📄 render_image.cpp
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(float)(cHeight)/intrinsicHeight() ); resizeCache = pix.xForm( matrix ); scaledrect.setWidth( ( cWidth*scaledrect.width() ) / intrinsicWidth() ); scaledrect.setHeight( ( cHeight*scaledrect.height() ) / intrinsicHeight() );// qDebug("resizeCache size: %d/%d", resizeCache.width(), resizeCache.height());// qDebug("valid: %d/%d, scaled: %d/%d",// i->valid_rect().width(), i->valid_rect().height(),// scaledrect.width(), scaledrect.height()); // sometimes scaledrect.width/height are off by one because // of rounding errors. if the i is fully loaded, we // make sure that we don't do unnecessary resizes during painting QSize s(scaledrect.size()); if(i->valid_rect().size() == QSize( intrinsicWidth(), intrinsicHeight() )) // fully loaded s = QSize(cWidth, cHeight); if(kAbs(s.width() - cWidth) < 2) // rounding errors s.setWidth(cWidth); if(resizeCache.size() != s) resizeCache.resize(s); paintInfo.p->drawPixmap( QPoint( _tx + leftBorder + leftPad, _ty + topBorder + topPad), resizeCache, scaledrect ); } else paintInfo.p->drawPixmap( QPoint( _tx + leftBorder + leftPad, _ty + topBorder + topPad), resizeCache ); } else { // we might be just about switching images QRect rect(i->valid_rect().isValid() ? i->valid_rect() : QRect(0, 0, intrinsicWidth(), intrinsicHeight())); QPoint offs( _tx + leftBorder + leftPad, _ty + topBorder + topPad);// qDebug("normal paint rect %d/%d/%d/%d", rect.x(), rect.y(), rect.width(), rect.height());// rect = rect & QRect( 0 , y - offs.y() - 10, w, 10 + y + h - offs.y());// qDebug("normal paint rect after %d/%d/%d/%d", rect.x(), rect.y(), rect.width(), rect.height());// qDebug("normal paint: offs.y(): %d, y: %d, diff: %d", offs.y(), y, y - offs.y());// qDebug("");// p->setClipRect(QRect(x,y,w,h));// p->drawPixmap( offs.x(), y, pix, rect.x(), rect.y(), rect.width(), rect.height() ); paintInfo.p->drawPixmap(offs, pix, rect); } } if (m_selectionState != SelectionNone) {// kdDebug(6040) << "_tx " << _tx << " _ty " << _ty << " _x " << _x << " _y " << _y << endl; // Draw in any case if inside selection. For selection borders, the // offset will decide whether to draw selection or not bool draw = true; if (m_selectionState != SelectionInside) { int startPos, endPos; selectionStartEnd(startPos, endPos); if(selectionState() == SelectionStart) endPos = 1; else if(selectionState() == SelectionEnd) startPos = 0; draw = endPos - startPos > 0; } if (draw) { // setting the brush origin is important for compatibility, // don't touch it unless you know what you're doing paintInfo.p->setBrushOrigin(_tx, _ty - paintInfo.r.y()); paintInfo.p->fillRect(_tx, _ty, width(), height(), QBrush(style()->palette().active().highlight(), Qt::Dense4Pattern)); } }}void RenderImage::layout(){ KHTMLAssert( needsLayout()); KHTMLAssert( minMaxKnown() ); short oldwidth = m_width; int oldheight = m_height; // minimum height m_height = image && image->isErrorImage() ? intrinsicHeight() : 0; calcWidth(); calcHeight(); // if they are variable width and we calculate a huge height or width, we assume they // actually wanted the intrinsic width. if ( m_width > 4096 && !style()->width().isFixed() ) m_width = intrinsicWidth() + paddingLeft() + paddingRight() + borderLeft() + borderRight(); if ( m_height > 2048 && !style()->height().isFixed() ) m_height = intrinsicHeight() + paddingTop() + paddingBottom() + borderTop() + borderBottom(); // limit total size to not run out of memory when doing the xform call. if ( ( m_width * m_height > 4096*2048 ) && ( contentWidth() > intrinsicWidth() || contentHeight() > intrinsicHeight() ) ) { float scale = sqrt( m_width*m_height / ( 4096.