📄 worldmonster.cpp.svn-base
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/*
Rose Online Server Emulator
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
depeloped with Main erose/hrose source server + some change from the original eich source
*/
#include "worldmonster.h"
// Monster Contructor
CMonster::CMonster( fPoint MonsterPosition, UINT MonsterType, UINT MonsterMap, UINT Owner, UINT spawnid )
{
montype = MonsterType;
SpawnTime = clock( );
lastSighCheck = clock( );
MonsterDrop = NULL;
Position->source = MonsterPosition;
Position->current = MonsterPosition;
Position->destiny = MonsterPosition; //MONSTER CONSTRUCTOR
Position->Map = MonsterMap;
Position->respawn = spawnid;
Position->lastMoveTime = clock( );
// Magic status (buffs)
for(unsigned int i=0;i<30;i++)
{
MagicStatus[i].Buff = 0;
MagicStatus[i].Value = 0;
MagicStatus[i].Duration = 0;
MagicStatus[i].BuffTime = 0;
}
// Monster drop
MonsterDrop = new MDrop;
assert(MonsterDrop);
MonsterDrop->drop = false;
MonsterDrop->firsthit = 0;
MonsterDrop->firstlevel = 0;
MonsterDrop->mobdrop = NULL;
MonsterDrop->mapdrop = NULL;
clientid = GServer->GetNewClientID();
owner = Owner;
thisparty = NULL;
if(owner==0) CharType = TMONSTER;
else CharType = TSUMMON;
}
// Monster destructor
CMonster::~CMonster( )
{
if(MonsterDrop!=NULL)
delete MonsterDrop;
for(UINT i=0;i<PlayersDamage.size();i++)
delete PlayersDamage.at(i);
PlayersDamage.clear();
}
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