📄 crocodile.java
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import java.util.Vector;
/*
* Created on Jul 6, 2003
*
*/
/**
* Crocodile - to simulate artificial life. Eats small fish.
*
* @author iCarnegie av
*
*/
public class Crocodile extends LivingBeing {
/**
* The crocodile is born "alive".
* Then it dies, becoming a corpse.
*/
private static final String ALIVE = "alive";
/**
* The crocodile is born "alive".
* Then it dies, becoming a "dead" corpse.
*/
private static final String DEAD = "dead";
/**
* Energy expended to wade during a block of time.
*/
private static final int ENERGY_TO_WADE = 10;
/**
* Energy expended to eat once.
*/
private static final int ENERGY_TO_EAT = 10;
/**
* Lowest possible energy needed for a baby to survive.
*/
private static final int BABY_MIN_ENERGY = 1000;
/**
* Maximum energy that a baby can store.
*/
private static final int BABY_MAX_ENERGY = 2000;
/**
* For each block of time, the min energy grows by a certain amount
*/
private static final int MIN_ENERGY_GROWTH_INCREMENT = 5;
/**
* For each block of time, the max energy grows by a certain amount
*/
private static final int MAX_ENERGY_GROWTH_INCREMENT = 10;
// Concept example: final. since it is a constant
// Concept example: static. since only one value is needed
// irrespective of number of object instances
/**
* String constant - used to indicate the direction crocodile is facing.
*/
private static final String RIGHT = "right";
/**
* String constant - used to indicate the direction crocodile is facing.
*/
private static final String LEFT = "left";
/**
* String constant - used to indicate the direction crocodile is facing.
*/
private static final String UP = "up";
/**
* String constant - used to indicate the direction crocodile is facing.
*/
private static final String DOWN = "down";
/**
* Name of species
*/
private static final String SPECIES = "Crocodile";
/**
* Row-wise location of the crocodile
*/
private int row;
/**
* Column-wise location of the crocodile
*/
private int column;
/**
* Is the crocodile dead or alive?
*/
private String deadOrAlive;
/**
* Amount of energy the crocodile has.
*/
private int energy;
/**
* Age expressed as blocks of time lived
*/
private int age = 0;
/**
* Name of this crocodile.
*/
private final String name;
/**
* The simulation to which this crocodile belongs.
* This is needed so the crocodile can send a message
* to simulation and ask
* for prey (or predator) in the neighboring locations.
* Prey is food. Food is good!
*/
private Simulation simulation;
/**
* Minimum energy level needed to survive.
* The minimum could increase as the individual grows.
*/
private int minEnergy;
/**
* Maximum energy level that the crocodile could carry.
* The maximum could change as the individual grows.
*/
private int maxEnergy;
/**
* Which direction am I facing.
*/
private String direction;
/**
* Number of Crocodiles created so far
*/
private static int nCrocodilesCreated = 0;
/**
* Construct and initialize a Crocodile.
*
* @param initialRow - the row at which the crocodile is located
* @param initialColumn - the column at which the crocodile is located
* @param initialSimulation - the simulation that the crocodile belongs to
*/
public Crocodile(
int initialRow,
int initialColumn,
Simulation initialSimulation) {
simulation = initialSimulation;
deadOrAlive = ALIVE;
// Set the Row within bounds
if (initialRow > initialSimulation.getLastRow()) {
row = initialSimulation.getLastRow();
} else if (initialRow < initialSimulation.getFirstRow()) {
row = initialSimulation.getFirstRow();
} else {
row = initialRow;
}
// Set the Column within bounds
if (initialColumn > initialSimulation.getLastColumn()) {
column = initialSimulation.getLastColumn();
} else if (initialColumn < initialSimulation.getFirstColumn()) {
column = initialSimulation.getFirstColumn();
} else {
column = initialColumn;
}
// Set the minEnergy and maxEnergy
minEnergy = BABY_MIN_ENERGY;
maxEnergy = BABY_MAX_ENERGY;
energy =
simulation.getRand().nextInt(maxEnergy - minEnergy) + minEnergy;
age = 0;
name = SPECIES + nCrocodilesCreated;
direction = RIGHT; // Start by facing east.
++nCrocodilesCreated;
}
/**
* Get the row at which the crocodile is located
*
* @return - the row of the crocodile's location.
*/
public int getRow() {
return row;
}
/**
* Get the column at which the crocodile is located
*
* @return - the column of the crocodile's location.
*/
public int getColumn() {
return column;
}
/**
* Get the crocodile's age
*
* @return the age of the crocodile expressed in blocks of time
*/
public int getAge() {
return age;
}
/**
* Color of the crocodile expressed in hex notation.
* For example, the "green-est" color is "#00FF00",
* "blue-est" is "#0000FF", the "red-est" is "#FF0000".
*
* @return the rgb color in hex notation. preceded by a pound character '#'
*/
public String getColor() {
return "#FFFFFF"; // default is white.
}
/**
* Get the name of this crocodile
*
* @return the name of the crocodile.
*/
public String getName() {
return name;
}
/**
* Get the minimum energy needed to live.
*
* @return the minimum energy needed for the crocodile to live.
*/
private int getMinEnergy() {
return minEnergy;
}
/**
* get the maximum energy that the crocodile can carry.
*
* @return the maximum energy the crocodile can carry.
*/
private int getMaxEnergy() {
return maxEnergy;
}
/**
* Get the energy currently carried by the crocodile.
*
* @return current energy level of the organism
*/
public int getEnergy() {
return energy;
}
/**
* Sets energy level.
