📄 render_block.h
字号:
void newLine();protected: struct FloatingObject { enum Type { FloatLeft, FloatRight }; FloatingObject(Type _type) { node = 0; startY = 0; endY = 0; type = _type; left = 0; width = 0; noPaint = false; crossedLayer = false; } RenderObject* node; int startY; int endY; short left; short width; Type type : 1; // left or right aligned bool noPaint : 1; bool crossedLayer : 1; // lock noPaint flag }; // The following helper functions and structs are used by layoutBlockChildren. class CompactInfo { // A compact child that needs to be collapsed into the margin of the following block. RenderObject* m_compact; // The block with the open margin that the compact child is going to place itself within. RenderObject* m_block; bool m_treatAsBlock : 1; public: RenderObject* compact() const { return m_compact; } RenderObject* block() const { return m_block; } void setTreatAsBlock(bool b) { m_treatAsBlock = b; } bool treatAsBlock() const { return m_treatAsBlock; } bool matches(RenderObject* child) const { return m_compact && m_block == child; } void clear() { set(0, 0); } void set(RenderObject* c, RenderObject* b) { m_compact = c; m_block = b; } CompactInfo() { clear(); } }; class MarginInfo { // Collapsing flags for whether we can collapse our margins with our children's margins. bool m_canCollapseWithChildren : 1; bool m_canCollapseTopWithChildren : 1; bool m_canCollapseBottomWithChildren : 1; // Whether or not we are a quirky container, i.e., do we collapse away top and bottom // margins in our container. Table cells and the body are the common examples. We // also have a custom style property for Safari RSS to deal with TypePad blog articles. bool m_quirkContainer : 1; // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block. // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will // always be collapsing with one another. This variable can remain set to true through multiple iterations // as long as we keep encountering self-collapsing blocks. bool m_atTopOfBlock : 1; // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block. bool m_atBottomOfBlock : 1; // If our last normal flow child was a self-collapsing block that cleared a float, // we track it in this variable. bool m_selfCollapsingBlockClearedFloat : 1; // These variables are used to detect quirky margins that we need to collapse away (in table cells // and in the body element). bool m_topQuirk : 1; bool m_bottomQuirk : 1; bool m_determinedTopQuirk : 1; // These flags track the previous maximal positive and negative margins. int m_posMargin; int m_negMargin; public: MarginInfo(RenderBlock* b, int top, int bottom); void setAtTopOfBlock(bool b) { m_atTopOfBlock = b; } void setAtBottomOfBlock(bool b) { m_atBottomOfBlock = b; } void clearMargin() { m_posMargin = m_negMargin = 0; } void setSelfCollapsingBlockClearedFloat(bool b) { m_selfCollapsingBlockClearedFloat = b; } void setTopQuirk(bool b) { m_topQuirk = b; } void setBottomQuirk(bool b) { m_bottomQuirk = b; } void setDeterminedTopQuirk(bool b) { m_determinedTopQuirk = b; } void setPosMargin(int p) { m_posMargin = p; } void setNegMargin(int n) { m_negMargin = n; } void setPosMarginIfLarger(int p) { if (p > m_posMargin) m_posMargin = p; } void setNegMarginIfLarger(int n) { if (n > m_negMargin) m_negMargin = n; } void setMargin(int p, int n) { m_posMargin = p; m_negMargin = n; } bool atTopOfBlock() const { return m_atTopOfBlock; } bool canCollapseWithTop() const { return m_atTopOfBlock && m_canCollapseTopWithChildren; } bool canCollapseWithBottom() const { return m_atBottomOfBlock && m_canCollapseBottomWithChildren; } bool canCollapseTopWithChildren() const { return m_canCollapseTopWithChildren; } bool canCollapseBottomWithChildren() const { return m_canCollapseBottomWithChildren; } bool selfCollapsingBlockClearedFloat() const { return m_selfCollapsingBlockClearedFloat; } bool quirkContainer() const { return m_quirkContainer; } bool determinedTopQuirk() const { return m_determinedTopQuirk; } bool topQuirk() const { return m_topQuirk; } bool bottomQuirk() const { return m_bottomQuirk; } int posMargin() const { return m_posMargin; } int negMargin() const { return m_negMargin; } int margin() const { return m_posMargin - m_negMargin; } }; class PageBreakInfo { int m_pageBottom; // Next calculated page-break bool m_forcePageBreak : 1; // Must break before next block // ### to do better "page-break-after/before: avoid" this struct // should keep a pagebreakAvoid block and gather children in it public: PageBreakInfo(int pageBottom) : m_pageBottom(pageBottom), m_forcePageBreak(false) {}; bool forcePageBreak() { return m_forcePageBreak; } void setForcePageBreak(bool b) { m_forcePageBreak = b; } int pageBottom() { return m_pageBottom; }; void setPageBottom(int bottom) { m_pageBottom = bottom; } }; virtual bool canClear(RenderObject *child, PageBreakLevel level); void clearPageBreak(RenderObject* child, int pageBottom); void adjustPositionedBlock(RenderObject* child, const MarginInfo& marginInfo); void adjustFloatingBlock(const MarginInfo& marginInfo); RenderObject* handleSpecialChild(RenderObject* child, const MarginInfo& marginInfo, CompactInfo& compactInfo, bool& handled); RenderObject* handleFloatingChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled); RenderObject* handlePositionedChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled); RenderObject* handleCompactChild(RenderObject* child, CompactInfo& compactInfo, const MarginInfo& marginInfo, bool& handled); RenderObject* handleRunInChild(RenderObject* child, bool& handled); void collapseMargins(RenderObject* child, MarginInfo& marginInfo, int yPosEstimate); void clearFloatsIfNeeded(RenderObject* child, MarginInfo& marginInfo, int oldTopPosMargin, int oldTopNegMargin); void insertCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo); int estimateVerticalPosition(RenderObject* child, const MarginInfo& info); void determineHorizontalPosition(RenderObject* child); void handleBottomOfBlock(int top, int bottom, MarginInfo& marginInfo); void setCollapsedBottomMargin(const MarginInfo& marginInfo); void clearChildOfPageBreaks(RenderObject* child, PageBreakInfo &pageBreakInfo, MarginInfo &marginInfo); // End helper functions and structs used by layoutBlockChildren.protected: // How much content overflows out of our block vertically or horizontally (all we support // for now is spillage out of the bottom and the right, which are the common cases). // XXX Generalize to work with top and left as well. int m_overflowHeight; int m_overflowWidth;private: QPtrList<FloatingObject>* m_floatingObjects; QPtrList<RenderObject>* m_positionedObjects; bool m_childrenInline : 1; bool m_pre : 1; bool m_firstLine : 1; // used in inline layouting EClear m_clearStatus : 2; // used during layuting of paragraphs bool m_avoidPageBreak : 1; // anonymous avoid page-break block bool m_topMarginQuirk : 1; bool m_bottomMarginQuirk : 1; short m_maxTopPosMargin; short m_maxTopNegMargin; short m_maxBottomPosMargin; short m_maxBottomNegMargin;};} // namespace#endif // RENDER_BLOCK_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -