📄 render_canvas.cpp
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static QRect enclosingPositionedRect (RenderObject *n){ RenderObject *enclosingParent = n->containingBlock(); QRect rect(0,0,0,0); if (enclosingParent) { int ox, oy; enclosingParent->absolutePosition(ox, oy); rect.setX(ox); rect.setY(oy); rect.setWidth (enclosingParent->effectiveWidth()); rect.setHeight (enclosingParent->effectiveHeight()); } return rect;}QRect RenderCanvas::selectionRect() const{ RenderObject *r = m_selectionStart; if (!r) return QRect(); QRect selectionRect = enclosingPositionedRect(r); while (r && r != m_selectionEnd) { RenderObject* n; if ( !(n = r->firstChild()) ){ if ( !(n = r->nextSibling()) ) { n = r->parent(); while (n && !n->nextSibling()) n = n->parent(); if (n) n = n->nextSibling(); } } r = n; if (r) { selectionRect = selectionRect.unite(enclosingPositionedRect(r)); } } return selectionRect;}void RenderCanvas::setSelection(RenderObject *s, int sp, RenderObject *e, int ep){ // Check we got valid renderobjects. www.msnbc.com and clicking // around, to find the case where this happened. if ( !s || !e ) { kdWarning(6040) << "RenderCanvas::setSelection() called with start=" << s << " end=" << e << endl; return; }// kdDebug( 6040 ) << "RenderCanvas::setSelection(" << s << "," << sp << "," << e << "," << ep << ")" << endl; bool changedSelectionBorder = ( s != m_selectionStart || e != m_selectionEnd ); // Cut out early if the selection hasn't changed. if ( !changedSelectionBorder && m_selectionStartPos == sp && m_selectionEndPos == ep ) return; // Record the old selected objects. Will be used later // to delta against the selected objects. RenderObject *oldStart = m_selectionStart; int oldStartPos = m_selectionStartPos; RenderObject *oldEnd = m_selectionEnd; int oldEndPos = m_selectionEndPos; QPtrList<RenderObject> oldSelectedInside; QPtrList<RenderObject> newSelectedInside; RenderObject *os = oldStart; while (os && os != oldEnd) { RenderObject* no; if ( !(no = os->firstChild()) ){ if ( !(no = os->nextSibling()) ) { no = os->parent(); while (no && !no->nextSibling()) no = no->parent(); if (no) no = no->nextSibling(); } } if (os->selectionState() == SelectionInside && !oldSelectedInside.containsRef(os)) oldSelectedInside.append(os); os = no; } if (changedSelectionBorder) clearSelection(false); while (s->firstChild()) s = s->firstChild(); while (e->lastChild()) e = e->lastChild();#if 0 bool changedSelectionBorder = ( s != m_selectionStart || e != m_selectionEnd ); if ( !changedSelectionBorder && m_selectionStartPos == sp && m_selectionEndPos = ep ) return;#endif // set selection start if (m_selectionStart) m_selectionStart->setIsSelectionBorder(false); m_selectionStart = s; if (m_selectionStart) m_selectionStart->setIsSelectionBorder(true); m_selectionStartPos = sp; // set selection end if (m_selectionEnd) m_selectionEnd->setIsSelectionBorder(false); m_selectionEnd = e; if (m_selectionEnd) m_selectionEnd->setIsSelectionBorder(true); m_selectionEndPos = ep;#if 0 kdDebug( 6040 ) << "old selection (" << oldStart << "," << oldStartPos << "," << oldEnd << "," << oldEndPos << ")" << endl; kdDebug( 6040 ) << "new selection (" << s << "," << sp << "," << e << "," << ep << ")" << endl;#endif // update selection status of all objects between m_selectionStart and m_selectionEnd RenderObject* o = s; while (o && o!=e) { o->setSelectionState(SelectionInside);// kdDebug( 6040 ) << "setting selected " << o << ", " << o->isText() << endl; RenderObject* no; if ( !(no = o->firstChild()) ) if ( !(no = o->nextSibling()) ) { no = o->parent(); while (no && !no->nextSibling()) no = no->parent(); if (no) no = no->nextSibling(); } if (o->selectionState() == SelectionInside && !newSelectedInside.containsRef(o)) newSelectedInside.append(o); o=no; } s->setSelectionState(SelectionStart); e->setSelectionState(SelectionEnd); if(s == e) s->setSelectionState(SelectionBoth); if (!m_view) return; newSelectedInside.removeRef(s); newSelectedInside.removeRef(e); QRect updateRect; // Don't use repaint() because it will cause all rects to // be united (see khtmlview::scheduleRepaint()). Instead // just draw damage rects for objects that have a change // in selection state. // ### for Qt, updateContents will unite them, too. This has to be // circumvented somehow (LS) // Are any of the old fully selected objects not in the new selection? // If so we have to draw them. // Could be faster by building list of non-intersecting rectangles rather // than unioning rectangles. QPtrListIterator<RenderObject> oldIterator(oldSelectedInside); bool firstRect = true; for (; oldIterator.current(); ++oldIterator){ if (!newSelectedInside.containsRef(oldIterator.current())){ if (firstRect){ updateRect = enclosingPositionedRect(oldIterator.current()); firstRect = false; } else updateRect = updateRect.unite(enclosingPositionedRect(oldIterator.current())); } } if (!firstRect){ m_view->updateContents( updateRect ); } // Are any of the new fully selected objects not in the previous selection? // If so we have to draw them. // Could be faster by building list of non-intersecting rectangles rather // than unioning rectangles. QPtrListIterator<RenderObject> newIterator(newSelectedInside); firstRect = true; for (; newIterator.current(); ++newIterator){ if (!oldSelectedInside.containsRef(newIterator.current())){ if (firstRect){ updateRect = enclosingPositionedRect(newIterator.current()); firstRect = false; } else updateRect = updateRect.unite(enclosingPositionedRect(newIterator.current())); } } if (!firstRect) { m_view->updateContents( updateRect ); } // Is the new starting object different, or did the position in the starting // element change? If so we have to draw it. if (oldStart != m_selectionStart || (oldStart == oldEnd && (oldStartPos != m_selectionStartPos || oldEndPos != m_selectionEndPos)) || (oldStart == m_selectionStart && oldStartPos != m_selectionStartPos)){ m_view->updateContents( enclosingPositionedRect(m_selectionStart) ); } // Draw the old selection start object if it's different than the new selection // start object. if (oldStart && oldStart != m_selectionStart){ m_view->updateContents( enclosingPositionedRect(oldStart) ); } // Does the selection span objects and is the new end object different, or did the position // in the end element change? If so we have to draw it. if (/*(oldStart != oldEnd || !oldEnd) &&*/ (oldEnd != m_selectionEnd || (oldEnd == m_selectionEnd && oldEndPos != m_selectionEndPos))){ m_view->updateContents( enclosingPositionedRect(m_selectionEnd) ); } // Draw the old selection end object if it's different than the new selection // end object. if (oldEnd && oldEnd != m_selectionEnd){ m_view->updateContents( enclosingPositionedRect(oldEnd) ); }}void RenderCanvas::clearSelection(bool doRepaint){ // update selection status of all objects between m_selectionStart and m_selectionEnd RenderObject* o = m_selectionStart; while (o && o!=m_selectionEnd) { if (o->selectionState()!=SelectionNone) if (doRepaint) o->repaint(); o->setSelectionState(SelectionNone); o->repaint(); RenderObject* no; if ( !(no = o->firstChild()) ) if ( !(no = o->nextSibling()) ) { no = o->parent(); while (no && !no->nextSibling()) no = no->parent(); if (no) no = no->nextSibling(); } o=no; } if (m_selectionEnd) { m_selectionEnd->setSelectionState(SelectionNone); if (doRepaint) m_selectionEnd->repaint(); } // set selection start & end to 0 if (m_selectionStart) m_selectionStart->setIsSelectionBorder(false); m_selectionStart = 0; m_selectionStartPos = -1; if (m_selectionEnd) m_selectionEnd->setIsSelectionBorder(false); m_selectionEnd = 0; m_selectionEndPos = -1;}void RenderCanvas::selectionStartEnd(int& spos, int& epos){ spos = m_selectionStartPos; epos = m_selectionEndPos;}QRect RenderCanvas::viewRect() const{ if (m_pagedMode) if (m_pageTop == m_pageBottom) { kdDebug(6040) << "viewRect: " << QRect(0, m_pageTop, m_width, m_height) << endl; return QRect(0, m_pageTop, m_width, m_height); } else { kdDebug(6040) << "viewRect: " << QRect(0, m_pageTop, m_width, m_pageBottom - m_pageTop) << endl; return QRect(0, m_pageTop, m_width, m_pageBottom - m_pageTop); } else if (m_view) return QRect(m_view->contentsX(), m_view->contentsY(), m_view->visibleWidth(), m_view->visibleHeight()); else return QRect(0,0,m_rootWidth,m_rootHeight);}int RenderCanvas::docHeight() const{ int h; if (m_pagedMode || !m_view) h = m_height; else h = 0; RenderObject *fc = firstChild(); if(fc) { int dh = fc->overflowHeight() + fc->marginTop() + fc->marginBottom(); int lowestPos = fc->lowestPosition(false);// kdDebug(6040) << "h " << h << " lowestPos " << lowestPos << " dh " << dh << " fc->rh " << fc->effectiveHeight() << " fc->height() " << fc->height() << endl; if( lowestPos > dh ) dh = lowestPos; lowestPos = lowestAbsolutePosition(); if( lowestPos > dh ) dh = lowestPos; if( dh > h ) h = dh; } RenderLayer *layer = m_layer; h = kMax( h, layer->yPos() + layer->height() );// kdDebug(6040) << "h " << h << " layer(" << layer->renderer()->renderName() << "@" << layer->renderer() << ")->height " << layer->height() << " lp " << (layer->yPos() + layer->height()) << " height() " << layer->renderer()->height() << " rh " << layer->renderer()->effectiveHeight() << endl; return h;}int RenderCanvas::docWidth() const{ int w; if (m_pagedMode || !m_view) w = m_width; else w = 0; RenderObject *fc = firstChild(); if(fc) { int dw = fc->effectiveWidth() + fc->marginLeft() + fc->marginRight(); int rightmostPos = fc->rightmostPosition(false);// kdDebug(6040) << "w " << w << " rightmostPos " << rightmostPos << " dw " << dw << " fc->rw " << fc->effectiveWidth() << " fc->width() " << fc->width() << endl; if( rightmostPos > dw ) dw = rightmostPos; rightmostPos = rightmostAbsolutePosition(); if ( rightmostPos > dw ) dw = rightmostPos; if( dw > w ) w = dw; } RenderLayer *layer = m_layer; w = kMax( w, layer->xPos() + layer->width() );// kdDebug(6040) << "w " << w << " layer(" << layer->renderer()->renderName() << ")->width " << layer->width() << " rm " << (layer->xPos() + layer->width()) << " width() " << layer->renderer()->width() << " rw " << layer->renderer()->effectiveWidth() << endl; return w;}RenderPage* RenderCanvas::page() { if (!m_page) m_page = new RenderPage(this); return m_page;}
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