📄 startup.cpp.svn-base
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/*
Rose Online Server Emulator
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
depeloped with Main erose/hrose source server + some change from the original eich source
*/
#include "worldserver.h"
bool CWorldServer::LoadNPCData( )
{
Log( MSG_LOAD, "NPC Data " );
MYSQL_ROW row;
MYSQL_RES *result = DB->QStore("SELECT id,life,walkspeed,runspeed,drivespeed,weapon, subweapon,level,hp,attackpower,hitpower,defense,strength,evasion,attackspeed,AI,exp,dropid,money,item,tab1,tab2,tab3,specialtab,attackdistance,aggresive,shp,dialog FROM npc_data order by id");
if(result==NULL) return false;
while( row = mysql_fetch_row(result) )
{
CNPCData* newnpc = new (nothrow) CNPCData;
if(newnpc==NULL)
{
Log( MSG_ERROR, "Error allocing memory" );
continue;
}
newnpc->id = atoi(row[0]);
newnpc->life = atoi(row[1]);
newnpc->wspeed = atoi(row[2]);
newnpc->rspeed = atoi(row[3]);
newnpc->dspeed = atoi(row[4]);
newnpc->weapon = atoi(row[5]);
newnpc->subweapon = atoi(row[6]);
newnpc->level = atoi(row[7]);
newnpc->hp = atoi(row[8]);
newnpc->atkpower = atoi(row[9]);
newnpc->hitrate = atoi(row[10]);
newnpc->defense = atoi(row[11]);
newnpc->magicdefense = atoi(row[12]);
newnpc->dodge = atoi(row[13]);
newnpc->atkspeed = atof(row[14]);
newnpc->AI = atoi(row[15]);
newnpc->exp = atoi(row[16]);
newnpc->dropid = atoi(row[17]);
newnpc->money = atoi(row[18]);
newnpc->item = atoi(row[19]);
newnpc->tab1 = atoi(row[20]);
newnpc->tab2 = atoi(row[21]);
newnpc->tab3 = atoi(row[22]);
newnpc->specialtab = atoi(row[23]);
newnpc->atkdistance = atof(row[24])/100;
newnpc->aggresive = atoi(row[25]);
newnpc->shp = atoi(row[26]);
newnpc->dialogid = atoi(row[27]);
NPCData.push_back( newnpc );
}
DB->QFree( );
return true;
}
bool CWorldServer::LoadSkillData( )
{
Log( MSG_LOAD, "Skills data " );
MYSQL_ROW row;
MYSQL_RES *result = DB->QStore("SELECT id,level,sp,type,range,target,power,duration,mp, success,weapon,class,rskills,lskills,buff1,buffv11,buffv12, buff2,buffv21,buffv22,buff3,buffv31,buffv32,clevel,aoe,aoeradius,script,value1 FROM skills_data order by id");
if(result==NULL) return false;
while( row = mysql_fetch_row(result) )
{
CSkills* newskill = new (nothrow) CSkills;
if(newskill==NULL)
{
Log(MSG_ERROR, "Error allocing memory" );
DB->QFree( );
return false;
}
newskill->id=atoi(row[0]);
newskill->level=atoi(row[1]);
newskill->sp=atoi(row[2]);
newskill->type=atoi(row[3]);
newskill->range=atoi(row[4])/100;
newskill->target=atoi(row[5]);
newskill->atkpower=atoi(row[6]);
newskill->duration=atoi(row[7]);
newskill->mp=atoi(row[8]);
newskill->success=atoi(row[9]);
// Buffs get loaded
newskill->buff[0]=atoi(row[14]);
newskill->value1[0]=atoi(row[15]);
newskill->value2[0]=atoi(row[16]);
newskill->buff[1]=atoi(row[17]);
newskill->value1[1]=atoi(row[18]);
newskill->value2[1]=atoi(row[19]);
newskill->buff[2]=atoi(row[20]);
newskill->value1[2]=atoi(row[21]);
newskill->value2[2]=atoi(row[22]);
newskill->clevel=atoi(row[23]);
newskill->aoe=atoi(row[24]);
newskill->aoeradius=atoi(row[25])/100;
newskill->script=atoi(row[26]);
newskill->svalue1=atoi(row[27]);
newskill->nbuffs = 0;
if(newskill->buff[0]!=0)
newskill->nbuffs += 1;
if(newskill->buff[1]!=0)
newskill->nbuffs += 2;
if(newskill->buff[2]!=0)
newskill->nbuffs += 4;
char *tmp;
//weapon list
if((tmp = strtok( row[10] , "|"))==NULL)
newskill->weapon[0]=0;
else
newskill->weapon[0]=atoi(tmp);
for(unsigned int i=1;i<5; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
newskill->weapon[i]=0;
else
newskill->weapon[i]=atoi(tmp);
}
//class list
if((tmp = strtok( row[11] , "|"))==NULL)
newskill->c_class[0]=0;
else
newskill->c_class[0]=atoi(tmp);
for(unsigned int i=1;i<4; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
newskill->c_class[i]=0;
else
newskill->c_class[i]=atoi(tmp);
}
//rskill list
if((tmp = strtok( row[12] , "|"))==NULL)
newskill->rskill[0]=0;
else
newskill->rskill[0]=atoi(tmp);
for(unsigned int i=1;i<3; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
newskill->rskill[i]=0;
else
newskill->rskill[i]=atoi(tmp);
}
//rskill level list
if((tmp = strtok( row[13] , "|"))==NULL)
