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📄 render_flow.h

📁 konqueror3 embedded版本, KDE环境下的当家浏览器的嵌入式版本源码包.
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/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) *           (C) 1999-2003 Antti Koivisto (koivisto@kde.org) *           (C) 2002-2003 Dirk Mueller (mueller@kde.org) *           (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef RENDER_FLOW_H#define RENDER_FLOW_H#include "render_box.h"#include "bidi.h"#include "render_line.h"namespace khtml {/** * all geometry managing stuff is only in the block elements. * * Inline elements don't layout themselves, but the whole paragraph * gets flowed by the surrounding block element. This is, because * one needs to know the whole paragraph to calculate bidirectional * behaviour of text, so putting the layouting routines in the inline * elements is impossible. */class RenderFlow : public RenderBox{public:    RenderFlow(DOM::NodeImpl* node)      : RenderBox(node)    { m_continuation = 0; m_firstLineBox = 0; m_lastLineBox = 0; }    virtual RenderFlow* continuation() const { return m_continuation; }    void setContinuation(RenderFlow* c) { m_continuation = c; }    RenderFlow* continuationBefore(RenderObject* beforeChild);    void addChildWithContinuation(RenderObject* newChild, RenderObject* beforeChild);    virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) = 0;    virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0);    static RenderFlow* createFlow(DOM::NodeImpl* node, RenderStyle* style, RenderArena* arena);    virtual void deleteLastLineBox(RenderArena* arena=0);    virtual void deleteInlineBoxes(RenderArena* arena=0);    InlineFlowBox* firstLineBox() const { return m_firstLineBox; }    InlineFlowBox* lastLineBox() const { return m_lastLineBox; }    virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox);    void paintLineBoxBackgroundBorder(PaintInfo& pI, int _tx, int _ty);    void paintLineBoxDecorations(PaintInfo& p, int _tx, int _ty);    virtual void repaint(bool immediate = false);    virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;    virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;    virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;protected:    // An inline can be split with blocks occurring in between the inline content.    // When this occurs we need a pointer to our next object.  We can basically be    // split into a sequence of inlines and blocks.  The continuation will either be    // an anonymous block (that houses other blocks) or it will be an inline flow.    RenderFlow* m_continuation;    // For block flows, each box represents the root inline box for a line in the    // paragraph.    // For inline flows, each box represents a portion of that inline.    InlineFlowBox* m_firstLineBox;    InlineFlowBox* m_lastLineBox;};} //namespace#endif

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