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📄 render_inline.h

📁 konqueror3 embedded版本, KDE环境下的当家浏览器的嵌入式版本源码包.
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/* * This file is part of the render object implementation for KHTML. * * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) *           (C) 1999-2003 Antti Koivisto (koivisto@kde.org) *           (C) 2002-2003 Dirk Mueller (mueller@kde.org) *           (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef RENDER_INLINE_H#define RENDER_INLINE_H#include "render_flow.h"namespace khtml {class RenderInline : public RenderFlow{public:    RenderInline(DOM::NodeImpl* node) : RenderFlow( node ), m_isContinuation( false ) {}    virtual const char *renderName() const;    virtual bool isRenderInline() const { return true; }    virtual bool isInlineFlow() const { return true; }    virtual bool childrenInline() const { return true; }    virtual bool isInlineContinuation() const;    virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild);    void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,                      RenderObject* beforeChild, RenderFlow* oldCont);    void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,                   RenderObject* newChild, RenderFlow* oldCont);    virtual void setStyle(RenderStyle* _style);    virtual void layout() {} // Do nothing for layout()    virtual void paint(PaintInfo&, int tx, int ty);    virtual bool nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction, bool inside);    virtual void calcMinMaxWidth();    // overrides RenderObject    virtual bool requiresLayer() const { return isRelPositioned(); }    virtual short width() const;    virtual int height() const;    virtual int inlineXPos() const;    virtual int inlineYPos() const;    // used to calculate offsetWidth/Height.  Overridden by inlines (render_flow) to return    // the remaining width on a given line (and the height of a single line).    virtual int offsetLeft() const;    virtual int offsetTop() const;    virtual void caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height);protected:    static RenderInline* cloneInline(RenderFlow* src);    void paintOutlinePath(QPainter *p, int tx, int ty, const QPoint *begin, const QPoint *end, BorderSide startingBS, int initialDirection, BorderSide endingBS);    void paintOutlines(QPainter *p, int tx, int ty);private:    bool m_isContinuation : 1; // Whether or not we're a continuation of an inline.};} // namespace#endif // RENDER_BLOCK_H

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