newskill->lskill[0]=0;
else
newskill->lskill[0]=atoi(tmp);
for(unsigned int i=1;i<3; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
newskill->lskill[i]=0;
else
newskill->lskill[i]=atoi(tmp);
}
SkillList.push_back( newskill );
}
DB->QFree( );
return true;
}
bool CWorldServer::LoadTeleGateData( )
{
Log( MSG_LOAD, "Telegates data " );
MYSQL_ROW row;
MYSQL_RES *result = DB->QStore("SELECT id,x,y,map FROM list_telegates");
if(result==NULL) return false;
while( row = mysql_fetch_row(result) )
{
CTeleGate* thisgate = new (nothrow) CTeleGate;
if(thisgate==NULL)
{
Log(MSG_ERROR, "Error allocing memory " );
DB->QFree( );
return false;
}
thisgate->id = atoi(row[0]);
thisgate->dest.x = (float)atof(row[1]);
thisgate->dest.y = (float)atof(row[2]);
thisgate->destMap = atoi(row[3]);
TeleGateList.push_back( thisgate );
}
DB->QFree( );
return true;
}
bool CWorldServer::LoadQuestData( )
{
Log( MSG_LOAD, "Quest data " );
MYSQL_ROW row;
MYSQL_RES *result = DB->QStore("SELECT id,questid,mobs,items,itemsreward,exp,zulie,itemid,numitems,finalid,nitems, citems,script,value1,value2,value3,startItems FROM quest_data order by id");
if(result==NULL) return false;
while( row = mysql_fetch_row(result) )
{
CQuest* thisquest = new (nothrow) CQuest;
if(thisquest==NULL)
{
Log(MSG_ERROR, "Error allocing memory" );
DB->QFree( );
return false;
}
thisquest->id = atoi(row[0]);
thisquest->questid = atoi(row[1]);
if( thisquest->questid == 0 )
{
delete thisquest;
continue;
}
char *tmp;
//load quest mobs
if((tmp = strtok( row[2] , "|"))==NULL)
thisquest->mobs[0]=0;
else
thisquest->mobs[0]=atoi(tmp);
for(int i=1;i<10; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
thisquest->mobs[i]=0;
else
thisquest->mobs[i]=atoi(tmp);
}
//load quest items
if((tmp = strtok( row[3] , "|"))==NULL)
thisquest->items[0]=0;
else
thisquest->items[0]=atoi(tmp);
for(int i=1;i<10; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
thisquest->items[i]=0;
else
thisquest->items[i]=atoi(tmp);
}
//load quest start items
if((tmp = strtok( row[16] , "|"))==NULL)
thisquest->startItems[0]=0;
else
thisquest->startItems[0]=atoi(tmp);
for(int i=1;i<10; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
thisquest->startItems[i]=0;
else
thisquest->startItems[i]=atoi(tmp);
}
//load quests variables
tmp = strtok( row[16] , "#");
if((tmp = strtok( NULL , "#"))==NULL)
thisquest->QVoffset=0;
else
thisquest->QVoffset=atoi(tmp);
if((tmp = strtok( NULL , "#"))==NULL)
thisquest->QVvalue=0;
else
thisquest->QVvalue=atoi(tmp);
//load reward items
if((tmp = strtok( row[4] , "|"))==NULL)
{
thisquest->Itemreward[0] = 0;
thisquest->ItemType[0] = 0;
}
else
{
thisquest->Itemreward[0] = atoi(tmp)%1000;
thisquest->ItemType[0] = atoi(tmp)/1000;
}
for(int i=1;i<10; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
{
thisquest->Itemreward[i]=0;
thisquest->ItemType[i]=0;
}
else
{
thisquest->Itemreward[i] = atoi(tmp)%1000;
thisquest->ItemType[i] = atoi(tmp)/1000;
}
}
//Load our items
if((tmp = strtok( row[7] , "|"))==NULL)
thisquest->itemid[0]=0;
else
thisquest->itemid[0]=atoi(tmp);
for(int i=1;i<10; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
thisquest->itemid[i]=0;
else
thisquest->itemid[i]=atoi(tmp);
}
//Load our items count
if((tmp = strtok( row[8] , "|"))==NULL)
thisquest->numitems[0]=0;
else
thisquest->numitems[0]=atoi(tmp);
for(int i=1;i<10; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
thisquest->numitems[i]=0;
else
thisquest->numitems[i]=atoi(tmp);
}
//Load our items reward count
if((tmp = strtok( row[10] , "|"))==NULL)
thisquest->CountItem[0]=0;
else
thisquest->CountItem[0]=atoi(tmp);
for(int i=1;i<10; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
thisquest->CountItem[i]=0;
else
thisquest->CountItem[i]=atoi(tmp);
}
//Load our quest items
if((tmp = strtok( row[11] , "|"))==NULL)
thisquest->CItem[0]=0;
else
thisquest->CItem[0]=atoi(tmp);
for(int i=1;i<5; i++)
{
if((tmp = strtok( NULL , "|"))==NULL)
thisquest->CItem[i]=0;
else
thisquest->CItem[i]=atoi(tmp);
}
thisquest->ExpReward = atoi( row[5] );
thisquest->ZulieReward = atoi( row[6] );
thisquest->finalid = atoi( row[9] );
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