📄 playerquest.cpp.svn-base
字号:
for(int i=0;i<5;i++)
myquestlc->items[i] = 0;
myquestlc->items[0] = 1;
myquestlc->items[1] = 1;
MyQuest.push_back( myquestlc );
ActiveQuest++;
}
}
}
}
break;
case 115:
{
//For main quest (sticky liquid)
myquest->items[1]++;
if (myquest->items[0]==0&&myquest->items[1]==0)
{
myquest->items[1]=1;
}
if (myquest->items[1]==4)
{
myquest->items[0]++;
myquest->items[1]=0;
LogQuest("One More...");
}
if (myquest->thisquest->id==239&&myquest->items[0]==10)
{
//we deactivate 239 and activate 240
myquest->active = false;
ActiveQuest--;
CQuest* thisquestlc = GServer->GetQuestByID(240);
if(thisquestlc!=0)
{
if( ActiveQuest < 10 )
{
QUESTS* myquestlc = new QUESTS;
assert(myquestlc);
myquestlc->questid = thisquestlc->questid;
myquestlc->thisquest = thisquestlc;
myquestlc->active = true;
for(int i=0;i<5;i++)
myquestlc->items[i] = 0;
myquestlc->items[0] = 10;
MyQuest.push_back( myquestlc );
ActiveQuest++;
}
}
}
}
break;
case 116:
{
//For main quest (sharp stingers and animal claws)
if (i<2)
{
myquest->items[0]++;
}
else
{
myquest->items[1]++;
}
if (myquest->thisquest->id==262&&myquest->items[0]==20&&myquest->items[1]==20)
{
//we deactivate 262 and activate 263
myquest->active = false;
ActiveQuest--;
CQuest* thisquestlc = GServer->GetQuestByID(263);
if(thisquestlc!=0)
{
if( ActiveQuest < 10 )
{
QUESTS* myquestlc = new QUESTS;
assert(myquestlc);
myquestlc->questid = thisquestlc->questid;
myquestlc->thisquest = thisquestlc;
myquestlc->active = true;
for(int i=0;i<5;i++)
myquestlc->items[i] = 0;
myquestlc->items[0] = 20;
myquestlc->items[1] = 20;
MyQuest.push_back( myquestlc );
ActiveQuest++;
}
}
}
}
break;
case 117:
{
//For main quest (color scales)
myquest->items[0]++;
if (myquest->thisquest->id==267&&myquest->items[0]==10)
{
//we deactivate 267 and activate 268
myquest->active = false;
ActiveQuest--;
CQuest* thisquestlc = GServer->GetQuestByID(268);
if(thisquestlc!=0)
{
if( ActiveQuest < 10 )
{
QUESTS* myquestlc = new QUESTS;
assert(myquestlc);
myquestlc->questid = thisquestlc->questid;
myquestlc->thisquest = thisquestlc;
myquestlc->active = true;
for(int i=0;i<5;i++)
myquestlc->items[i] = 0;
myquestlc->items[0] = 10;
MyQuest.push_back( myquestlc );
ActiveQuest++;
}
}
}
}
break;
case 118:
{
//For main quest (zombie)
if (i==1)
{
LogQuest("We force the Zombie...");
itemquest_script=myquest->thisquest->value3;
}
}
break;
case 119:
{
//For main quest (smoulies...)
myquest->items[i]++;
if (i==1||i==3)
{
myquest->items[1]=1;
}
if (i==2&&myquest->items[2]==1)
{
LogQuest("We force the Smoulies...");
itemquest_script=myquest->thisquest->value3;
}
if (myquest->items[2]>1)
{
myquest->items[2]=2;
}
if (myquest->thisquest->id==274&&myquest->items[0]==10&&myquest->items[1]==1)
{
//we deactivate 274 and activate 275
myquest->active = false;
ActiveQuest--;
CQuest* thisquestlc = GServer->GetQuestByID(275);
if(thisquestlc!=0)
{
if( ActiveQuest < 10 )
{
QUESTS* myquestlc = new QUESTS;
assert(myquestlc);
myquestlc->questid = thisquestlc->questid;
myquestlc->thisquest = thisquestlc;
myquestlc->active = true;
for(int i=0;i<5;i++)
myquestlc->items[i] = 0;
myquestlc->items[0] = 10;
myquestlc->items[1] = 1;
MyQuest.push_back( myquestlc );
ActiveQuest++;
}
}
}
}
break;
case 4:
{
//For pomics quest (226)
myquest->items[i]++;
if (myquest->thisquest->id==226&&myquest->items[0]==6)
{
//we deactivate 226 and activate 227
LogQuest("You should have finished the slaughter, Special Pomics");
myquest->active = false;
ActiveQuest--;
CQuest* thisquestlc = GServer->GetQuestByID(227);
if(thisquestlc!=0)
{
if( ActiveQuest < 10 )
{
QUESTS* myquestlc = new QUESTS;
assert(myquestlc);
myquestlc->questid = thisquestlc->questid;
myquestlc->thisquest = thisquestlc;
myquestlc->active = true;
for(int i=0;i<5;i++)
myquestlc->items[i] = 0;
MyQuest.push_back( myquestlc );
ActiveQuest++;
}
}
}
}
break;
default:
{
//car quest...
if (myquest->thisquest->id==805)
{
myquest->items[3]++;
if (myquest->items[3]==1||myquest->items[3]==17||myquest->items[3]==33)
{
LogQuest("An item should have diseapear");
myquest->items[4]--;
}
}
else
{
//rev.70 org code...
if (myquest->thisquest->numitems[i] <=myquest->items[i])
{
bool found= false;
int j=i+1;
for (int j=i+1; j<5;j++)
{
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