* If new energy level is less than minimum energy level, the organism dies.
* New energy level is capped at maximum energy level.
*/
private void setEnergy(int newEnergy) {
if (newEnergy < getMinEnergy()) {
energy = newEnergy;
die();
} else if (newEnergy > getMaxEnergy()) {
energy = getMaxEnergy();
} else {
energy = newEnergy;
}
}
/**
* Die: Change the deadOrAlive to DEAD.
*/
private void die() {
deadOrAlive = DEAD;
}
/**
* Is the crocodile dead?
*
* @return <code>true</code> if dead. <code>false</code>, otherwise.
*/
public boolean isDead() {
return (deadOrAlive == DEAD);
}
/**
* Get the direction faced by the crocodile.
*
* @return the facing direction.
*/
private String getDirection() {
return direction;
}
/**
* Is the crocodile hungry?
*
* @return True, if hungry. False, otherwise.
*/
private boolean isHungry() {
// Hungry, if current energy level is less than twice the
// amount needed for survival.
return (getEnergy() < (2 * getMinEnergy()));
}
/**
* Move the crocodile to a new row, if new row is within lake bounds.
*
* @param newRow - the row to move to.
* @return the row moved to. Lake boundary limits movement. -1, if dead.
*/
private int moveToRow(int newRow) {
if (isDead()) {
return -1;
}
// Keep the new value within lake boundary.
if (newRow > simulation.getLastRow()) {
newRow = simulation.getLastRow();
} else if (newRow < simulation.getFirstRow()) {
newRow = simulation.getFirstRow();
}
// I might face a new direction.
if (newRow < row) {
direction = UP;
} else if (newRow > row) {
direction = DOWN;
}
row = newRow;
return row;
}
/**
* Move the crocodile to a new column, if new column is within lake bounds.
*
* @param newColumn - the column to move to.
* @return the column moved to. Lake boundary limits movement.
*/
private int moveToColumn(int newColumn) {
if (isDead()) {
return -1;
}
// System.out.println("column = " + column + ", newCOlumn = " + newColumn);
// System.out.flush();
// Keep the new value within lake boundary.
if (newColumn > simulation.getLastColumn()) {
newColumn = simulation.getLastColumn();
} else if (newColumn < simulation.getFirstColumn()) {
newColumn = simulation.getFirstColumn();
}
// I might face a new direction.
if (newColumn < column) {
direction = LEFT;
} else if (newColumn > column) {
direction = RIGHT;
}
column = newColumn;
return column;
}
/**
* Get the species
*
* @return a string indicating the species
*/
public String getSpecies() {
return SPECIES;
}
/**
* The display mechanism to use to display a crocodile.
*
* @return a constant defined in {@link Simulation#IMAGE Simulation} class
*/
public String getDisplayMechanism() {
return Simulation.IMAGE;
}
/**
* Get the filename that contains an image of the Crocodile
*
* @return filename of Crocodile image
*/
public String getImage() {
if (getDirection() == RIGHT) {
return "/Crocodile-right.gif";
}
if (getDirection() == LEFT) {
return "/Crocodile-left.gif";
}
if (getDirection() == UP) {
return "/Crocodile-up.gif";
}
if (getDirection() == DOWN) {
return "/Crocodile-down.gif";
}
return "Crocodile-right.gif";
}
/**
* Wade to a new location if possible.
* Consumes some energy.
*/
private void wadeIfPossible() {
int firstRow; // lake boundary
int firstColumn; // lake boundary
int lastRow; // lake boundary
int lastColumn; // lake boundary
int newRow; // new location for croc
int newColumn; // new location for croc
// Consume energy to swim.
setEnergy(
getEnergy() - ENERGY_TO_WADE);
if (isDead()) {
return;
}
// get the lake boundary.
firstRow = simulation.getFirstRow();
firstColumn = simulation.getFirstColumn();
lastRow = simulation.getLastRow();
lastColumn = simulation.getLastColumn();
// Wade to a random location in the lake.
newRow = simulation.getRand().nextInt(lastRow - firstRow + 1);
newColumn = simulation.getRand().nextInt(lastColumn - firstColumn + 1);
newRow = newRow + firstRow;
newColumn = newColumn + firstColumn;
// Move to the new location.
moveToRow(newRow);
moveToColumn(newColumn);
return;
}
/**
* Eat if food is available in the current location.
*/
private void eatIfPossible() {
Vector foodMaybe;
int neighborIndex;
if (isDead()) {
return;
}
foodMaybe = simulation.getNeighbors(getRow(), getColumn(), 0);
for (neighborIndex = 0;
neighborIndex < foodMaybe.size();
++neighborIndex) {
if (foodMaybe.get(neighborIndex) instanceof Catfish) {
Catfish fish = (Catfish) foodMaybe.get(neighborIndex);
int energyGained = fish.getEnergy();
fish.die();
// Gain energy.
// And spend ENERGY_TO_EAT, irrespective of amount gained.
setEnergy(getEnergy() + energyGained - ENERGY_TO_EAT);
}
}
}
/**
* Live for a block of time.
*/
public void liveALittle() {
if (isDead()) {
return;
}
age = age + 1;
wadeIfPossible();
eatIfPossible();
// As I am growing bigger, I need to increase my minEnergy
// and maxEnergy.
minEnergy = getMinEnergy() + MIN_ENERGY_GROWTH_INCREMENT;
maxEnergy = getMaxEnergy() + MAX_ENERGY_GROWTH_INCREMENT;
}
}
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