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📄 render_layer.h

📁 konqueror3 embedded版本, KDE环境下的当家浏览器的嵌入式版本源码包.
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/* * Copyright (C) 2003 Apple Computer, Inc. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: *   Robert O'Callahan <roc+@cs.cmu.edu> *   David Baron <dbaron@fas.harvard.edu> *   Christian Biesinger <cbiesinger@web.de> *   Randall Jesup <rjesup@wgate.com> *   Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> *   Josh Soref <timeless@mac.com> *   Boris Zbarsky <bzbarsky@mit.edu> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above.  If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */#ifndef render_layer_h#define render_layer_h#include <qcolor.h>#include <qrect.h>#include <assert.h>#include "render_object.h"class QScrollBar;template <class T> class QPtrVector;namespace khtml {    class RenderStyle;    class RenderTable;    class CachedObject;    class RenderCanvas;    class RenderText;    class RenderFrameSet;    class RenderObject;    class RenderScrollMediator;class RenderScrollMediator: public QObject{    Q_OBJECTpublic:    RenderScrollMediator(RenderLayer* layer)    :m_layer(layer) {}public slots:    void slotValueChanged();private:    RenderLayer* m_layer;};// This class handles the auto-scrolling of layers with overflow: marquee.class Marquee: public QObject{    Q_OBJECTpublic:    Marquee(RenderLayer* l);    void timerEvent(QTimerEvent*);    int speed() const { return m_speed; }    int marqueeSpeed() const;    EMarqueeDirection direction() const;    EMarqueeDirection reverseDirection() const { return static_cast<EMarqueeDirection>(-direction()); }    bool isHorizontal() const;    bool isUnfurlMarquee() const;    int unfurlPos() const { return m_unfurlPos; }    EWhiteSpace whiteSpace() { return m_whiteSpace; }    int computePosition(EMarqueeDirection dir, bool stopAtClientEdge);    void setEnd(int end) { m_end = end; }    void start();    void suspend();    void stop();    void updateMarqueeStyle();    void updateMarqueePosition();private:    RenderLayer* m_layer;    int m_currentLoop;    int m_totalLoops;    int m_timerId;    int m_start;    int m_end;    int m_speed;    int m_unfurlPos;    bool m_reset:1;    bool m_suspended:1;    bool m_stopped:1;    EWhiteSpace m_whiteSpace : 3;    EMarqueeDirection m_direction : 4;};class RenderLayer{public:#ifdef APPLE_CHANGES    static QScrollBar* gScrollBar;#endif    RenderLayer(RenderObject* object);    ~RenderLayer();    RenderObject* renderer() const { return m_object; }    RenderLayer *parent() const { return m_parent; }    RenderLayer *previousSibling() const { return m_previous; }    RenderLayer *nextSibling() const { return m_next; }    RenderLayer *firstChild() const { return m_first; }    RenderLayer *lastChild() const { return m_last; }    void addChild(RenderLayer *newChild, RenderLayer* beforeChild = 0);    RenderLayer* removeChild(RenderLayer *oldChild);    void removeOnlyThisLayer();    void insertOnlyThisLayer();    void styleChanged();    Marquee* marquee() const { return m_marquee; }    void suspendMarquees();#ifdef APPLE_CHANGES    bool isTransparent();    RenderLayer* transparentAncestor();#endif    RenderLayer* root() {        RenderLayer* curr = this;        while (curr->parent()) curr = curr->parent();        return curr;    }    int xPos() const { return m_x; }    int yPos() const { return m_y; }    short width() const;    int height() const;    short scrollWidth() const { return m_scrollWidth; }    int scrollHeight() const { return m_scrollHeight; }    void resize( int w, int h ) {        m_scrollWidth = w; m_scrollHeight = h;    }    void setPos( int xPos, int yPos ) {        m_x = xPos;        m_y = yPos;    }    // Scrolling methods for layers that can scroll their overflow.    void scrollOffset(int& x, int& y);    void subtractScrollOffset(int& x, int& y);    short scrollXOffset() { return m_scrollX; }    int scrollYOffset() { return m_scrollY; }    void scrollToOffset(int x, int y, bool updateScrollbars = true, bool repaint = true);    void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY); }    void scrollToYOffset(int y) { scrollToOffset(m_scrollX, y); }    void showScrollbar(Qt::Orientation, bool);    QScrollBar* horizontalScrollbar() { return m_hBar; }    QScrollBar* verticalScrollbar() { return m_vBar; }    int verticalScrollbarWidth();    int horizontalScrollbarHeight();    void moveScrollbarsAside();    void positionScrollbars(const QRect &damageRect);    void paintScrollbars(RenderObject::PaintInfo& pI);    void checkScrollbarsAfterLayout();    void slotValueChanged(int);    void repaint( bool markForRepaint = false );    void updateScrollPositionFromScrollbars();    void updateLayerPosition();    void updateLayerPositions( RenderLayer* rootLayer, bool doFullRepaint = false, bool checkForRepaint = false);    // Get the enclosing stacking context for this layer.  