📄 render_block.h
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/* * This file is part of the render object implementation for KHTML. * * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) * (C) 1999-2003 Antti Koivisto (koivisto@kde.org) * (C) 2002-2003 Dirk Mueller (mueller@kde.org) * (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef RENDER_BLOCK_H#define RENDER_BLOCK_H#include <qptrlist.h>#include "render_flow.h"namespace khtml {class RenderBlock : public RenderFlow{public: RenderBlock(DOM::NodeImpl* node); virtual ~RenderBlock(); virtual const char *renderName() const; virtual bool isRenderBlock() const { return true; } virtual bool isBlockFlow() const { return !isInline() && !isTable(); } virtual bool isInlineFlow() const { return isInline() && !isReplaced(); } virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); } virtual bool childrenInline() const { return m_childrenInline; } virtual void setChildrenInline(bool b) { m_childrenInline = b; } void makeChildrenNonInline(RenderObject* insertionPoint = 0); void makePageBreakAvoidBlocks(); // The height (and width) of a block when you include overflow spillage out of the bottom // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside // it would have an overflow height of borderTop() + paddingTop() + 100px. virtual int overflowHeight() const { return m_overflowHeight; } virtual int overflowWidth() const { return m_overflowWidth; } virtual void setOverflowHeight(int h) { m_overflowHeight = h; } virtual void setOverflowWidth(int w) { m_overflowWidth = w; } virtual bool isSelfCollapsingBlock() const; virtual bool isTopMarginQuirk() const { return m_topMarginQuirk; } virtual bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; } virtual short maxTopMargin(bool positive) const { if (positive) return m_maxTopPosMargin; else return m_maxTopNegMargin; } virtual short maxBottomMargin(bool positive) const { if (positive) return m_maxBottomPosMargin; else return m_maxBottomNegMargin; } void initMaxMarginValues() { if (m_marginTop >= 0) m_maxTopPosMargin = m_marginTop; else m_maxTopNegMargin = -m_marginTop; if (m_marginBottom >= 0) m_maxBottomPosMargin = m_marginBottom; else m_maxBottomNegMargin = -m_marginBottom; } virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild); virtual void removeChild(RenderObject *oldChild); virtual void setStyle(RenderStyle* _style); void updateFirstLetter(); virtual void layout(); void layoutBlock( bool relayoutChildren ); void layoutBlockChildren( bool relayoutChildren ); void layoutInlineChildren( bool relayoutChildren, int breakBeforeLine = 0); void layoutPositionedObjects( bool relayoutChildren ); void insertPositionedObject(RenderObject *o); void removePositionedObject(RenderObject *o); // Called to lay out the legend for a fieldset. virtual RenderObject* layoutLegend(bool /*relayoutChildren*/) { return 0; }; // the implementation of the following functions is in bidi.cpp void bidiReorderLine(const BidiIterator &start, const BidiIterator &end, BidiState &bidi ); BidiIterator findNextLineBreak(BidiIterator &start, BidiState &info ); InlineFlowBox* constructLine(const BidiIterator& start, const BidiIterator& end); InlineFlowBox* createLineBoxes(RenderObject* obj); void computeHorizontalPositionsForLine(InlineFlowBox* lineBox, BidiState &bidi); void computeVerticalPositionsForLine(InlineFlowBox* lineBox); bool clearLineOfPageBreaks(InlineFlowBox* lineBox); // end bidi.cpp functions virtual void paint(PaintInfo& i, int tx, int ty); void paintObject(PaintInfo& i, int tx, int ty, bool paintOutline = true); void paintFloats(PaintInfo& i, int _tx, int _ty, bool paintSelection = false); void insertFloatingObject(RenderObject *o); void removeFloatingObject(RenderObject *o); // called from lineWidth, to position the floats added in the last line. void positionNewFloats(); void clearFloats(); int getClearDelta(RenderObject *child); virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0); virtual bool hasFloats() const { return m_floatingObjects!=0; } virtual bool containsFloat(RenderObject* o) const; virtual bool hasOverhangingFloats() const { return floatBottom() > m_height; } void addOverHangingFloats( RenderBlock *block, int xoffset, int yoffset, bool child ); int nearestFloatBottom(int height) const; int floatBottom() const; inline int leftBottom(); inline int rightBottom(); virtual unsigned short lineWidth(int y, bool *canClearLine = 0) const; virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; int lowestAbsolutePosition() const; int leftmostAbsolutePosition() const; int rightmostAbsolutePosition() const; int rightOffset() const; int rightRelOffset(int y, int fixedOffset, bool applyTextIndent=true, int *heightRemaining = 0, bool *canClearLine = 0) const; int rightOffset(int y, bool *canClearLine = 0) const { return rightRelOffset(y, rightOffset(), true, 0, canClearLine); } int leftOffset() const; int leftRelOffset(int y, int fixedOffset, bool applyTextIndent=true, int *heightRemaining = 0, bool *canClearLine = 0) const; int leftOffset(int y, bool *canClearLine = 0) const { return leftRelOffset(y, leftOffset(), true, 0, canClearLine); } virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int _tx, int _ty, HitTestAction hitTestAction = HitTestAll, bool inside=false); bool isPointInScrollbar(int x, int y, int tx, int ty); virtual void calcMinMaxWidth(); void calcInlineMinMaxWidth(); void calcBlockMinMaxWidth(); virtual void close(); virtual int getBaselineOfFirstLineBox(); virtual InlineFlowBox* getFirstLineBox(); // overrides RenderObject virtual bool requiresLayer() const { return isRoot() || (!isTableCell() && (isPositioned() || isRelPositioned() || style()->hidesOverflow())); } bool inRootBlockContext() const;#ifdef ENABLE_DUMP virtual void printTree(int indent=0) const; virtual void dump(QTextStream &stream, const QString &ind) const;#endifprotected:
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