📄 gongzi.c
字号:
inherit NPC;#include <ansi.h>string *npc_name = ({ "赵","钱","孙","李","周","吴","郑","王","张","陈","柳","风","刘","林", }); void create(){ set_name(npc_name[random(sizeof(npc_name))]+"公子", ({"gong zi","zi","gongzi"})); set("nickname", HIY"官宦子弟"NOR); set("gender", "男性"); set("age", 21+random(9)); set("attitude", "peaceful"); set("per", 20); set("str", 20); set("int", 20); set("con", 30); set("dex", 10); set("qi", 20000); set("max_qi", 20000); set("jing", 500); set("max_jing", 500); set("neili", 200); set("max_neili", 200); set("jiali", 1); set("combat_exp", 10000); set("score", 200000); set_skill("dodge", 300); // 基本内功 set_skill("force", 100); // 基本内功 set_skill("huntian-qigong", 100); // 混天气功 set_skill("unarmed", 100); // 基本拳脚 set_skill("xianglong-zhang", 100); // 降龙十八掌// set_skill("dodge", 200); // 基本躲闪// set_skill("xiaoyaoyou", 200); // 逍遥游 set_skill("parry", 100); // 基本招架 map_skill("force", "huntian-qigong"); map_skill("unarmed", "xianglong-zhang");// map_skill("dodge", "xiaoyaoyou"); map_skill("parry", "xianglong-zhang"); prepare_skill("unarmed","xianglong-zhang"); setup(); carry_object("/clone/misc/cloth")->wear();}void init(){ add_action("do_finish", "finish"); add_action("do_go", "go"); add_action("do_guard", "halt"); if(this_player()->query("id")==this_object()->query_temp("host"))// this_object()->interrupt_me(); this_player()->start_busy(1);}void unconcious(){ ::die(); } int do_finish(){ object ob,player; int exp,pot,base_exp,add_exp,count,i; ob=this_object(); player=this_player(); if (ob->is_fighting()) return 0; if(player->query_temp("hu_song") &&ob->query_temp("host")==player->query("id") &&environment(ob)->query("short")==ob->query_temp("target")) {command("bye"); count=ob->query_temp("count"); if (count<=1) { exp=400+random(700); pot=exp/3+random(100); player->add("potential",pot); player->add("combat_exp",exp); player->delete_temp("hu_song"); player->apply_condition("husong_busy",0); tell_object(player,HIW"你被奖励了:\n" + chinese_number(exp) + "点实战经验\n" + chinese_number(pot) + "点潜能\n"+ NOR); destruct(ob); return 1; } base_exp=400+random(700)+count*2; team=player->query_team(); count=sizeof(team); for(i=0;i<count;i++) { if(team[i]!=0) { if (team[i]->query_condition("husong_busy")) {//if(!team[i]->query("zzz_job_count")) //team[i]->set("zzz_job_count",1); //else //team[i]->add("zzz_job_count",1); //add_exp=team[i]->query("zzz_job_count")/10; exp=base_exp+random(200);//add_exp; pot=exp/3+random(100); team[i]->add("potential",pot); team[i]->add("combat_exp",exp); tell_object(team[i],HIW"你被奖励了:\n" + chinese_number(exp) + "点实战经验\n" + chinese_number(pot) + "点潜能\n"+ NOR); } } } destruct(ob); return 1; } }int do_guard(string arg){ write(this_player()->query("name")+",你现在不能用halt!\n"); return 1;}int do_go(string arg){ if(this_player()->query_temp("hu_song")==1){ if(objectp(present("killer", environment(this_object())))) { write(this_object()->query("name")+",的附近还有杀手,你不能走!\n"); return 1;// obj->kill_ob(present("gong zi",environment(this_player())));// present("gong zi",environment(this_player()))->kill_ob(obj);// present("gong zi",environment(this_player()))->start_busy(6);// obj->set_leader(present("gong zi",me));// obj->kill_ob(present("gong zi",me)); }}}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -