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📄 render_container.cpp

📁 konqueror3 embedded版本, KDE环境下的当家浏览器的嵌入式版本源码包.
💻 CPP
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    bool newContentWanted = pseudo && pseudo->display() != NONE;    // For <q><p/></q>, if this object is the inline continuation of the <q>,    // we only want to generate ::after content and not ::before content.    if (type == RenderStyle::BEFORE && isInlineContinuation())        newContentWanted = false;    // Similarly, if we're the beginning of a <q>, and there's an inline continuation for    // our object, then we don't generate the :after content.    if (type == RenderStyle::AFTER && isRenderInline() && continuation())        newContentWanted = false;    // No generated content    if (!oldContentPresent && !newContentWanted)        return;    // Whether or not we want the same old content.    bool sameOldContent = oldContentPresent && newContentWanted                       && (child->style()->contentDataEquivalent(pseudo));    // No change in content, update style    if( sameOldContent ) {        child->setStyle(pseudo);        return;    }    // If we don't want generated content any longer, or if we have generated content,    // but it's no longer identical to the new content data we want to build    // render objects for, then we nuke all of the old generated content.    if (oldContentPresent && (!newContentWanted || !sameOldContent))    {        // The child needs to be removed.        oldContentPresent = false;        removeChild(child);        child = (type == RenderStyle::BEFORE) ? firstChild() : lastChild();    }    // If we have no pseudo-style or if the pseudo's display type is NONE, then we    // have no generated content and can now return.    if (!newContentWanted)        return;    if (isInlineFlow() && pseudo->display() != INLINE)        // According to the CSS2 spec (the end of section 12.1), the only allowed        // display values for the pseudo style are NONE and INLINE.  Since we already        // determined that the pseudo is not display NONE, any display other than        // inline should be mutated to INLINE.        pseudo->setDisplay(INLINE);    RenderObject* insertBefore = (type == RenderStyle::BEFORE) ? child : 0;    // Generated content consists of a single container that houses multiple children (specified    // by the content property).  This pseudo container gets the pseudo style set on it.    RenderContainer* pseudoContainer = 0;    pseudoContainer = RenderFlow::createFlow(element(), pseudo, renderArena());    pseudoContainer->setIsAnonymous( true );    pseudoContainer->createCSSContent();    // Only add the container if it had content    if (pseudoContainer->firstChild()) {        // Add the pseudo after we've installed all our content, so that addChild will be able        // to find the text inside the inline for e.g., first-letter styling.        addChild(pseudoContainer, insertBefore);        pseudoContainer->close();    }}void RenderContainer::createCSSContent(){    RenderStyle* pseudo = style();    RenderStyle* style = new RenderStyle();    style->ref();    style->inheritFrom(pseudo);    // Now walk our list of generated content and create render objects for every type    // we encounter.    for (ContentData* contentData = pseudo->contentData();         contentData; contentData = contentData->_nextContent)    {        if (contentData->_contentType == CONTENT_TEXT)        {            RenderText* t = new (renderArena()) RenderText( node(), 0);            t->setIsAnonymous( true );            t->setStyle(style);            t->setText(contentData->contentText());            addChild(t);        }        else if (contentData->_contentType == CONTENT_OBJECT)        {            RenderImage* img = new (renderArena()) RenderImage(node());            img->setIsAnonymous( true );            img->setStyle(style);            img->setContentObject(contentData->contentObject());            addChild(img);        }        else if (contentData->_contentType == CONTENT_COUNTER)        {            RenderCounter* t = new (renderArena()) RenderCounter( node(), contentData->contentCounter() );            t->setIsAnonymous( true );            t->setStyle(style);            addChild(t);        }        else if (contentData->_contentType == CONTENT_QUOTE)        {            RenderQuote* t = new (renderArena()) RenderQuote( node(), contentData->contentQuote() );            t->setIsAnonymous( true );            t->setStyle(style);            addChild(t);        }    }    style->deref();}void RenderContainer::appendChildNode(RenderObject* newChild){    KHTMLAssert(newChild->parent() == 0);    newChild->setParent(this);    RenderObject* lChild = lastChild();    if(lChild)    {        newChild->setPreviousSibling(lChild);        lChild->setNextSibling(newChild);    }    else        setFirstChild(newChild);    setLastChild(newChild);    // Keep our layer hierarchy updated.  Optimize for the common case where we don't have any children    // and don't have a layer attached to ourselves.    if (newChild->firstChild() || newChild->layer()) {        RenderLayer* layer = enclosingLayer();        newChild->addLayers(layer, newChild);    }    newChild->setNeedsLayoutAndMinMaxRecalc(); // Goes up the containing block hierarchy.    if (!normalChildNeedsLayout())        setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.}void RenderContainer::insertChildNode(RenderObject* child, RenderObject* beforeChild){    if(!beforeChild) {        appendChildNode(child);        return;    }    KHTMLAssert(!child->parent());    while ( beforeChild->parent() != this && beforeChild->parent()->isAnonymousBlock() )	beforeChild = beforeChild->parent();    KHTMLAssert(beforeChild->parent() == this);    if(beforeChild == firstChild())        setFirstChild(child);    RenderObject* prev = beforeChild->previousSibling();    child->setNextSibling(beforeChild);    beforeChild->setPreviousSibling(child);    if(prev) prev->setNextSibling(child);    child->setPreviousSibling(prev);    child->setParent(this);    // Keep our layer hierarchy updated.    RenderLayer* layer = enclosingLayer();    child->addLayers(layer, child);    child->setNeedsLayoutAndMinMaxRecalc();    if (!normalChildNeedsLayout())        setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.}void RenderContainer::layout(){    KHTMLAssert( needsLayout() );    KHTMLAssert( minMaxKnown() );    const bool pagedMode = canvas()->pagedMode();    RenderObject *child = firstChild();    while( child ) {        if (pagedMode) child->setNeedsLayout(true);        child->layoutIfNeeded();        if (child->containsPageBreak()) setContainsPageBreak(true);        if (child->needsPageClear()) setNeedsPageClear(true);        child = child->nextSibling();    }    setNeedsLayout(false);}void RenderContainer::removeLeftoverAnonymousBoxes(){    // we have to go over all child nodes and remove anonymous boxes, that do _not_    // have inline children to keep the tree flat    RenderObject *child = firstChild();    while( child ) {	RenderObject *next = child->nextSibling();	if ( child->isRenderBlock() && child->isAnonymousBlock() && !child->continuation() &&             !child->childrenInline() && !child->isTableCell() ) {	    RenderObject *firstAnChild = child->firstChild();	    RenderObject *lastAnChild = child->lastChild();	    if ( firstAnChild ) {		RenderObject *o = firstAnChild;		while( o ) {		    o->setParent( this );		    o = o->nextSibling();		}		firstAnChild->setPreviousSibling( child->previousSibling() );		lastAnChild->setNextSibling( child->nextSibling() );		if ( child->previousSibling() )		    child->previousSibling()->setNextSibling( firstAnChild );		if ( child->nextSibling() )		    child->nextSibling()->setPreviousSibling( lastAnChild );	    } else {		if ( child->previousSibling() )		    child->previousSibling()->setNextSibling( child->nextSibling() );		if ( child->nextSibling() )		    child->nextSibling()->setPreviousSibling( child->previousSibling() );	    }	    if ( child == firstChild() )		m_first = firstAnChild;	    if ( child == lastChild() )		m_last = lastAnChild;	    child->setParent( 0 );	    child->setPreviousSibling( 0 );	    child->setNextSibling( 0 );	    if ( !child->isText() ) {		RenderContainer *c = static_cast<RenderContainer *>(child);		c->m_first = 0;		c->m_next = 0;	    }	    child->detach();	}	child = next;    }    if ( parent() )	parent()->removeLeftoverAnonymousBoxes();}#undef DEBUG_LAYOUT

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