📄 zhudao.c
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// zhujia.c 铸甲房// 星星lywin 2000/9/2 #include <ansi.h>inherit ROOM;int do_zhujia(string arg); void create(){ set("short", "铸刀房"); set("long", @LONG这是一个很平常普通的铸刀房!四周都是乱七八糟的铜皮铁块,人们把捡来的矿石在这儿炼化以后铸造成各种名刀。LONG ); set("exits", ([ "west" : __DIR__"zhujian", "east" : __DIR__"zhubanzi", ])); set("no_fight",1); set("no_beg",1); set("no_steal",1); setup();}void init(){ add_action("do_zhujia","zhudao"); add_action("do_quit","quit"); add_action("do_quit","exit"); add_action("do_quit","exercise"); add_action("do_quit","dazuo"); add_action("do_quit","exert"); add_action("do_quit","learn"); add_action("do_quit","yun"); add_action("do_quit","xue"); add_action("do_quit","respirate"); add_action("do_quit","tuna"); add_action("do_quit","fight"); add_action("do_quit","hit"); add_action("do_quit","kill"); add_action("do_quit","perform"); add_action("do_quit","persuade"); add_action("do_quit","quanjia"); add_action("do_quit","practice"); add_action("do_quit","lian"); add_action("do_quit","study"); add_action("do_quit","du"); add_action("do_quit","teach"); add_action("do_quit","jiao");}int do_zhujia(object ob){ object me,ob1; int b1,b2; me=this_player(); b1 = this_player()->query("work/zhudao"); if (!(ob = present("tong kuang", this_player())) && !(ob = present("tie kuang", this_player())) && !(ob = present("ying kuang", this_player())) && !(ob = present("jing kuang", this_player())) && !(ob = present("xuantie kuang", this_player())) && !(ob = present("han tie", this_player())) ) return notify_fail("你身上没有矿石,如何铸刀?\n"); if ( (int)me->query("jing")<100) return notify_fail("你的精力不足,无法铸刀。\n"); if( me->is_busy() ) return notify_fail("你现在很忙!不能铸刀!\n"); if ( (int)me->query("qi")<100) return notify_fail("你的体力不足,无法铸刀。\n"); if ( (int)me->query("neili")<150) return notify_fail("你的内力不足,无法铸刀。\n"); message_vision(HIY"$N先将矿石放进炉中炼化成块状状。\n"NOR,me); message_vision(HIY"接着$N再拿出一个大锤开始铸刀。\n"NOR,me); message_vision(HIY"不一会儿!一把锋利的刀摆在了$N的面前。\n"NOR,me); me->add("combat_exp",50+random(20)); me->add("potential",25+random(5)); me->add("jing",-50); me->add("qi",-80); me->add("neili",-100); me->start_busy(6); if ( ob->query("name") ==YEL"铜矿石"NOR ) { destruct(ob); ob1=new(__DIR__"weapon/dao/dao1"); b2 = b1/8; if ( b2 < 20) b2 = 1000; if ( b2 > 50) b2 = 2000; ob1->set("value", 2000); ob1->move(me); me->add("work/zhudao", 1); return 1; } if ( ob->query("name") ==CYN"铁矿石"NOR ) { destruct(ob); if ( b1 < 70 ) { me->add("work/zhudao",1); return notify_fail("由于你铸刀之技太低,刀根本不能用!\n"); } ob1=new(__DIR__"weapon/dao/dao2"); b2 = b1/8; if ( b2 < 20) b2 = 2500; if ( b2 > 50) b2 = 5000; ob1->set("value", 5000); ob1->move(me); me->add("work/zhudao", 1); return 1; } if ( ob->query("name") ==HIW"银矿石"NOR ) { destruct(ob); if ( b1 < 150 ) { me->add("work/zhudao",1); return notify_fail("由于你铸刀之技太低,刀根本不能用!\n"); } ob1=new(__DIR__"weapon/dao/dao3"); b2 = b1/6; if ( b2 < 30) b2 = 5000; if ( b2 > 80) b2 = 10000; ob1->set("value", 10000); ob1->move(me); me->add("work/zhudao", 1); return 1; } if ( ob->query("name") ==HIY"金矿石"NOR ) { destruct(ob); if ( b1 < 220 ) { me->add("work/zhudao",1); return notify_fail("由于你铸刀之技太低,刀根本不能用!\n"); } ob1=new(__DIR__"weapon/dao/dao4"); b2 = b1/5; if ( b2 < 50) b2 = 15000; if ( b2 > 150) b2 = 30000; ob1->set("value", 30000); ob1->move(me); me->add("work/zhudao", 1); return 1; } if ( ob->query("name") ==WHT"玄铁矿石"NOR ) { destruct(ob); if ( b1 < 300 ) { me->add("work/zhudao",1); return notify_fail("由于你铸刀之技太低,刀根本不能用!\n"); } ob1=new(__DIR__"weapon/dao/dao5"); b2 = b1/4; if ( b2 < 80) b2 = 30000; if ( b2 > 200) b2 =60000; ob1->set("value", 60000); ob1->move(me); me->add("work/zhudao", 1); return 1; } else if ( ob->query("name") ==HIG"寒铁矿石"NOR ) { destruct(ob); if ( b1 < 400 ) { me->add("work/zhudao",1); return notify_fail("由于你铸刀之技太低,刀根本不能用!\n"); } ob1=new(__DIR__"weapon/dao/dao6"); b2 = b1/3; if ( b2 < 120) b2 = 50000; if ( b2 > 400) b2 = 100000; ob1->set("value", 100000); ob1->move(me); me->add("work/zhudao", 1); return 1; } else if ( ob->query("name") ==HIR"千年寒铁"NOR ) { destruct(ob); if ( b1 < 500 ) { me->add("work/zhudao",1); return notify_fail("由于你铸刀之技太低,刀根本不能用!\n"); } ob1=new(__DIR__"weapon/dao/dao7"); if ( b1 > 1000 ) { ob1=new(__DIR__"weapon/dao/dao8"); } b2 = b1/2; if ( b2 < 200) b2 = 75000; if ( b2 > 600) b2 = 150000; ob1->set("value", 150000); ob1->move(me); me->add("work/zhudao", 1); return 1; }} int do_quit(string arg){ write(this_player()->query("name")+",安心的铸刀吧!\n"); return 1;}
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