A stacking context is a layer    // that has a non-auto z-index.    RenderLayer* stackingContext() const;    bool isStackingContext() const { return !hasAutoZIndex() || renderer()->isCanvas(); }    void dirtyZOrderLists();    void updateZOrderLists();    QPtrVector<RenderLayer>* posZOrderList() const { return m_posZOrderList; }    QPtrVector<RenderLayer>* negZOrderList() const { return m_negZOrderList; }    // Gets the nearest enclosing positioned ancestor layer (also includes    // the <html> layer and the root layer).    RenderLayer* enclosingPositionedAncestor() const;    void convertToLayerCoords(const RenderLayer* ancestorLayer, int& x, int& y) const;    bool hasAutoZIndex() const { return renderer()->style()->hasAutoZIndex(); }    int zIndex() const { return renderer()->style()->zIndex(); }    // The two main functions that use the layer system.  The paint method    // paints the layers that intersect the damage rect from back to    // front.  The nodeAtPoint method looks for mouse events by walking    // layers that intersect the point from front to back.    KDE_EXPORT void paint(QPainter *p, const QRect& damageRect, bool selectionOnly=false);    bool nodeAtPoint(RenderObject::NodeInfo& info, int x, int y);    // This method figures out our layerBounds in coordinates relative to    // |rootLayer}.  It also computes our background and foreground clip rects    // for painting/event handling.    void calculateRects(const RenderLayer* rootLayer, const QRect& paintDirtyRect, QRect& layerBounds,                        QRect& backgroundRect, QRect& foregroundRect);    void calculateClipRects(const RenderLayer* rootLayer, QRect& overflowClipRect,                            QRect& posClipRect, QRect& fixedClipRect);    bool intersectsDamageRect(const QRect& layerBounds, const QRect& damageRect) const;    bool containsPoint(int x, int y, const QRect& damageRect) const;    void updateHoverActiveState(RenderObject::NodeInfo& info);    void detach(RenderArena* renderArena);#ifdef ENABLE_DUMP    KDE_EXPORT void dump(QTextStream &stream, const QString &ind = QString::null);#endif     // Overloaded new operator.  Derived classes must override operator new    // in order to allocate out of the RenderArena.    void* operator new(size_t sz, RenderArena* renderArena) throw();    // Overridden to prevent the normal delete from being called.    void operator delete(void* ptr, size_t sz);private:    // The normal operator new is disallowed on all render objects.    void* operator new(size_t sz) throw();private:    void setNextSibling(RenderLayer* next) { m_next = next; }    void setPreviousSibling(RenderLayer* prev) { m_previous = prev; }    void setParent(RenderLayer* parent) { m_parent = parent; }    void setFirstChild(RenderLayer* first) { m_first = first; }    void setLastChild(RenderLayer* last) { m_last = last; }    void collectLayers(QPtrVector<RenderLayer>*&, QPtrVector<RenderLayer>*&);    KDE_EXPORT void paintLayer(RenderLayer* rootLayer, QPainter *p, const QRect& paintDirtyRect, bool selectionOnly=false);    RenderLayer* nodeAtPointForLayer(RenderLayer* rootLayer, RenderObject::NodeInfo& info,                                     int x, int y, const QRect& hitTestRect);protected:    RenderObject* m_object;    RenderLayer* m_parent;    RenderLayer* m_previous;    RenderLayer* m_next;    RenderLayer* m_first;    RenderLayer* m_last;    // Our (x,y) coordinates are in our parent layer's coordinate space.    short m_x;    int m_y;    // Our scroll offsets if the view is scrolled.    short m_scrollX;    int m_scrollY;    // The width/height of our scrolled area.    short m_scrollWidth;    int m_scrollHeight;    // For layers with overflow, we have a pair of scrollbars.    QScrollBar* m_hBar;    QScrollBar* m_vBar;    RenderScrollMediator* m_scrollMediator;    // For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the    // descendant layers within the stacking context that have z-indices of 0 or greater    // (auto will count as 0).  m_negZOrderList holds descendants within our stacking context with negative    // z-indices.    QPtrVector<RenderLayer>* m_posZOrderList;    QPtrVector<RenderLayer>* m_negZOrderList;    bool m_zOrderListsDirty;        bool m_markedForRepaint;    QRect m_visibleRect;    Marquee* m_marquee; // Used by layers with overflow:marquee};} // namespace#endif

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