📄 charevent.cpp.svn-base
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/*
Rose Online Server Emulator
Copyright (C) 2006,2007 OSRose Team http://www.osrose.net
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
depeloped with Main erose/hrose source server + some change from the original eich source
*/
#include "character.h"
//virtual [called when a enemy hit this character]
bool CCharacter::OnBeAttacked( CCharacter* Enemy )
{
return true;
}
// virtual [called when this character die]
bool CCharacter::OnDie( )
{
return true;
}
// virtual [called when enemy die]
bool CCharacter::OnEnemyDie( CCharacter* Enemy )
{
return true;
}
// virtual [called when a enmy is on sigh]
bool CCharacter::OnEnemyOnSight( void* Enemy )
{
return true;
}
// virtual [called when this character spawn]
bool CCharacter::OnSpawn( bool )
{
return true;
}
// virtual [called when this character is almost dead]
bool CCharacter::OnAlmostDie( )
{
return true;
}
// virtual [called when character is far]
bool CCharacter::OnFar( )
{
return true;
}
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