
i = (int)this_player()->query("str", 1) + random(1000);
if(i<250) {
tell_object(me,"铁锤一下子被反震起来,在空中划了一道美丽的弧线,然后结实的砸在了你的屁股上!\n");
me -> receive_damage ("qi",10 + random(5));
return 1;
}
me->start_busy(1);
tell_object(me,"啪嗒一声,一块小碎石从巨石上掉了下来,看来你的工夫还是没有白费嘛!\n");
me -> receive_damage ("qi",15 + random(10)) ;
/*
bonus = (int)me->query("potential");
bonus = bonus - (int)me->query("learned_points");
bonus = bonus + random(4) +3;
if ( bonus > potential_lv((int)me->query("combat_exp")) )
bonus = potential_lv((int)me->query("combat_exp"));
*/
// bonus += (int)me->query("learned_points");
me->add("potential", 3+random(4));
/*
if( !me->query("potential") || me->query("potential") <1000 ){
me->add("potential",random(4)+3);}
*/
if( !me->query("combat_exp") || me->query("combat_exp") <50000 ){
me->add("combat_exp",random(6)+6);}
me->add_temp("stonework",1);
return 1;
}
return notify_fail(HIW"你一定很累了吧,该歇歇了,快去找监工交工了吧。\n"NOR);
}
int valid_leave(object me, string dir)
{
if ( me->query_temp("stonework") && (dir == "east" || dir == "eastup"|| dir == "west") && present("cao liu", environment(me)) && living(present("cao liu", environment(me))) ) { message_vision(HIM"曹六大叫一声:“你给我站住,要想走就把你的工作先交了,当我不存
在呀!”\n"NOR,this_player());
return notify_fail("");
}
return ::valid_leave(me, dir);
}
int potential_lv(int exp)
{
int grade;
grade = 100 + exp / 500;
return grade;
}
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