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📄 render_block.h

📁 konqueror3 embedded版本, KDE环境下的当家浏览器的嵌入式版本源码包.
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/* * This file is part of the render object implementation for KHTML. * * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) *           (C) 1999-2003 Antti Koivisto (koivisto@kde.org) *           (C) 2002-2003 Dirk Mueller (mueller@kde.org) *           (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef RENDER_BLOCK_H#define RENDER_BLOCK_H#include <qptrlist.h>#include "render_flow.h"namespace khtml {class RenderBlock : public RenderFlow{public:    RenderBlock(DOM::NodeImpl* node);    virtual ~RenderBlock();    virtual const char *renderName() const;    virtual bool isRenderBlock() const { return true; }    virtual bool isBlockFlow() const { return !isInline() && !isTable(); }    virtual bool isInlineFlow() const { return isInline() && !isReplaced(); }    virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }    virtual bool childrenInline() const { return m_childrenInline; }    virtual void setChildrenInline(bool b) { m_childrenInline = b; }    void makeChildrenNonInline(RenderObject* insertionPoint = 0);    void makePageBreakAvoidBlocks();    // The height (and width) of a block when you include overflow spillage out of the bottom    // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside    // it would have an overflow height of borderTop() + paddingTop() + 100px.    virtual int overflowHeight() const  { return m_overflowHeight; }    virtual int overflowWidth() const   { return m_overflowWidth; }    virtual void setOverflowHeight(int h) { m_overflowHeight = h; }    virtual void setOverflowWidth(int w) { m_overflowWidth = w; }    virtual bool isSelfCollapsingBlock() const;    virtual bool isTopMarginQuirk() const { return m_topMarginQuirk; }    virtual bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }    virtual short maxTopMargin(bool positive) const {        if (positive)            return m_maxTopPosMargin;        else            return m_maxTopNegMargin;    }    virtual short maxBottomMargin(bool positive) const {        if (positive)            return m_maxBottomPosMargin;        else            return m_maxBottomNegMargin;    }    void initMaxMarginValues() {        if (m_marginTop >= 0)            m_maxTopPosMargin = m_marginTop;        else            m_maxTopNegMargin = -m_marginTop;        if (m_marginBottom >= 0)            m_maxBottomPosMargin = m_marginBottom;        else            m_maxBottomNegMargin = -m_marginBottom;    }    virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild);    virtual void removeChild(RenderObject *oldChild);    virtual void setStyle(RenderStyle* _style);    void updateFirstLetter();    virtual void layout();    void layoutBlock( bool relayoutChildren );    void layoutBlockChildren( bool relayoutChildren );    void layoutInlineChildren( bool relayoutChildren, int breakBeforeLine = 0);    void layoutPositionedObjects( bool relayoutChildren );    void insertPositionedObject(RenderObject *o);    void removePositionedObject(RenderObject *o);    // Called to lay out the legend for a fieldset.    virtual RenderObject* layoutLegend(bool /*relayoutChildren*/) { return 0; };    // the implementation of the following functions is in bidi.cpp    void bidiReorderLine(const BidiIterator &start, const BidiIterator &end, BidiState &bidi );    BidiIterator findNextLineBreak(BidiIterator &start, BidiState &info );    InlineFlowBox* constructLine(const BidiIterator& start, const BidiIterator& end);    InlineFlowBox* createLineBoxes(RenderObject* obj);    void computeHorizontalPositionsForLine(InlineFlowBox* lineBox, BidiState &bidi);    void computeVerticalPositionsForLine(InlineFlowBox* lineBox);    bool clearLineOfPageBreaks(InlineFlowBox* lineBox);    // end bidi.cpp functions    virtual void paint(PaintInfo& i, int tx, int ty);    void paintObject(PaintInfo& i, int tx, int ty, bool paintOutline = true);    void paintFloats(PaintInfo& i, int _tx, int _ty, bool paintSelection = false);    void insertFloatingObject(RenderObject *o);    void removeFloatingObject(RenderObject *o);    // called from lineWidth, to position the floats added in the last line.    void positionNewFloats();    void clearFloats();    int getClearDelta(RenderObject *child);    virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0);    virtual bool hasFloats() const { return m_floatingObjects!=0; }    virtual bool containsFloat(RenderObject* o) const;    virtual bool hasOverhangingFloats() const { return floatBottom() > m_height; }    void addOverHangingFloats( RenderBlock *block, int xoffset, int yoffset, bool child );    int nearestFloatBottom(int height) const;    int floatBottom() const;    inline int leftBottom();    inline int rightBottom();    virtual unsigned short lineWidth(int y, bool *canClearLine = 0) const;    virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;    virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;    virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;    int lowestAbsolutePosition() const;    int leftmostAbsolutePosition() const;    int rightmostAbsolutePosition() const;    int rightOffset() const;    int rightRelOffset(int y, int fixedOffset, bool applyTextIndent=true, int *heightRemaining = 0, bool *canClearLine = 0) const;    int rightOffset(int y, bool *canClearLine = 0) const { return rightRelOffset(y, rightOffset(), true, 0, canClearLine); }    int leftOffset() const;    int leftRelOffset(int y, int fixedOffset, bool applyTextIndent=true, int *heightRemaining = 0, bool *canClearLine = 0) const;    int leftOffset(int y, bool *canClearLine = 0) const { return leftRelOffset(y, leftOffset(), true, 0, canClearLine); }    virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int _tx, int _ty, HitTestAction hitTestAction = HitTestAll, bool inside=false);    bool isPointInScrollbar(int x, int y, int tx, int ty);    virtual void calcMinMaxWidth();    void calcInlineMinMaxWidth();    void calcBlockMinMaxWidth();    virtual void close();    virtual int getBaselineOfFirstLineBox();    virtual InlineFlowBox* getFirstLineBox();    // overrides RenderObject    virtual bool requiresLayer() const { return isRoot() || (!isTableCell() &&        (isPositioned() || isRelPositioned() || style()->hidesOverflow())); }    bool inRootBlockContext() const;#ifdef ENABLE_DUMP    virtual void printTree(int indent=0) const;    virtual void dump(QTextStream &stream, const QString &ind) const;#endifprotected:

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