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📄 render_block.h

📁 konqueror3 embedded版本, KDE环境下的当家浏览器的嵌入式版本源码包.
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    void newLine();protected:    struct FloatingObject {        enum Type {            FloatLeft,            FloatRight        };        FloatingObject(Type _type) {            node = 0;            startY = 0;            endY = 0;            type = _type;            left = 0;            width = 0;            noPaint = false;            crossedLayer = false;        }        RenderObject* node;        int startY;        int endY;        short left;        short width;        Type type : 1; // left or right aligned        bool noPaint : 1;        bool crossedLayer : 1; // lock noPaint flag    };    // The following helper functions and structs are used by layoutBlockChildren.    class CompactInfo {        // A compact child that needs to be collapsed into the margin of the following block.        RenderObject* m_compact;        // The block with the open margin that the compact child is going to place itself within.        RenderObject* m_block;        bool m_treatAsBlock : 1;    public:        RenderObject* compact() const { return m_compact; }        RenderObject* block() const { return m_block; }        void setTreatAsBlock(bool b) { m_treatAsBlock = b; }        bool treatAsBlock() const { return m_treatAsBlock; }        bool matches(RenderObject* child) const { return m_compact && m_block == child; }        void clear() { set(0, 0);  }        void set(RenderObject* c, RenderObject* b) { m_compact = c; m_block = b; }        CompactInfo() { clear(); }    };    class MarginInfo {        // Collapsing flags for whether we can collapse our margins with our children's margins.        bool m_canCollapseWithChildren : 1;        bool m_canCollapseTopWithChildren : 1;        bool m_canCollapseBottomWithChildren : 1;        // Whether or not we are a quirky container, i.e., do we collapse away top and bottom        // margins in our container.  Table cells and the body are the common examples. We        // also have a custom style property for Safari RSS to deal with TypePad blog articles.        bool m_quirkContainer : 1;        // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.        // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will        // always be collapsing with one another.  This variable can remain set to true through multiple iterations        // as long as we keep encountering self-collapsing blocks.        bool m_atTopOfBlock : 1;        // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.        bool m_atBottomOfBlock : 1;        // If our last normal flow child was a self-collapsing block that cleared a float,        // we track it in this variable.        bool m_selfCollapsingBlockClearedFloat : 1;        // These variables are used to detect quirky margins that we need to collapse away (in table cells        // and in the body element).        bool m_topQuirk : 1;        bool m_bottomQuirk : 1;        bool m_determinedTopQuirk : 1;        // These flags track the previous maximal positive and negative margins.        int m_posMargin;        int m_negMargin;    public:        MarginInfo(RenderBlock* b, int top, int bottom);        void setAtTopOfBlock(bool b) { m_atTopOfBlock = b; }        void setAtBottomOfBlock(bool b) { m_atBottomOfBlock = b; }        void clearMargin() { m_posMargin = m_negMargin = 0; }        void setSelfCollapsingBlockClearedFloat(bool b) { m_selfCollapsingBlockClearedFloat = b; }        void setTopQuirk(bool b) { m_topQuirk = b; }        void setBottomQuirk(bool b) { m_bottomQuirk = b; }        void setDeterminedTopQuirk(bool b) { m_determinedTopQuirk = b; }        void setPosMargin(int p) { m_posMargin = p; }        void setNegMargin(int n) { m_negMargin = n; }        void setPosMarginIfLarger(int p) { if (p > m_posMargin) m_posMargin = p; }        void setNegMarginIfLarger(int n) { if (n > m_negMargin) m_negMargin = n; }        void setMargin(int p, int n) { m_posMargin = p; m_negMargin = n; }        bool atTopOfBlock() const { return m_atTopOfBlock; }        bool canCollapseWithTop() const { return m_atTopOfBlock && m_canCollapseTopWithChildren; }        bool canCollapseWithBottom() const { return m_atBottomOfBlock && m_canCollapseBottomWithChildren; }        bool canCollapseTopWithChildren() const { return m_canCollapseTopWithChildren; }        bool canCollapseBottomWithChildren() const { return m_canCollapseBottomWithChildren; }        bool selfCollapsingBlockClearedFloat() const { return m_selfCollapsingBlockClearedFloat; }        bool quirkContainer() const { return m_quirkContainer; }        bool determinedTopQuirk() const { return m_determinedTopQuirk; }        bool topQuirk() const { return m_topQuirk; }        bool bottomQuirk() const { return m_bottomQuirk; }        int posMargin() const { return m_posMargin; }        int negMargin() const { return m_negMargin; }        int margin() const { return m_posMargin - m_negMargin; }    };    class PageBreakInfo {        int m_pageBottom; // Next calculated page-break        bool m_forcePageBreak : 1; // Must break before next block        // ### to do better "page-break-after/before: avoid" this struct        // should keep a pagebreakAvoid block and gather children in it    public:        PageBreakInfo(int pageBottom) : m_pageBottom(pageBottom), m_forcePageBreak(false) {};        bool forcePageBreak() { return m_forcePageBreak; }        void setForcePageBreak(bool b) { m_forcePageBreak = b; }        int pageBottom() { return m_pageBottom; };        void setPageBottom(int bottom) { m_pageBottom = bottom; }    };    virtual bool canClear(RenderObject *child, PageBreakLevel level);    void clearPageBreak(RenderObject* child, int pageBottom);    void adjustPositionedBlock(RenderObject* child, const MarginInfo& marginInfo);    void adjustFloatingBlock(const MarginInfo& marginInfo);    RenderObject* handleSpecialChild(RenderObject* child, const MarginInfo& marginInfo, CompactInfo& compactInfo, bool& handled);    RenderObject* handleFloatingChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled);    RenderObject* handlePositionedChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled);    RenderObject* handleCompactChild(RenderObject* child, CompactInfo& compactInfo, const MarginInfo& marginInfo, bool& handled);    RenderObject* handleRunInChild(RenderObject* child, bool& handled);    void collapseMargins(RenderObject* child, MarginInfo& marginInfo, int yPosEstimate);    void clearFloatsIfNeeded(RenderObject* child, MarginInfo& marginInfo, int oldTopPosMargin, int oldTopNegMargin);    void insertCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo);    int estimateVerticalPosition(RenderObject* child, const MarginInfo& info);    void determineHorizontalPosition(RenderObject* child);    void handleBottomOfBlock(int top, int bottom, MarginInfo& marginInfo);    void setCollapsedBottomMargin(const MarginInfo& marginInfo);    void clearChildOfPageBreaks(RenderObject* child, PageBreakInfo &pageBreakInfo, MarginInfo &marginInfo);    // End helper functions and structs used by layoutBlockChildren.protected:    // How much content overflows out of our block vertically or horizontally (all we support    // for now is spillage out of the bottom and the right, which are the common cases).    // XXX Generalize to work with top and left as well.    int m_overflowHeight;    int m_overflowWidth;private:    QPtrList<FloatingObject>* m_floatingObjects;    QPtrList<RenderObject>* m_positionedObjects;    bool m_childrenInline : 1;    bool m_pre            : 1;    bool m_firstLine      : 1; // used in inline layouting    EClear m_clearStatus  : 2; // used during layuting of paragraphs    bool m_avoidPageBreak : 1; // anonymous avoid page-break block    bool m_topMarginQuirk : 1;    bool m_bottomMarginQuirk : 1;    short m_maxTopPosMargin;    short m_maxTopNegMargin;    short m_maxBottomPosMargin;    short m_maxBottomNegMargin;};} // namespace#endif // RENDER_BLOCK_H

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