*2048. ) ); m_width = (int) (m_width/scale); m_height = (int) (m_height/scale); } if ( m_width != oldwidth || m_height != oldheight ) resizeCache = QPixmap(); setNeedsLayout(false);}void RenderImage::notifyFinished(CachedObject *finishedObj){ if ( ( image == finishedObj || oimage == finishedObj ) && oimage ) { oimage->deref( this ); oimage = 0; repaint(); } RenderReplaced::notifyFinished(finishedObj);}bool RenderImage::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction, bool inside){ inside |= RenderReplaced::nodeAtPoint(info, _x, _y, _tx, _ty, hitTestAction, inside); if (inside && element()) { int tx = _tx + m_x; int ty = _ty + m_y; if (isRelPositioned()) relativePositionOffset(tx, ty); HTMLImageElementImpl* i = element()->id() == ID_IMG ? static_cast<HTMLImageElementImpl*>(element()) : 0; HTMLMapElementImpl* map; if (i && i->getDocument()->isHTMLDocument() && (map = static_cast<HTMLDocumentImpl*>(i->getDocument())->getMap(i->imageMap()))) { // we're a client side image map inside = map->mapMouseEvent(_x - tx, _y - ty, contentWidth(), contentHeight(), info); info.setInnerNonSharedNode(element()); } } return inside;}void RenderImage::updateImage(CachedImage* new_image){ CachedImage* tempimage = oimage; oimage = image; image = new_image; assert( image != oimage ); if ( image != tempimage && image != oimage ) image->ref(this); if (tempimage && image != tempimage && oimage != tempimage ) tempimage->deref(this); // if the loading finishes we might get an error and then the image is deleted if ( image ) berrorPic = image->isErrorImage(); else berrorPic = true;}void RenderImage::updateFromElement(){ if (element()->id() == ID_INPUT) alt = static_cast<HTMLInputElementImpl*>(element())->altText(); else if (element()->id() == ID_IMG) alt = static_cast<HTMLImageElementImpl*>(element())->altText(); DOMString u = element()->id() == ID_OBJECT ? element()->getAttribute(ATTR_DATA) : element()->getAttribute(ATTR_SRC); if (!u.isEmpty() && ( !image || image->url() != u ) ) { CachedImage *new_image = element()->getDocument()->docLoader()-> requestImage(khtml::parseURL(u)); if(new_image && new_image != image // check appears redundant, as we only care about this when we're anonymous // which can never happen here. /*&& (!style() || !style()->contentObject())*/ ) { updateImage( new_image ); } }}bool RenderImage::complete() const{ // "complete" means that the image has been loaded // but also that its width/height (contentWidth(),contentHeight()) have been calculated. return image && image->valid_rect().size() == image->pixmap_size() && !needsLayout();}bool RenderImage::isWidthSpecified() const{ switch (style()->width().type()) { case Fixed: case Percent: return true; default: return false; } assert(false); return false;}bool RenderImage::isHeightSpecified() const{ switch (style()->height().type()) { case Fixed: case Percent: return true; default: return false; } assert(false); return false;}short RenderImage::calcAspectRatioWidth() const{ if (intrinsicHeight() == 0) return 0; if (!image || image->isErrorImage()) return intrinsicWidth(); // Don't bother scaling. return RenderReplaced::calcReplacedHeight() * intrinsicWidth() / intrinsicHeight();}int RenderImage::calcAspectRatioHeight() const{ if (intrinsicWidth() == 0) return 0; if (!image || image->isErrorImage()) return intrinsicHeight(); // Don't bother scaling. return RenderReplaced::calcReplacedWidth() * intrinsicHeight() / intrinsicWidth();}short RenderImage::calcReplacedWidth() const{ int width; if (isWidthSpecified()) width = calcReplacedWidthUsing(Width); else width = calcAspectRatioWidth(); int minW = calcReplacedWidthUsing(MinWidth); int maxW = style()->maxWidth().value() == UNDEFINED ? width : calcReplacedWidthUsing(MaxWidth); if (width > maxW) width = maxW; if (width < minW) width = minW; return width;}int RenderImage::calcReplacedHeight() const{ int height; if (isHeightSpecified()) height = calcReplacedHeightUsing(Height); else height = calcAspectRatioHeight(); int minH = calcReplacedHeightUsing(MinHeight); int maxH = style()->maxHeight().value() == UNDEFINED ? height : calcReplacedHeightUsing(MaxHeight); if (height > maxH) height = maxH; if (height < minH) height = minH; return height;}#if 0void RenderImage::caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height){ RenderReplaced::caretPos(offset, flags, _x, _y, width, height);#if 0 // doesn't work reliably height = intrinsicHeight(); width = override && offset == 0 ? intrinsicWidth() : 0; _x = xPos(); _y = yPos(); if (offset > 0) _x += intrinsicWidth(); RenderObject *cb = containingBlock(); int absx, absy; if (cb && cb != this && cb->absolutePosition(absx,absy)) { _x += absx; _y += absy; } else { // we don't know our absolute position, and there is no point returning // just a relative one _x = _y = -1; }#endif}#endif
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